Hacking JoyLoader_CFG

  • Thread starter Thread starter scooby74029
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Hey, nice job!
I never expected someone would make a mod like this.
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Cheers!
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So when this is running on real nand, does it operate the exact same way as the original configurable usb-loader? If this is the case... why not just add emu nand support to the official configurable usb-loader (instead of having the original and the mod)... maybe scooby could join the cfg usb loader team to work on emunand support. Obviously I'm not in a position to be extending invitations to a team I'm not even a part of, but I thought I'd suggest it, sorry if I'm out of line.
 
It's easy to detect for an app if it's running on emu nand or on original nand. This makes it very easy to create an app that acts this way when it's on emu nand and acts the other way if its running on real nand.
 
XFlak said:
So when this is running on real nand, does it operate the exact same way as the original configurable usb-loader? If this is the case... why not just add emu nand support to the official configurable usb-loader (instead of having the original and the mod)... maybe scooby could join the cfg usb loader team to work on emunand support. Obviously I'm not in a position to be extending invitations to a team I'm not even a part of, but I thought I'd suggest it, sorry if I'm out of line.
I will definitely be interested in this when sneek/uneek/*neek* supports .wbfs and/or .iso files.
Until then I guess it can live as a separate project.
scooby74029:
If there's any help I can provide don't hesitate to ask.
 
i would be honored but overjoy is the brains(well his code from wiiflow)

i am strictly a copy and paste guy and a little dabbling

he would be a better choice than i would

@oggzee
i might have some questions when i start putting covers to channels but ill pm you then

BIG thanks too
 
ok i made some test and this is my results.

cfg68.dol v2
and
cfg68-uneek.dol v2

launch a diferent game, example i choose ''nsmbwii'' but the loader launch any other (random) game.

cfg6822.dol v2

can`t run, the loader trow me this '' error loading EHC-module ''


going back to

cfgv 1.0:.dol everything works fine

my settings
uneek+di rev154
 
hellboy2010 said:
ok i made some test and this is my results.

cfg68.dol v2
and
cfg68-uneek.dol v2

launch a diferent game, example i choose ''nsmbwii'' but the loader launch any other (random) game.

cfg6822.dol v2

can`t run, the loader trow me this '' error loading EHC-module ''


going back to

cfgv 1.0:.dol everything works fine

my settings
uneek+di rev154

@hellboy

sorry to hear it didnt work for you i dont know why it isnt?? got me stumped!!


ill redo some things and release a new one soon
 
scooby,,, once again, great job
but,,, im getting a little problem.
This version is using sd:/usb-loader folder instead sd:/joyloader_CFG
so, the problem im getting is my sd:/usb-loader/config.txt uses IOS=224 as default cIOS. If I use your v2, CFG Mod will read config.txt from sd:/usb-loader and it will get error cause no IOS224 found in my uneek nand. Can u skip this??? or read another file like cfgmod.txt instead config.txt to avoid this problem???
thx a lot man
 
Albatroz said:
scooby,,, once again, great job
but,,, im getting a little problem.
This version is using sd:/usb-loader folder instead sd:/joyloader_CFG
so, the problem im getting is my sd:/usb-loader/config.txt uses IOS=224 as default cIOS. If I use your v2, CFG Mod will read config.txt from sd:/usb-loader and it will get error cause no IOS224 found in my uneek nand. Can u skip this??? or read another file like cfgmod.txt instead config.txt to avoid this problem???
thx a lot man

ok ill make it use a different file name for uneek version
 
You can also use the cfg features here.

Cfg first looks at the dir the dol was loaded from, then to other dirs.
On one of my wiis I have 5 cfg setups, I just copy most files from usb-loader to /apps/cfg_v#/here.ext, boot.dol, config.txt, and settings.cfg etc.

I then share the covers path amongst all of them, (cheats is a diff matter all together....)

Point is, if you are using a cfg for nand emu, call the folder apps/cfg-nand or /apps/JoyLoader_CFG etc and put the settings and config in that folder, loading that dol will read them first.

*EDIT*
If you are loading from a forwarder then recompile to that path.
If you can't recompile then extract the dol from the wad and open it in a hex editor, find the path and change it. Reinsert the dol, reinstall the channel.

oh and as I'm posting great stuff scooby74029
yaywii.gif


I have many a feature request I won't bug you with yet
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hey i know its benn awhile but i have good news

first post updated soon

-added channel loading for real and emu nands
-separate save file location(real emu nand)

-built from latest version on googlecode r 304

see first post for rest
 
Channel loading for real nands? Are you saying this version doesn't just work on the real nand, but has a new feature as well?
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(unless I'm missing this from the official CFG loader).
 
WiiBricker said:
scooby74029 said:
-separate save file location(real emu nand)
What does that mean? Can JoyLoader write save files now to both real and emulated nand?


no sorry i should have explained it

for real nand it loads covers and all config info from sd: /usb-loader
for emu nand it loads covers and all config info from sd: /joyusb-loader

@wever

i am saying i can launch my channels from real nand or emu nand(uneek)

i am hoping that oggzee will check this out and consider adding it

i mean he could do a much better job i am still trying to figure out how somethings work with CFG
 

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