HWFLY v4 glitches, but screen doesnt turn on

justpylon

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Hi, im posting about my oled switch I modded with a hwfly v4 . I had to fix it after it stopped booting from a drop that dislodged the dat0 connector. After fixing it and reassembling it, the modchip glitches and boots perfectly, from flashing fast purple, to instant slowish flashing purple, to a solid green, and then the light goes off, but the screen stays black. Ive tried reseting it via putty and the two pins on the board itself, it trains like normal and then tries to boot like normal, but still no screen. Ive updated the hwfly as well. My diode values are normal at between .7v-.75v for 3.3v, A, C, and D, but B says 1.28v instead of 2v-3v. Did i brick my switch without knowing it? The screen is fresh and works perfect with another motherboard I have.

I followed this video but installed the FPCB before the description was updated to say to avoid it.
 
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After it glitches connect the Switch to a PC via USB and see if an APX device shows up.

I had a very similar problem. The console was fine at first but it slowly deteriorated over time where false positive glitches would become more and more common. I sent it to my friend who identified the issue but to fix it he had to replace the whole chip (There may be a way to do it without replacing the chip but that's the most straight forward).
 

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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!