Injecting OoT debug rom into Majora's Mask wad.

Discussion in 'Wii - Hacking' started by daxtsu, Jul 11, 2012.

Jul 11, 2012
  1. daxtsu
    OP

    Member daxtsu -

    Joined:
    Jun 9, 2007
    Messages:
    5,289
    Country:
    Antarctica
    Has anyone managed to successfully inject the 64mb OoT debug rom into Majora's Mask? I managed to find a ppf file which can then be used with a tool I found to compress OoT down to 32mbytes, and injected the ROM okay, but when I tried to boot the wad, it froze on the spinning n64 logo, before it actually loads the rom. I'd love to hear if anyone's done it.
     
  2. stev418

    Member stev418 GBAtemp Fan

    Joined:
    Sep 25, 2007
    Messages:
    492
    Country:
    Australia
    i havent tried it myself, but why would you use Majora Mask as host wad?
     
  3. Sheimi

    Member Sheimi A cute Vixen!

    Joined:
    Oct 22, 2009
    Messages:
    1,867
    Location:
    Tachikawa
    Country:
    Japan
    I heard it might work on Majora's Mask. I will try that in a bit.
    Edit: Figured out how to compress it.
     
  4. daxtsu
    OP

    Member daxtsu -

    Joined:
    Jun 9, 2007
    Messages:
    5,289
    Country:
    Antarctica
    @[member='stev418']: Because it requires the expansion pak to run.
     
  5. KiiWii

    Member KiiWii GBAtemp Psycho!

    Joined:
    Nov 17, 2008
    Messages:
    3,178
    Country:
    United Kingdom
    If you manage this I would be very interested :)
     
  6. daxtsu
    OP

    Member daxtsu -

    Joined:
    Jun 9, 2007
    Messages:
    5,289
    Country:
    Antarctica
    If the base debug rom works, then Zelda's Birthday should work as well, in theory, and that's my main goal. It'd be fun to play it on Wii without it hanging(Wii64 just hangs when you exit the house).
     
    1 person likes this.
  7. stev418

    Member stev418 GBAtemp Fan

    Joined:
    Sep 25, 2007
    Messages:
    492
    Country:
    Australia
    ok,ive never mucked with debug stuff so that clears that up :)

    any chance of sharing this ppf file? I did find 'tools' from here -> http://128bit.me/index.php?topic=14266.0 but i wouldnt know where to start on rom compression.
    I would also recommend deleting all .T64 files from the Majorah 05.app and using the .T64 files from the ocarina wad(make sure titleid of debug rom is same as ocarina also)
     
  8. JoostinOnline

    Member JoostinOnline Certified Crash Test Dummy

    Joined:
    Apr 2, 2011
    Messages:
    10,835
    Location:
    The Twilight Zone
    Country:
    United States
    I doubt it would work. The Debug rom takes a lot of extra memory and you have to change quite a few settings to play it in PJ64.
     
  9. stev418

    Member stev418 GBAtemp Fan

    Joined:
    Sep 25, 2007
    Messages:
    492
    Country:
    Australia
    true, ill just do a really quick test, since ive got it compressed to 32mb already - i dont like wasting to much time on n64 vc

    edit:well someone made some tools to compress it, and it seems to do the trick, but i give up trying it in VC myself -- z-filenew-windows.zip--> http://rghost.net/39206366
     

Share This Page