How would I rename a *.cgfx model name and replace textures?

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Mikemk, Oct 18, 2016.

  1. Mikemk
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    Mikemk GBAtemp Maniac

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    Ohana3DS doesn't seem to support renaming, and importing textures does nothing. I'd like to keep the animation, and being able to do it at the commandline would be good.

    In case you're wondering what I'm working on, this should give a hint:
    [​IMG]
    [​IMG]
    I want to rename BannerDS to COMMON1 and replace DmyIcon_00 and DmyText_00 with custom textures.

    Basically, I'm working on forwarders that don't clutter up TWL_NAND's 40 game limit.
     
  2. Asia81

    Asia81 In my Ecchi World <3

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    Send it, please?
     
  3. Mikemk
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    Mikemk GBAtemp Maniac

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    Can't. Copyrighted by nintendo, but it's romfs:/3D/BannerDS_LZ.bin in title 0004003000008F02. I assume the other region home menus use the same banner. md5sum on the USA N3DS 11.1 region BannerDS_LZ file is 52acf217d01730c17eabcfd8fd38470d. It's easy to get, download the cia from CDN, decrypt, extract. I actually used your toolkit to extract it

    There's actually quite a few in there, including a "prize" one that i've never seen which makes me curious about what it was intended for.

    PS why doesn't the compiled version work? It only works for me if I drag files onto the UnpackCIA script. The HackingToolkit3DS script doesn't create output files, nor does the compiled version.
     
    Last edited by Mikemk, Oct 18, 2016