Is it possible to add cheats to DML gamecube?

Discussion in 'Wii - Backup Loaders' started by BoredGuyonGBA, May 6, 2012.

  1. BoredGuyonGBA
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    Newcomer BoredGuyonGBA Advanced Member

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    I want to move some stuff around in Animal Crossing population growing. i know there are cheats somehow, but where and how can i get them and add them to DML/CFG? Is there a homebrew app or something?
     
  2. Link615

    Newcomer Link615 Advanced Member

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    Go into your USB Loader, go into the settings for the game, choose Ocarina and download the txt file and activate codes. You can do this for all games that are on the geckocodes.org database. But actually, Animal Crossing isn't in the database, so you'll have to find some AR codes, convert them to WiiRD, and make your own .gct file. If you are not using USB Loader GX for your games, ignore this post.
     
  3. BoredGuyonGBA
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    Newcomer BoredGuyonGBA Advanced Member

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    Do you know a AR to WIIRD Converted? that java thing doesn't work for me.

    I think i know whee i can get codes, thanks
     
  4. Link615

    Newcomer Link615 Advanced Member

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    I have a few Animal Crossing codes. I'll PT you them. But, I only have about 3.
     
  5. BoredGuyonGBA
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    Newcomer BoredGuyonGBA Advanced Member

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    Thanks again! i appreciate it, but do you happen to know about a AR to WIIRD?
     
  6. Augusta

    Member Augusta GBAtemp Regular

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    anyone has melee codes in .gct format that would enable/unlock everything?
    I think this is the only alternative as opposed to buying a 3rd party memory stick and getting a complete save.
     
  7. the_randomizer

    Member the_randomizer The Temp's official fox whisperer

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    Too bad there aren't any guides that tell you how to convert action replay to Wiird/Ocarina codes....
     
  8. pepxl

    Member pepxl GFX W!Z4RD

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    Very easy to port AR to WiiRD, even easier when james at Geckocodes even provides a lil proggy that does just that.

    Google is your best friend.......
     
  9. Augusta

    Member Augusta GBAtemp Regular

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    It's easy to convert them.
    DML loaders won't read them. With SSBM at least, Ocarina only finds 4 codes. There's something wrong with it
     
  10. FIX94

    Global Moderator FIX94 Global Moderator

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  11. Augusta

    Member Augusta GBAtemp Regular

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    I already tried this tutorial and none of the DML loaders will read the SSBM v1.1 codes.
    I had no trouble getting other games to find cheats using this tut though.

    To be honest I only had to use this tut for 2 games because ocarina already had the cheats/unlocks I needed.
    SSBM is the exception
     
  12. conanac

    Member conanac Be an Angel

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    Here are the gct-format codes (have not tested them) for different versions (translated from arcentral.net website):

    all characters and stages (Datel) game v1.0
    04459F58 FFFFFFFF
    04459F60 FFFFFFFF

    all characters and stages (Datel) game v1.1
    0445B240 FFFFFFFF
    0445B248 FFFFFFFF

    all characters and stages (Datel) game v1.2
    0445BF28 FFFFFFFF
    0445BF2C FFFFFFFF

    Hope they work for you.
     
  13. the_randomizer

    Member the_randomizer The Temp's official fox whisperer

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    I don't use Neogamma, it looks for gamecube games on a nonexistent WBFS partition on my SDHC card. I use CFG USB Loader instead. That tutorial can't help me with a program that refuses to recognize a FAT32 SD card.


    How CFG can load DML but not Neogamma is beyond me....FML
     
  14. Augusta

    Member Augusta GBAtemp Regular

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    Thanks.
    I had the code for v1.1 but not the others.
    Regardless, with these codes I did this again
    -Never got it to work on Neogamma. I even threw in the original disk because it would never display the right ID when loading and it still wouldn't read the cheats.
    -I threw the codes you gave me in cdmgr and made a .gct file and threw that into sd:/codes, sd:/usb-loader/codes , sd:/wiiflow/codes
    -Go into the dml loaders, turn on Ocarina and see if the cheats show up and nothing. Maybe I'm doing something wrong at this point but nothings working.
    And none of the other options (gcmm/nugasa/gcs) support official memory cards so yea, second^
     
  15. conanac

    Member conanac Be an Angel

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    I just tried that v1.1 codes and it worked fine using sneek+di set-up for dml (compiled with cheat and debugger features on).
    And I could use all characters and all stages are open.

    I think in real nand environment, dml needs the loaders to set its config variable for the cheat feature to be on, and by default
    dml always uses ossleepthread hook, and for this game that hook works ok (so I am not sure why even you need to choose the
    hook type).
     
  16. Augusta

    Member Augusta GBAtemp Regular

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    Interesting, i'll fiddle around with it some more then.
    Thanks again conanac

    Alright finally got it to work.
    If anyone's interested.

    I'd assume this would work with a backup copy as well but it would need to be burned on a DVD
    It wasn't until I popped in the DVD that it was able to apply the cheats but they showed up in game so I switched drom the dml 1.4 wad to cmios and once I did, that was it. Took longer to load but that's it.

    Thanks again pepxl/fix94/conanac
     
  17. Dustinblack18

    Newcomer Dustinblack18 Member

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    Hey sorry for bumping so late, but have any of you guys had problems with your AR codes not turning off? I got infinite shield in Melee and now I can't get it to turn off even if I set the ocarina settings to off and default in wiiflow.
     

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