Hacking Install Wumad or download image from dev

  • Thread starter Thread starter pikpol
  • Start date Start date
  • Views Views 11,066
  • Replies Replies 33
  • Likes Likes 1
I have some first party E3 demos in wumad format along with tickets, is there a way to properly decrypt / run these files at this time, or load them into CEMU? thanks!
Have you uploaded them to that iso site? What are they demos of?
 
You just have to convert them into installable content using the official SDK and then extract the files using CDecrypt and the development common key. This way you will have the game in a loadiine ready format.
 
Last edited by BigPanda,
I have some first party E3 demos in wumad format along with tickets, is there a way to properly decrypt / run these files at this time, or load them into CEMU? thanks!
Doyou have a link to that or can provideme a example via PM?
I've a lot of Keys (for retail and dev-consoles) and I could be able to decrypt them.
 
wud is not a made up format from crediar, it's a binary dump of existing media (Wii U optical disc).
It's named wud probably for Wii U Disc acronym, but the file could have been named .iso or .bin or .wiiu or .whateveryoulike, the important it what's inside. it's not a special format, just a copy of existing data.


I'm glad crediar added whitelist and blocked all other title to install. A lot of people would have their WiiU bricked by now by trying random things like that.


And i'm glad you deleted my post for the modified WUP Installer :D Now i understand why :')
 
  • Like
Reactions: Cyan
Did you set the build target to Master? If not, could you build a master build and post a pic with the created files?
Try the different build options. I think the download image option should be used and would result in build that should be installable.
Otherwise use the submission package option.

If nothing of the above works, then try to do every step in the guides for master submission. As I had to follow the guide to create the correct /code and /meta folders.

If nothing works, please PM me your content or project so I could take a look myself :)
Good luck!

Hi Pikpol,

I found this old thread on Google, and created an account just to ask you this question. Could you go through and explain how you managed to get a development mastered imaged to install on a retail Wii U? I'm using the Nintendo Web Framework for development, and tried to install the mastered images using WUP Installer, but that doesn't seem to work. As mentioned by someone else earlier in the thread, I'm guessing a different encryption is used with the TIK/TMD files for dev units.

The Nintendo Web Framework documentation here explains this for mastering images:
https://developer.nintendo.com/html...ework/NintendoWebFramework/docs/en/index.html

You mentioned you somehow managed to get a mastered image to extract into the /code and /meta folders and you were able to test using Loadiine? If you could explain the process, it would be greatly appreciated! Thanks!
 
Just use CDecrypt or the GUI WU_Decrypt_Content but with the debug Common Key. This will give you the loose files.
 
Just use CDecrypt or the GUI WU_Decrypt_Content but with the debug Common Key. This will give you the loose files.

BigPanda, you are the best! That totally worked, thank you, thank you!

For those who will stumble across this thread in the future, do the following:
1. Download CDecrypt.
2. In the Cafe SDK, copy the Wii U Debug Common Key located here:
\cafe_sdk\system\bin\tool\mastering\resources\makemaster\tik_sys.bin
3. Paste the Debug Common Key in the same directory as CDecrypt
4. Copy and paste your SD Image files (.app, .h3) into the same directory as CDecrypt
5. Use CDecrypt with the Debug Common Key to decrypt the contents.
6. Copy the decrypted contents to your SD card and test your app/game using Loadiine.
 
Last edited by WiiUDev,
  • Like
Reactions: qweQua
Personally, I found that repackaging using the SDK is a pain in the ... compared to NUSPacker.jar

Using NUSPacker.jar you keep your cos.xml, app.xml and meta.xml while that for the SDK one you need to re-generate using the AppConfig tool and it piss me off to calculate the code/max size
 
Personally, I found that repackaging using the SDK is a pain in the ... compared to NUSPacker.jar

Using NUSPacker.jar you keep your cos.xml, app.xml and meta.xml while that for the SDK one you need to re-generate using the AppConfig tool and it piss me off to calculate the code/max size
lol it's easier just to take another games meta.xml and just open it in Notepad++ and just replace the TitleID/Game title, it's what I do.
I only touch appconfigtool to sign my TGA's and bootsound.
Plus the problem with Nuspacker is it repacks with Broken certs as well. But I guess so long as it works just go for it. :P
 
@WiiUDev @BigPanda or simply just repack using the sdk you can replace the Tik_sys (Dev common key) with the retail common key simply with a hex editor and Master an image normally and install it to a cfw / sysnand as a title :P

Thanks to both of you, I'll try installing as a system title once development progresses. Also, I haven't tried using Mocha, but I'm considering RedNAND so I can use the System Config Tool.
 
@systemconfigtoolcorrector

I am curious on how you use the official tools to generate a master image & install image without using the AppConfigTool.

The reason I have to use the AppConfigTool is because of the makemaster.xml file that is used to generate the content.

If you can explain me how to convert loose files without loosing the meta.xml, app.xml & cos.xml using the official tools, I will be more than pleased.

Thanks
 
Thanks to both of you, I'll try installing as a system title once development progresses. Also, I haven't tried using Mocha, but I'm considering RedNAND so I can use the System Config Tool.
You can install system config tool to retail using the Non system version,
That's what I do, I can toss u a link in pm of you want

--------------------- MERGED ---------------------------

@systemconfigtoolcorrector

I am curious on how you use the official tools to generate a master image & install image without using the AppConfigTool.

The reason I have to use the AppConfigTool is because of the makemaster.xml file that is used to generate the content.

If you can explain me how to convert loose files without loosing the meta.xml, app.xml & cos.xml using the official tools, I will be more than pleased.

Thanks
DM me, it be easier :p
 

Site & Scene News

Popular threads in this forum