Homebrew Homebrew game MEG4KMAN

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revvv

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Hi folks,

this time I ported Notch's MEG4KMAN to the Wii :yaywii:

The original was a 4K small applet: http://www.java4k.com/index.php?action=games&method=view&gid=238

It was fun coding it. Although it's small it's a great game if you like old school platformers.
For legal purposes your Wii requires a network connection to download the ROM files from Notch's homepage. Sorry for this inconvenience! I had no better idea to stay legal.

*Spoiler* It has no sound and music. That's a pity, but my first approach was to rebuild the original as close as possible.
And it was already a pain to create that HTTP request :wacko:

But maybe I'll improve it in the future, who knows...

meg4kman-dolphin.png


If you like it, I published another game some days ago VVVV4K:
https://gbatemp.net/threads/my-first-homebrew-game-vvvv4k.542608/

UPDATE1: Version 0.4 has music and supports classic controller. Thanks @newo!
UPDATE2: Version 0.5 supports WiiMote, Nunchuk, Classic/GameCube/Wii U Pro controller: Thanks to @Mr_Reaper. He also fixed the running unstoppable into spikes bug.
 

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You gotta include support for the other controllers. You can monitor all controllers at the sametime so no need for an interface to switch between them.
 
You gotta include support for the other controllers. You can monitor all controllers at the sametime so no need for an interface to switch between them.

Give me an example. Right now I think I need to additionally check for WPAD_CLASSIC_BUTTON_A etc., but all controllers? And remember I can't test it. I have only Wiimote+Nunchuck.
 
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I made a quick example of how I handle input in my single player homebrew. The code compiles but has no UI except for pressing home to exit. It uses global variables. It seamlessly supports wiimote, classic and gamecube all plugged into the first player slot. It can be adapted for multiplayer but that is a bit more complicated.
 
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If you like it, I published another game some days ago VVVV4K:
https://gbatemp.net/threads/my-first-homebrew-game-vvvv4k.542608/

UPDATE1: Version 0.4 has music and supports classic controller. Thanks @newo!
UPDATE2: Version 0.5 supports WiiMote, Nunchuk, Classic and GameCube controllers: Thanks to @Mr_Reaper. He also fixed the running unstoppable into spikes bug.
Nice! Pretty difficult game, i gotta say! Difficult to master because of the fast movement :grog:

You might want to add that your game also supports Wii U Pro Controller, which is what i used to play.
 
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Oh, yes, that's a good idea. Thanks. The good thing about software is, that you are never done. Some people think this is bad, but they didn't understand the march of progress... So it could take some time...

PS: My games now support USB controllers :grog: But as it is very unlikely you have the same controllers I did not release an update.
 
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Nice job! Do you have the original source? And if so, would you be willing to share it?
Cheers.
Unfortunately not, I just decompiled it. But the source or the tools to create the source would be interesting:
To spare bytes, I think Notch used a (self-made?) tool to find the spites/levels he created in unicode characters.
But this is just my crude theory... :evil:
 
Unfortunately not, I just decompiled it. But the source or the tools to create the source would be interesting:
To spare bytes, I think Notch used a (self-made?) tool to find the spites/levels he created in unicode characters.
But this is just my crude theory... :evil:

Thanks for the reply. He probably used run length encoding. But do you have the .jar file? There are tools to look at the source. I can try to translate it. Actually I just want to play it, the only reason I didn't remake it, it's because I don't have level data. Anyway thanks again and good job with the port once again.
 
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Thanks!

BTW, about the java 4k, some guy made a selection of some of the java4k games and posted on github.

Since I'm a new member, I can't post any links, so just type "java4k selection" and will find it right away.

Thanks again!
 
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Hey there! (New member here) nice job you did, so are you interested on porting other java4k games made by notch?
 
I remember Dungeon4k. I also have a backup. After playing a few seconds I give up.
Hunters4k/T4kns: I have to get them first, but this could take an incredible amount of time... :D
 

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