hmm? I think the music for Sonic Rush was poorly coded or something cause I can't access some of the SDAT or SSEQ with VGMusic Studio, Nitro Studio or VGMTRANS, the only files I could access were the ones in the sys folder and the SDAT file would freak out whenever I would repoint a song to another location but they seem to work fine in the game so I'm not sure what's going on exactly, but you seem to know a good deal about the GBA and the DS so maybe you might have an idea of what's going on since I'm not as well versed in these things. But then again you mentioned earlier that if I expand the SDAT that I would have to change the size of the FAT which either I was changing the wrong byte or it didn't do anything but I'm not sure which one since I haven't encountered a FAT before so that's still kind of new to me.