Hacking IDA Pro Wii U Loader

  • Thread starter Thread starter aerosoul94
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Why do some RPLs/RPXs retain the original symbol/function names when loading into IDA and others do not? It obviously makes things 100x easier because you can specifically look for the functions you're interested in :(

Nevermind. Some are stripped and some are not so there is nothing really you can do about. :P
 
Last edited by BullyWiiPlaza,
hey @aerosoul94, do you have the source code? it obviously doesn't work on IDA 7.0+ cuz they're changing the API and moving away from 32-bit stuff so we gotta port it to IDAPython or just rewrite the loader code/recompile
EDIT: nevermind, there's source code here, I'll see what I can do
 
Last edited by NWPlayer123,
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Sorry for the bump. I can't seem to post links anymore because of my low post count. If a moderator could update my thread to contain the link to the source code, that would be great. My GitHub username is also aerosoul94 and the project name is ida_game_elf_loaders. A link to the wiiu folder within src would be most ideal. Thanks.
 
Last edited by aerosoul94,
Sorry for the bump. I can't seem to post links anymore because of my low post count. If a moderator could update my thread to contain the link to the source code, that would be great. My GitHub username is also aerosoul94 and the project name is ida_game_elf_loaders. A link to the wiiu folder within src would be most ideal. Thanks.
added it to the first post.
 
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