It makes NO SENSE whatsoever - to let the consumer buy a product, thats then unusable - unless he/she agrees to a EULA, he can only read - when they get home. That ought to be illegal.
but it seems such laws are unenforceable in practice, with lawsuits usually only persued when there's plenty of damages to claim, and results vary a lot between judges and jurisdictions.
I've got a question. If televisions and set top boxes could be modded as to not be able to receive any BBC channel. Would it be classed as illegal to refuse to pay the licence fee based on the fact we cannot watch or listen to BBC.
Thats by the way why the "trick" with the DMCA is deployed. The argument is different - and it goes like this: Our software is "protected by technical means". You cant legally bypass said technical means, to analyze our product - because it would lead to usages that have an impact on our sales.
Also - another interesting tidbit, when SONY sued Geohotz, the case ended in an out of court settlement, because - of course it did. We didn't want to create legal precedent, did we SONY?
https://www.eff.org/de/wp/dangerous-terms-users-guide-eulasSometimes referred to as "shrinkwrap" or "click-through" agreements, they are efforts to bind consumers legally to a number of strict terms – and yet you never sign your name. Frequently, you aren't even able to see a EULA until after you've purchased the item it covers.
Although there has been some controversy over whether these agreements are enforceable, several courts have upheld their legitimacy.1 These days, EULAs are ubiquitous in software and consumer electronics -- millions of people are clicking buttons that purport to bind them to agreements that they never read and that often run contrary to federal and state laws. These dubious "contracts" are, in theory, one-on-one agreements between manufacturers and each of their customers. Yet because almost every computer user in the world has been subjected to the same take-it-or-leave-it terms at one time or another, EULAs are more like legal mandates than consumer choices. They are, in effect, changing laws without going through any kind of legislative process. And the results are dangerous for consumers and innovators alike.
It's time that consumers understood what happens when they click "I Agree." They may be inviting vendors to snoop on their computers, or allowing companies to prevent them from publicly criticizing the product they've bought. They also click away their right to customize or even repair their devices. This is a guide for the "user" in EULA, the person who stands to lose the most by allowing companies to assert that these click-through agreements count as binding contracts.
Fight the EULA
There is hope. Consumers, lawmakers, and activists can take action to reform EULAs. Like other consumer rights struggles, such as the push to make food companies label their products, fighting EULAs will require grassroots organizing and legislative change.
https://de.wikipedia.org/wiki/Endbenutzer-LizenzvertragIn Deutschland sind EULA zu Standardsoftware nur dann Vertragsbestandteil, wenn sie zwischen Verkäufer und Erwerber der Software bereits beim Kauf vereinbart wurden. Das setzt die Möglichkeit der Kenntnisnahme bei Vertragsschluss voraus. Dem Käufer erst nach dem Kauf zugänglich gemachte Lizenzbestimmungen (zum Beispiel während der Installation oder als gedruckte Beilage in der Verpackung) sind für den Käufer wirkungslos.
Thats not the case.@notimp, that kind of implies that German buyers are already aware and knowledgeable of the EULA before purchase, which I would say is worse than the US. This assumes that the buyer automatically agrees to the terms before even purchasing. But yes, that is US law, and I will agree that it is unfair to draw inferences towards other countries based upon it. Regardless, most countries follow a similar model, or worse as expressed by your statement about Germany.
- The ability to refute a contract after the fact is not the same as, the necessity to go into a contract knowingly.
You cant get around the fact - that in the DMCA there are clauses for "establishing interoperability" and "understanding a product you own" - which are currently entirely subverted by the interests to be able to make a profit on closed ecosystems.
So you are handing over your money, then leaving the store, then taking the subway, then entering your home - and THEN the legal contract of you being able to use what you just purchased gets established. By you not reading a text, or unwrapping the thing (EULAs in your country also can be "shrink wrap" contracts).You're entering the contract when you accept the conditions of the EULA. You're too hooked on the idea that when you hand money over then you have entered a legally binding contract, when there are often conditions that allow you to break the contract and get a refund after the event (especially if you order something online).
Sure - its a conflict of interest. But you have a case where the exemptions (section (f) in the DMCA), for public interest purposes, get overruled by a list - aggregated by a third party (Library of congress), deciding on who gets on it, and who doesnt."Understanding a product you own", sure knock yourself out but the DMCA then prevents you telling anyone how to circumvent any content protection.
Same as above."Establishing interoperability", this doesn't override the rest of the DMCA law. As long as you can establish interoperability without allowing content protection to be circumvented then you are fine.
Bob said so. He made the list.When balancing interoperability against content protection they have said that they would er more towards interoperability on phones, but more toward content protection on consoles.
Didn't sony get sued and lost in the EU (maybe just great britain?) for the removal of OtherOS on the ps3? Something about features advertised that got removed in a mandatory update?It makes NO SENSE whatsoever - to let the consumer buy a product, thats then unusable - unless he/she agrees to a EULA, he can only read - when they get home. That ought to be illegal.
But if the manufacturer is free to do what they want with it after purchase, how are you the owner? You can't really tell them "no". The hardware itself is also copywritten, therefore, you don't own it. Send in a hacked console for repair, and see if it comes back still hacked. Let me know how successful you are. Again, you are essentially paying for the license to use the equipment. Sure, you can smash it, sell it, trade it, whatever. This still doesn't mean it's not the property of the manufacturer. This concept of ownership is horribly skewed because people seem to think that capitalism is fair. Go ahead and rig your gaming console to be a bomb. You can rest assured that the company's lawyers will come fast so that they can cover PR because public backlash against said act will be through the roof. Why? Because the general public is moronic, and that equipment belongs to the manufacturer. "Jimmy made a bomb out of his Xbox. Microsoft is to blame for making the hardware prone to being explosive." Yes, this is hyperbole, but if we're not going to argue semantics here I feel it necessary.
very anti-consumer, that perspective. You can't really copyright processes, and this should fall into that category...but whatcha gonna do.Btw, there are countries where the developing of homebrew is more or less illegal. Afaik, Britain i.e. says that Reverse Engineering (which is a big part of developing a way to hack a console) is illegal.
I don't know any hacker that was sued or similar in the UK. MrBean35000vr has made CTGP-R and also wasn't sued, arrested or anything like that. So I think that no one there is really interested in stuff like that.very anti-consumer, that perspective. You can't really copyright processes, and this should fall into that category...but whatcha gonna do.
But if the manufacturer is free to do what they want with it after purchase, how are you the owner? You can't really tell them "no". The hardware itself is also copywritten, therefore, you don't own it. Send in a hacked console for repair, and see if it comes back still hacked. Let me know how successful you are. Again, you are essentially paying for the license to use the equipment. Sure, you can smash it, sell it, trade it, whatever. This still doesn't mean it's not the property of the manufacturer. This concept of ownership is horribly skewed because people seem to think that capitalism is fair. Go ahead and rig your gaming console to be a bomb. You can rest assured that the company's lawyers will come fast so that they can cover PR because public backlash against said act will be through the roof. Why? Because the general public is moronic, and that equipment belongs to the manufacturer. "Jimmy made a bomb out of his Xbox. Microsoft is to blame for making the hardware prone to being explosive." Yes, this is hyperbole, but if we're not going to argue semantics here I feel it necessary.
They did (and they are, right now, in a class action in the USA - in fact you can still sign up for a partial refund until the 15th)Didn't sony get sued and lost in the EU (maybe just great britain?) for the removal of OtherOS on the ps3? Something about features advertised that got removed in a mandatory update?