How am I supposed to do this?

Discussion in 'NDS - ROM Hacking and Translations' started by Team_Subspace, May 16, 2010.

May 16, 2010
  1. Team_Subspace
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    Member Team_Subspace Citizen Marsalevsky

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    I was replacing the Dunsparce sprite from Hg/Ss with the new Zoroark sprites in PokeDsPic Platinum (since it can read the .narc and I've recolored shinies with no problem), but every time I open the .png and write it to the .narc, whenever I go back to the sprite, it's a pixelized mess... Can somebody please tell me what I'm doing wrong? (Thanks in advance for whoever helps)
     
  2. OddShadow

    Member OddShadow GBAtemp Regular

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    I had the same problem.
    The sprite must be in PNG 8bit format (256 colors) so check the palette if you see the 16 colors used + 240 other colors(black).
     
  3. Team_Subspace
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    Member Team_Subspace Citizen Marsalevsky

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    it was 8bpp, so thats where I'm lost

    Edit: now when i open ANY .png, even the ones i,ve extracted from the .narc, the same happens...
     
  4. OddShadow

    Member OddShadow GBAtemp Regular

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    You checked the palette ? It can be 8bpp but with only 16 indexed colors instead of 256.

    [​IMG]
    I made this one with GIMP and it worked.
     
  5. Team_Subspace
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    Member Team_Subspace Citizen Marsalevsky

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    the back sprites are giving me problems now, but thanks for the front
     
  6. OddShadow

    Member OddShadow GBAtemp Regular

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  7. Team_Subspace
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    Member Team_Subspace Citizen Marsalevsky

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