Go into your USB Loader, go into the settings for the game, choose Ocarina and download the txt file and activate codes. You can do this for all games that are on the geckocodes.org database. But actually, Animal Crossing isn't in the database, so you'll have to find some AR codes, convert them to WiiRD, and make your own .gct file. If you are not using USB Loader GX for your games, ignore this post.
It's easy to convert them.Too bad there aren't any guides that tell you how to convert action replay to Wiird/Ocarina codes....
It's easy to convert them.
DML loaders won't read them. With SSBM at least, Ocarina only finds 4 codes. There's something wrong with it
anyone has melee codes in .gct format that would enable/unlock everything?
I think this is the only alternative as opposed to buying a 3rd party memory stick and getting a complete save.
anyone has melee codes in .gct format that would enable/unlock everything?
I think this is the only alternative as opposed to buying a 3rd party memory stick and getting a complete save.
Here are the gct-format codes (have not tested them) for different versions (translated from arcentral.net website):
all characters and stages (Datel) game v1.0
04459F58 FFFFFFFF
04459F60 FFFFFFFF
all characters and stages (Datel) game v1.1
0445B240 FFFFFFFF
0445B248 FFFFFFFF
all characters and stages (Datel) game v1.2
0445BF28 FFFFFFFF
0445BF2C FFFFFFFF
Hope they work for you.
Step 3:
Now you got the ocarina code which we can use! Start the "codemanager.exe", click on "Add a code/comment/category", enter the code name, then add the code from step 2 into the code contents box, click store modifications and check the checkbox of the new code:
This is the easiest step. Make sure you got the latest neogamma, go into the neogamma "Ocarina/Wiird" option, set "GC Hook Type" to "VI", "GC 2nd Hook" to "= 1st hook" and "GC Ocarina" to "Yes". After this you should be able to play the gamecube game with your codes you want to use! If they doesn't work try another hook type.
Thanks.
I had the code for v1.1 but not the others.
Regardless, with these codes I did this again
Step 3:
Now you got the ocarina code which we can use! Start the "codemanager.exe", click on "Add a code/comment/category", enter the code name, then add the code from step 2 into the code contents box, click store modifications and check the checkbox of the new code:
This is the easiest step. Make sure you got the latest neogamma, go into the neogamma "Ocarina/Wiird" option, set "GC Hook Type" to "VI", "GC 2nd Hook" to "= 1st hook" and "GC Ocarina" to "Yes". After this you should be able to play the gamecube game with your codes you want to use! If they doesn't work try another hook type.
-Never got it to work on Neogamma. I even threw in the original disk because it would never display the right ID when loading and it still wouldn't read the cheats.
-I threw the codes you gave me in cdmgr and made a .gct file and threw that into sd:/codes, sd:/usb-loader/codes , sd:/wiiflow/codes
-Go into the dml loaders, turn on Ocarina and see if the cheats show up and nothing. Maybe I'm doing something wrong at this point but nothings working.
And none of the other options (gcmm/nugasa/gcs) support official memory cards so yea, second^
Loader - Neogamma r56
cMIOS - Wiigator
Hooktype: VI
Ocarina: On
Debugger Off
Disk: Original [Loaded off of DVD]