Wow. Force death = 1 hit ko?
which is exactly why its disabled in multiplayer and pvpWow. Force death = 1 hit ko?
Give this editor its own thread!Yes there is, i successfully converted your Vita save into a PC save, once the international version drops on the 24., i can release a working converter.
But converting it back into a vita save will not be possible, because i need to find the correct hash values first and i don't have the vita executable.
And maybe more...
Note: work in progress, lots of unknown values.
I think it would be great if you could make a thread for the editor. Make it easier for others to find. I didn't even know this existed until I saw it mentioned in another thread. Up to you though.Nope, what i don't get is that they had enough space to make an international version, each language is only 300 MB on the Switch, but they made 3+ different versions...
And the Switch version is strange...
the usa version uses the same hash values as the asia version but...
- Hash1 (Sha1) is always zeroes...
- Hash2 uses the Vita values...
after adding these changes to my tool, i was able to convert my test PC save to the Switch USA version
I need to make some small changes to make this more userfriendly and then i can release my Save Editor / Converter.
Current Features:
- Col / PlayTime / Kirito's Name Editor
- Full Item Editor (Slots/Effects are not finished but editable), create impossible items ^^
- Skill Editor (Toggle state or unlock everything)
- Full Skill Statistics Editor
- Incomplete Character Editor (there is so much stuff to research, currently only Level and Affection is editable)
- Incomplete Quest Editor (finish all kill quests / take all available quests with 1 button click)
- and I'm testing if Nebula Onslaught can be added via save modding, technically this should be possible.
//Edit:
Save Editor 1.0.0.0, made with C# .NET 4.7.2 and includes full source code:
https://www.dropbox.com/s/o71s3sohftnj4h6/SAOHR_SaveEditor_1.0.0.0.7z?dl=0
Drag&Drop Game00.bin onto the form to load a save, and click on "Save Changes" to save it into a new file (Game00.bin.new).
It should work on PC, Switch and Vita, please report if something doesn't work.
It seems the post I made was with the encrypted vita savegame.
But I drag into the SaveEditor.exe But I get this error: http://prntscr.com/nu0vb8
Anyone can help me plz?
I cant convert my ps vita save, I get this error https://imgur.com/vLY8y0F
can someone help me
I think it would be great if you could make a thread for the editor. Make it easier for others to find. I didn't even know this existed until I saw it mentioned in another thread. Up to you though.
Save is Version 1, the structure is almost completly different from Version 2 & 3, your only option is to update the game and re-dump the save.
.
Do you have all the season pass stuff like the deluxe version? because without all that, is likely why its showing as a different version.My game is 100% up to date...just checked.. So.. Idk what you are saying?
Yes I do, and im using official cart version with all dlc bought season pass.Do you have all the season pass stuff like the deluxe version? because without all that, is likely why its showing as a different version.
Save is Version 1, the structure is almost completly different from Version 2 & 3, your only option is to update the game and re-dump the save.
Save is encrypted and has the wrong filesize, most likely also version 1, it cannot work with this editor.
I don't want to create a seperate thread. Maybe when Fatal Bullet releases.
Save is encrypted and has the wrong filesize, most likely also version 1, it cannot work with this editor.
You used SaveMGR on the vita to export save and now it can be opened in this editor..?I've successfully convert my save, didn't realized that my save is encrypted.
thanks
I just added some leftover version upgrade code to my tool and now i can load your save, it's very hacky ida pseudo code, but works.My game is 100% up to date...just checked.. So.. Idk what you are saying?
I would need a PS4 save and a decrypted PS4 executable (you can't share this here) to add support for it.@Falo, any news on ps4 save?
I work on this in my free time and i'm not such a big Kirito fan.Can't wait for the update for the editor. excited to see the new stuff thats coming!
I just added some leftover version upgrade code to my tool and now i can load your save, it's very hacky ida pseudo code, but works.
Your save is definitly version 0/1, because this leftover code works.
Since i don't have a vita to test, i can only guess, that you're missing some updates or USA/EUR/JPN vita versions are different.
I did attach your converted save to this post, this is experimental and i didn't test if it works.
I would need a PS4 save and a decrypted PS4 executable (you can't share this here) to add support for it.
I work on this in my free time and i'm not such a big Kirito fan.
That and ArFA-sys are the reason, why i like Fatal Bullet more than any other SAO game.
Don't expect daily/weekly updates...
You used SaveMGR on the vita to export save and now it can be opened in this editor..?
I did the same but it just won't be opened...
PS SaveMGR said: location user\00\ PCSG00868 but then the info under the game said PCSB00972 Not sure if it matters.
What size is your game00.bin and system.bin? For me it's 513 KB and 1 KB
I would need a PS4 save and a decrypted PS4 executable (you can't share this here) to add support for it.