IGN claims to know 3DS hardware specs

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the reason 800x480 keeps popping up is because the screen is 800 pixels width, and the majority of devices with that width have 480 height.
they forget though that it is a 3D screen, which means it actually needs twice the "width" as a regular screen to achieve the same viewable resolution(which is WQVGA, 400x240)
 
pachura said:
You realise that it's the GPU which is doing 90% work in games ? Basically CPU loads stuff, pushes it to GPU and that's it.

Kinda going extreme with that assumption, eh? I would say more like 50/50, because displaying graphics isn't the only thing happening under the hood of a game engine.
 
Considering how the system has a great GPU and is using modern pipelines- making it easy for devs to use their HD engines on the system, the two ARMs are more than enough, same with the RAM considering it's not running a full OS in the backround unlike Android or iOS devices.
 
Alato said:
This makes me still wonder why the Wii only has like, 128 MB of storage.
gtfo.

QUOTE(Brainy142 @ Sep 23 2010, 01:58 AM) not liking the outlook on this at all...

I am not a pro, and my info isn't 100% accurate the specs ARE TRUE however.

for comparison
the 1st IPOD TOUCH had a single arm 11 cpu @ 620mhz (it was underclocked to 412 though)
now, lets factor in that nintendo is smart and isn't running a full os at the same time so it wont matter
and for games the gpu wasn't well made for it (1 mil polly's a second) it was clocked at 50mhz
the 2nd gen had the same gpu with a 533mhz processor and it worked a bit nicer

now the fun stuff.
the ipod touch 3rd gen has a 833mhz processor (underclocked to 600)
but WHY is it faster? it's an CORTEX A8 meaning it is equivalent to over a ghz of an arm 11 core. (engadget had a really nice explanation)
the gpu in the 3rd and 4th is 200mhz powervr.
and the cpu in the 4th gen touch is a whopping 1ghz (cortex a8)

now consider this arcitecture means A LOT
powervr in the 1st and 2nd gen = 1million pollys @50mhz
powervr in the 3rd in 4th 28 MILLION @ 200mhz
do the math


so what does this mean
cpu - seems to be a bit slow, but if leveraged well can produce some nice games
gpu - since the bottom screen is such low pixels, it wont take much power to render. HOWEVER, it has to render 800x480 pixels (for the 3d effect). I think the main issue is the cpu.... just doesn't seem fitting.... the gpu should be fine (if anyone's seen "epic castle" you know what I mean
wink.gif
) plus add that too the faxt the ds doesn't have to store icons and crap in ram
ram, would like to see a little more packed in but as long as we are running ONE APP at a time we should be fine.
nand size 1.5gb is pitiful, it's probably 2gb with a 512 "system partition"

wish's
opengl ES 2.0 (gpu)
cortex cpu
more space
maybe more ram....
Jesus, how the hell are you comparing this to the iPod touch/iphone? Both devices including the Zune HD are multimedia devices running full mobile OSs, they NEED a CPU that powerful. Then you have a game on the iPhone4 like Epic Citadel which looks great of course, but running it would drain the battery in well under 3 goddamn hours. RAM is fine too as the original xbox was using it too, so having more wouldn't be really useful.

As a system that needs to be running what devs are calling games that look like PS360 games on a smaller screen for about 10 hours, this is really the best thing to do with the CPU. A game like audiosurf tilt cannot- will not run on a Zune HD for as long as a game on a 3DS would. So like I said, iPod/iPhone comparisons are asinine and useless once you bring gaming battery life into the equation.
 
They're complaining that because of the devices out now have "superior" specs when they don't understand why they require them. The games we've seen already for the 3DS look amazing, and will only get better when developers understand the hardware more.
 
DiscostewSM said:
They're complaining that because of the devices out now have "superior" specs when they don't understand why they require them. The games we've seen already for the 3DS look amazing, and will only get better when developers understand the hardware more.
Pretty much this. Not to mention it doesn't seem to occur to them, when gaming they wouldn't last half as long as a dedicated gaming handheld would.
 
Isn't there an ARM11 that has multi-core support? If it's dual multi-core 133 mhz processors we're talking like dual low power core i3s. I doubt it has hyperthreading in that sense but I wouldn't undermine 2 dual core 133 mhz processors, that's almost a collective 600 mhz albeit small, the multitasking power would make a lot of sense on the category of the 3d they're going for.
 
Emu said:
Isn't there an ARM11 that has multi-core support? If it's dual multi-core 133 mhz processors we're talking like dual low power core i3s. I doubt it has hyperthreading in that sense but I wouldn't undermine 2 dual core 133 mhz processors, that's almost a collective 600 mhz albeit small, the multitasking power would make a lot of sense on the category of the 3d they're going for.
It's 2 266MHz ARM11s, not 2 133s.
 
An article a few days ago on gizmondo annouced a P1300 chip. This chip is capable of near ps3 graphics and small enough for a smartphone, netbook or tablet. Yet the company never released what this new decated gpu was going to be used for. Could it be the gpu for the 3DS?
 
chartube12 said:
An article a few days ago on gizmondo annouced a P1300 chip. This chip is capable of near ps3 graphics and small enough for a smartphone, netbook or tablet. Yet the company never released what this new decated gpu was going to be used for. Could it be the gpu for the 3DS?
No, because the 3DS has been in development for a lot longer than that.
 

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