Hacking Incorrect texturing in MKW

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banjo2

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Although I'm inexperienced in modding, I imported some models from OBJ/DAE to MDL0/BRRES for common.szs mods, a few years ago. However, the texturing is very wrong.

For example, I made a cylinder model with a Mountain Dew texture (I have my reasons) to replace the green shell. The model works in game, but the texture seems to repeat about 1/10 of it twice, making the sides of it very distorted. Yet, the model and textures look just fine in BrawlBox.

I don't remember much of the importing process, but I'm pretty sure I used BrawlBox.
 
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Here's a picture of it

IMG_20200502_220720479.jpg
 
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Some people in the BrawlCrate Discord server have me a solution, the textures have to be to the power of 2, so I changed them to 256x256 and it worked well
IMG_20200616_174124646.jpg
 

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