Tutorial How to Patch & Run a Modded Super Mario Bros. Wii on the Wii U

Misunderstood Wookie

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I DO NOT INCLUDE ANY GAME DUMPS YOU WILL NEED TO SOURCE YOUR OWN.

Let me start off by saying -
I struggled for a little while correctly patching mods into this game and getting it working the Wii U and I finally figured it out so sharing here so others don't have to sift and read numerous other threads on the process that uses patched memory addresses as these usually work fine on the Dolphine Emu but cause issues on the vWii without Riivoloution injection however after enough reading I found how to build them with patched memory offsets to correctly run.

This guide has a Cloud Drive URL which contains popular modpacks and two versions of the required tool.
I am unable to get any of the current Wii U injection tools to pack the ISO into a WUP but here are the steps to make a patched game for vWii via WiiFlow.

TL;DR Guide Colour Table :rofl:
Get This
Warn
Recommend/Intermediate Step
Run This

Patching a Modded, New Super Marios Bro. Wii
  • Grab this at Mod ISO Builder 1.06 or use my Google Drive which has an alternative newer version.
  • You need to drag the contents of the mod packs into your extracted builder and yes you can put them all in at one time provided zero overwrite conflicts.
  • Your install should look like this.
View attachment 306959
  • You need to use an NSBW ISO that is not scrubbed it has to be the full 4.4GB or something ISO without any partitions removed I tried the scrubbed ones they don't work, The region does not matter.​
  • Run Build.ISO and follow the prompts I recommend you use the option to use an individual save and then when it is done it will throw a scrubbed ISO into the ISO/ or WBFS/ depending on which you choose as an output. I recommend .wbfs format as the output as this can be moved to the vWii.

    I tested this build method and it works in Dolphin Emulator for all of the following Newer Team mods.
    Newer Holiday Special, Newer Falling Leaf, Summer Sun, Newer NSBW, Another NSBW
Getting the Modded NSMB onto the vWii
This assumes you have already got CFW running on your vWii if not follow the appropriate guide for that first.

Your patched game will need to be a WBFS format title, not ISO or this will not work with this method.
  • Grab yourself the latest WiiFlow and install that on your vWii.
  • Make a new folder called WBFS/ on the root of the SD and copy your patched .wbfs game into it. (needed so wiiflow can find the game)
  • Launch WiiFlow and you should now have your games that work.


Result:
20220424_144728.jpg
20220424_152419.jpg
 
Last edited by Misunderstood Wookie,

Misunderstood Wookie

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I am currently looking for a better way, it has come to my attention the patches retain the same title ID so injecting the theme is not working as for why or how to fix it, that is what I am trying to figure out.

For the interim, I believe it may be possible to fwd a channel from Wii U to a Wii Flow Channel on vWii created for each modded title.
 

bacon612

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I am currently looking for a better way, it has come to my attention the patches retain the same title ID so injecting the theme is not working as for why or how to fix it, that is what I am trying to figure out.

For the interim, I believe it may be possible to fwd a channel from Wii U to a Wii Flow Channel on vWii created for each modded title.
I had a thought earlier. I have downloaded UWUVCI AIO but haven't used it yet. TeconMoons injector allows you to change the game ID. I was wondering if you could just choose game IDS from a list of ones you would never play or inject. So, the wiiu would accept the Game ID as legit but your have to assign ones to each mod. Is this a reasonable possibility or am I missing something?
 

Misunderstood Wookie

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I had a thought earlier. I have downloaded UWUVCI AIO but haven't used it yet. TeconMoons injector allows you to change the game ID. I was wondering if you could just choose game IDS from a list of ones you would never play or inject. So, the wiiu would accept the Game ID as legit but your have to assign ones to each mod. Is this a reasonable possibility or am I missing something?
When you build the WBFS or ISO with the ISO Patcher it gives you a choice of which Save Slot name to use or you can input a custom value. Default it will use the original save slot, but you can use the alternative save slot ID or Custom Slot

As for the Game Name, you can name how it shows up in the System Menu however you wish but that won't change the Save Slot used, you must build the patched ISO with a modified Save slot ID as described above.

Here is an example of the option presented to you during patching.
Screenshot 2022-04-26 173750.jpg

You probably want to use the Custom Slot so input value 2,

You won't have it sharing the original unpatched game saves anymore. :)
 

Misunderstood Wookie

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os mods já funciona normalmente no meu vwii, nunca precisei fazer isso, que sorte.
Os mods funcionaram no meu vwii também, este guia é para que você não precise usar o homebrew Riivoloution no vwii e, em vez disso, crie o mod diretamente no jogo base WBFS ou ISO e, posteriormente, você pode criar um canal para isso no sistema menu ou execute-o através do seu sabor de qualquer tipo de carregador de jogos que execute WBFS ou ISO.

A parte que eu ainda tenho que descobrir é como fazer com que esses jogos modificados sejam injetados no menu do sistema Wii U para que eu possa carregá-los como um título da Eshop, por enquanto eu apenas os executei no WiiFlow, mas posso criar um canal para eles poderiam aparecer no menu do sistema vwii e iniciá-lo da mesma forma que qualquer outro canal, apenas clicando nele, então eu poderia adicionar um canal encaminhador no menu do sistema Wii U para iniciar este canal vwii, se isso fizesse sentido.

Nunca houve nenhum problema em jogar esses mods via patcher Riivolution no vwii, eu só queria não ter que corrigir o jogo toda vez que o executasse e, em vez disso, apenas tratá-los como jogos completamente separados com seus próprios slots de salvamento.
 

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When you build the WBFS or ISO with the ISO Patcher it gives you a choice of which Save Slot name to use or you can input a custom value. Default it will use the original save slot, but you can use the alternative save slot ID or Custom Slot

As for the Game Name, you can name how it shows up in the System Menu however you wish but that won't change the Save Slot used, you must build the patched ISO with a modified Save slot ID as described above.

Here is an example of the option presented to you during patching.
View attachment 307589
You probably want to use the Custom Slot so input value 2,

You won't have it sharing the original unpatched game saves anymore. :)

Maybe we are talking about two different things. When used the mod iso builder, I did use custom save slots. Even so, when i inject falling leaf, it works. But, if i try to inject summer sun after, it overwrites falling leaf. I think that I know that this is happening because in the wiiu menu, my falling leaf icon is gone and gets replaced with a '?'. When I attempt to load the game, it says that its corrupted and to go to data management where I can delete it. Id also like to add that these mods also do the same to my injection of NSMB Wii no mod.
 

Misunderstood Wookie

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Maybe we are talking about two different things. When used the mod iso builder, I did use custom save slots. Even so, when i inject falling leaf, it works. But, if i try to inject summer sun after, it overwrites falling leaf. I think that I know that this is happening because in the wiiu menu, my falling leaf icon is gone and gets replaced with a '?'. When I attempt to load the game, it says that its corrupted and to go to data management where I can delete it. Id also like to add that these mods also do the same to my injection of NSMB Wii no mod.

I see now.
Yeah you got further than I did, I cannot get a single injection tool to MAKE an inject into a ISO or WBFS of any of those mods.
I just run directly the WBFS game data file off the SD Card, via WiiFlow directly in the VWii by launching WiiFlow from Homebrew launcher.

If you wanna share how you managed to make an inject that be great both UWUVCI AIO and Techmoon for me just give me random missing xyz.iso errors when I press the inject button. I don't even get too them far enough to build the wup installable.

I can see what is going on though now... yah it would inject and pack them as the exact same title ID so it would straight up override but that said I have injected multiple of the same GAME before and it worked just fine.

You could try using a different region ISO base that would have a different titleID or you will have to edit the title ID yourself with some tool prior to inject.
 
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