Homebrew Homebrew Development

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uncart now dumps and decrypts all at once which is much nicer than dealing with the convoluted muti-step process of old.
The option remains to just dump a standard encrypted cci - 2.5x faster than GW, without unique header id.
All credits to citra team https://github.com/neobrain/uncart

I've only tested this on cubic ninja and it appeared to do a good job for the most part, but the update partition wasn't decrypted. Not important in most cases, but it should be known.
ah... forgive what's probably a noob question, but when I start uncart it brings me to the brahma menu. Neither loading a payload or running seem to work.
 
How do you display text without using console_init()?
Well, if you only want your text one size/ugly, you could hack up the part of ctrulib that draws text directly to the framebuffer.

Otherwise, you could look at the sources of other projects that do it. I think I Aperture Science 3ds renders it's text using textured tris/quads, dunno if downloadmii ever moved to a hardware accelerated gui, but you could look at that.
 
Well, if you only want your text one size/ugly, you could hack up the part of ctrulib that draws text directly to the framebuffer.

Otherwise, you could look at the sources of other projects that do it. I think I Aperture Science 3ds renders it's text using textured tris/quads, dunno if downloadmii ever moved to a hardware accelerated gui, but you could look at that.
Got it from rxtools, looks good
thx!
 
While programming an 3ds homebrew app i get this error message in CITRA: "unmapped Write".
The homebrew runs fine though, any idea what could cause that?
 
Name on the tin. It's trying to write to an area of memory that isn't mapped. probably has something to do with unimplemented system/os stuff.
 
It runs fine on the emulator on mac, but on windows the error shows up and takes a few minutes to start the application.
Doesn't boot on 3ds
 
My app 3DS Controller doesn't use the top screen at all, and only the bottom screen occasionally for the on screen keyboard functionality.

So, to conserve battery power, I would like to disable backlight. Is this possible?
 
I got an application running on citra, but it won't run on a 3DS.
Is it possible that this is caused by writing a pixel to a negative index of the screen buffer? (or a number higher then the screen buffer itself)
 

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