1. Kirbyyeray

    OP Kirbyyeray Advanced Member
    Newcomer

    Joined:
    Nov 16, 2015
    Messages:
    66
    Country:
    i want to edit pokémon lets go textures but i cant open gfpak files
     
  2. pbrady5

    pbrady5 Newbie
    Newcomer

    Joined:
    Sep 23, 2018
    Messages:
    2
    Country:
    United States
    Not sure, either. I've been looking for a way to start extracting the models and textures, but no luck yet.
     
  3. KillzXGaming

    KillzXGaming GBAtemp Advanced Maniac
    Member

    Joined:
    Jan 2, 2016
    Messages:
    1,627
    Country:
    United States
    Use this script. Run quickbms with it and select the file. bnt = bntx (textures), bns = bnsh (shader). .dat is unkown format (could be models, config files, etc). Atm model format is new and cannot be ripped atm afaik.
     
    pbrady5 likes this.
  4. pbrady5

    pbrady5 Newbie
    Newcomer

    Joined:
    Sep 23, 2018
    Messages:
    2
    Country:
    United States
    Thanks for the information! I'll take a crack at it and see what I can come up with. I appreciate the information!
     
  5. Kirbyyeray

    OP Kirbyyeray Advanced Member
    Newcomer

    Joined:
    Nov 16, 2015
    Messages:
    66
    Country:
    i'm going to test it thx!
     
  6. Cruizeez96

    Cruizeez96 Newbie
    Newcomer

    Joined:
    Nov 16, 2018
    Messages:
    2
    Country:
    United States
    quickbms script works flawlessly. I've gotten tons of textures from the game and I can't wait until someone (much smarter than me) figures out how to extract models!
     
  7. HelloThere123

    HelloThere123 Member
    Newcomer

    Joined:
    Oct 5, 2018
    Messages:
    16
    Country:
    Australia
    @KillzXGaming How do i edit the .bnt texture files? Also is there any way to repack it into a gfpak file? Mods have been made that changes textures, is this the method they used to edit the textures?
     
  8. Deobulakenyo

    Deobulakenyo GBAtemp Fan
    Member

    Joined:
    Oct 8, 2018
    Messages:
    344
    Country:
    Philippines
  9. HelloThere123

    HelloThere123 Member
    Newcomer

    Joined:
    Oct 5, 2018
    Messages:
    16
    Country:
    Australia
  10. h448

    h448 GBAtemp Fan
    Member

    Joined:
    Apr 4, 2014
    Messages:
    304
    Country:
    United States
    I'm also interested in how to edit bnt files (do you just rename to bntx and open in bntx editor?) and how to repack everything into gfpak.
     
  11. HelloThere123

    HelloThere123 Member
    Newcomer

    Joined:
    Oct 5, 2018
    Messages:
    16
    Country:
    Australia
    @h448 Yeah, tell me if you figure it out, because there loads of mods that edit the textures so there must be a way
     
  12. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict
    Member

    Joined:
    Jul 29, 2015
    Messages:
    2,041
    Country:


    Did this one day before Official Release o/
    Pretty simple format
     
  13. HelloThere123

    HelloThere123 Member
    Newcomer

    Joined:
    Oct 5, 2018
    Messages:
    16
    Country:
    Australia
    @xXDungeon_CrawlerXx Yeah, its cool and i really wanna try to make my own but how did you edit the textures?
     
  14. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict
    Member

    Joined:
    Jul 29, 2015
    Messages:
    2,041
    Country:
    Extract gfpak with quickBMS Script => rename bnt to bntx => extract as DDS with BNTX Editor => find a Tool to edit DX10 (BC7 SRGB) DDS Textures => replace file in bntx with you edited one => Repack with quickbms script

    The GFPak-Tool I'm working on isn't finished yet
     
    HelloThere123 likes this.
  15. HelloThere123

    HelloThere123 Member
    Newcomer

    Joined:
    Oct 5, 2018
    Messages:
    16
    Country:
    Australia
    Ah, thx so much! Looking forward to your editor. Cant wait till the model formats are reverse engineered.
     
    xXDungeon_CrawlerXx likes this.
  16. HelloThere123

    HelloThere123 Member
    Newcomer

    Joined:
    Oct 5, 2018
    Messages:
    16
    Country:
    Australia
    @xXDungeon_CrawlerXx Sorry for bugging you, but i cant find a dds editor that works. All of the ones i have tried have crashed. I have tried paint.net, gimp (both with dds plugins), ddsviewer, and a bunch of others, all saying that the file isnt a supported dds format. Also which file should i try to be opening? pm0001_00_BodyA_amb.dds?
     
  17. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict
    Member

    Joined:
    Jul 29, 2015
    Messages:
    2,041
    Country:
    well, there's a plugin I worked on for Paint.net.
    this one isn't finished either
     
  18. HelloThere123

    HelloThere123 Member
    Newcomer

    Joined:
    Oct 5, 2018
    Messages:
    16
    Country:
    Australia
    @xXDungeon_CrawlerXx This one: https://forums.getpaint.net/topic/111731-dds-filetype-plus-2018-11-17/?

    It just gives me this error:
    Application version: paint.net 4.1.4
    System.FormatException: File is not a supported DDS format
    at PaintDotNet.Data.Dds.DdsFile.Load(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFile.cs:line 469
    at PaintDotNet.Data.Dds.DdsFileType.OnLoad(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFileType.cs:line 225
    at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 496
    at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158
     
  19. xXDungeon_CrawlerXx

    xXDungeon_CrawlerXx GBAtemp Addict
    Member

    Joined:
    Jul 29, 2015
    Messages:
    2,041
    Country:
    Don't know this one :shrug:
    I've made my own one
     
  20. HelloThere123

    HelloThere123 Member
    Newcomer

    Joined:
    Oct 5, 2018
    Messages:
    16
    Country:
    Australia
    Ah, ok. Ill just wait i guess. Thanks anyway!
     
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - gfpak, files,