ROM Hack Question How i can open .gfpak files?

  • Thread starter Thread starter Kirbyyeray
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Not sure, either. I've been looking for a way to start extracting the models and textures, but no luck yet.
 
Use this script. Run quickbms with it and select the file. bnt = bntx (textures), bns = bnsh (shader). .dat is unkown format (could be models, config files, etc). Atm model format is new and cannot be ripped atm afaik.
 
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Thanks for the information! I'll take a crack at it and see what I can come up with. I appreciate the information!
 
quickbms script works flawlessly. I've gotten tons of textures from the game and I can't wait until someone (much smarter than me) figures out how to extract models!
 
@KillzXGaming How do i edit the .bnt texture files? Also is there any way to repack it into a gfpak file? Mods have been made that changes textures, is this the method they used to edit the textures?
 
I'm also interested in how to edit bnt files (do you just rename to bntx and open in bntx editor?) and how to repack everything into gfpak.
 
@xXDungeon_CrawlerXx Yeah, its cool and i really wanna try to make my own but how did you edit the textures?
Extract gfpak with quickBMS Script => rename bnt to bntx => extract as DDS with BNTX Editor => find a Tool to edit DX10 (BC7 SRGB) DDS Textures => replace file in bntx with you edited one => Repack with quickbms script

The GFPak-Tool I'm working on isn't finished yet
 
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@xXDungeon_CrawlerXx Sorry for bugging you, but i cant find a dds editor that works. All of the ones i have tried have crashed. I have tried paint.net, gimp (both with dds plugins), ddsviewer, and a bunch of others, all saying that the file isnt a supported dds format. Also which file should i try to be opening? pm0001_00_BodyA_amb.dds?
 
@xXDungeon_CrawlerXx Sorry for bugging you, but i cant find a dds editor that works. All of the ones i have tried have crashed. I have tried paint.net, gimp (both with dds plugins), ddsviewer, and a bunch of others, all saying that the file isnt a supported dds format. Also which file should i try to be opening? pm0001_00_BodyA_amb.dds?
well, there's a plugin I worked on for Paint.net.
this one isn't finished either
 
@xXDungeon_CrawlerXx This one: https://forums.getpaint.net/topic/111731-dds-filetype-plus-2018-11-17/?

It just gives me this error:
Application version: paint.net 4.1.4
System.FormatException: File is not a supported DDS format
at PaintDotNet.Data.Dds.DdsFile.Load(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFile.cs:line 469
at PaintDotNet.Data.Dds.DdsFileType.OnLoad(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFileType.cs:line 225
at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 496
at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158
 
@xXDungeon_CrawlerXx This one: https://forums.getpaint.net/topic/111731-dds-filetype-plus-2018-11-17/?

It just gives me this error:
Application version: paint.net 4.1.4
System.FormatException: File is not a supported DDS format
at PaintDotNet.Data.Dds.DdsFile.Load(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFile.cs:line 469
at PaintDotNet.Data.Dds.DdsFileType.OnLoad(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFileType.cs:line 225
at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 496
at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158
Don't know this one :shrug:
I've made my own one
 

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