ROM Hack Question Is it possible to transfer a save data of "SAO HR DE" from pc to nintendo switch?

Chrisssj2

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Can someone please help me with my savegames? They are from PS vita. But all this talk here is chinese to me. I can't understand any of it.
I am not that tech savy. Thank you!
 

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Yes there is, i successfully converted your Vita save into a PC save, once the international version drops on the 24., i can release a working converter.
But converting it back into a vita save will not be possible, because i need to find the correct hash values first and i don't have the vita executable.

And maybe more...

Note: work in progress, lots of unknown values.
Give this editor its own thread!
It looks amazing!
 

zergslayer69

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Nope, what i don't get is that they had enough space to make an international version, each language is only 300 MB on the Switch, but they made 3+ different versions...

And the Switch version is strange...
the usa version uses the same hash values as the asia version but...
- Hash1 (Sha1) is always zeroes...
- Hash2 uses the Vita values...
after adding these changes to my tool, i was able to convert my test PC save to the Switch USA version


I need to make some small changes to make this more userfriendly and then i can release my Save Editor / Converter.

Current Features:
- Col / PlayTime / Kirito's Name Editor
- Full Item Editor (Slots/Effects are not finished but editable), create impossible items ^^
- Skill Editor (Toggle state or unlock everything)
- Full Skill Statistics Editor
- Incomplete Character Editor (there is so much stuff to research, currently only Level and Affection is editable)
- Incomplete Quest Editor (finish all kill quests / take all available quests with 1 button click)
- and I'm testing if Nebula Onslaught can be added via save modding, technically this should be possible.

//Edit:
Save Editor 1.0.0.0, made with C# .NET 4.7.2 and includes full source code:
https://www.dropbox.com/s/o71s3sohftnj4h6/SAOHR_SaveEditor_1.0.0.0.7z?dl=0

Drag&Drop Game00.bin onto the form to load a save, and click on "Save Changes" to save it into a new file (Game00.bin.new).
It should work on PC, Switch and Vita, please report if something doesn't work.
I think it would be great if you could make a thread for the editor. Make it easier for others to find. I didn't even know this existed until I saw it mentioned in another thread. Up to you though.
 

Falo

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It seems the post I made was with the encrypted vita savegame.
But I drag into the SaveEditor.exe But I get this error: http://prntscr.com/nu0vb8

Anyone can help me plz?

Save is Version 1, the structure is almost completly different from Version 2 & 3, your only option is to update the game and re-dump the save.

I cant convert my ps vita save, I get this error https://imgur.com/vLY8y0F
can someone help me

Save is encrypted and has the wrong filesize, most likely also version 1, it cannot work with this editor.

I think it would be great if you could make a thread for the editor. Make it easier for others to find. I didn't even know this existed until I saw it mentioned in another thread. Up to you though.

I don't want to create a seperate thread. Maybe when Fatal Bullet releases.
 

nishikado

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Save is Version 1, the structure is almost completly different from Version 2 & 3, your only option is to update the game and re-dump the save.



Save is encrypted and has the wrong filesize, most likely also version 1, it cannot work with this editor.



I don't want to create a seperate thread. Maybe when Fatal Bullet releases.

Can't wait for the update for the editor. excited to see the new stuff thats coming!
 

Chrisssj2

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I've successfully convert my save, didn't realized that my save is encrypted.

thanks :D:grog:
You used SaveMGR on the vita to export save and now it can be opened in this editor..?
I did the same but it just won't be opened...
PS SaveMGR said: location user\00\ PCSG00868 but then the info under the game said PCSB00972 Not sure if it matters.

What size is your game00.bin and system.bin? For me it's 513 KB and 1 KB
 
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Falo

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My game is 100% up to date...just checked.. So.. Idk what you are saying? :(
I just added some leftover version upgrade code to my tool and now i can load your save, it's very hacky ida pseudo code, but works.

Your save is definitly version 0/1, because this leftover code works.
Since i don't have a vita to test, i can only guess, that you're missing some updates or USA/EUR/JPN vita versions are different.

I did attach your converted save to this post, this is experimental and i didn't test if it works.

@Falo, any news on ps4 save?
I would need a PS4 save and a decrypted PS4 executable (you can't share this here) to add support for it.

Can't wait for the update for the editor. excited to see the new stuff thats coming!
I work on this in my free time and i'm not such a big Kirito fan.
That and ArFA-sys are the reason, why i like Fatal Bullet more than any other SAO game.
Don't expect daily/weekly updates...
 

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Chrisssj2

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I just added some leftover version upgrade code to my tool and now i can load your save, it's very hacky ida pseudo code, but works.

Your save is definitly version 0/1, because this leftover code works.
Since i don't have a vita to test, i can only guess, that you're missing some updates or USA/EUR/JPN vita versions are different.

I did attach your converted save to this post, this is experimental and i didn't test if it works.


I would need a PS4 save and a decrypted PS4 executable (you can't share this here) to add support for it.


I work on this in my free time and i'm not such a big Kirito fan.
That and ArFA-sys are the reason, why i like Fatal Bullet more than any other SAO game.
Don't expect daily/weekly updates...

At first it didn't work. Then I found out, when I don't move the system.bin file it will work!
THANKS a million! Now it works! :)

If only I could make my FF X 10 Savegame work now. Then I will be gold.
In the FF X 10 save editor thread, creators says "copy and paste psv save 0x00-0x67ff to ns save 0x8h , but not change ns save filesize , can delete end of file 00"
But I don't understand any of that..
 

aizen007

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You used SaveMGR on the vita to export save and now it can be opened in this editor..?
I did the same but it just won't be opened...
PS SaveMGR said: location user\00\ PCSG00868 but then the info under the game said PCSB00972 Not sure if it matters.

What size is your game00.bin and system.bin? For me it's 513 KB and 1 KB

my game00.bin and system.bin size are the same with you, 513kb and 1kb...
I backup using SaveMGR and on vitashell I press triangle and choose "open decrypted" on PCSG00868 folder
 

ZeroFX

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I would need a PS4 save and a decrypted PS4 executable (you can't share this here) to add support for it.

Well I have the Save but not the game anymore, I do have the license backed up ( bought this game long ago, psn) but i don't know if it can be of use in this case, probably not, just mentioning.
 

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