Homebrew Homebrew Development

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say thanks to https://www.youtube.com/user/nintendo1889x this member.

no release of my exploit -- (i hope you see this if you registred here ;))
he overdo with the comments and its just annyoing. (he just spammed and overreact) -.-
that guy whinges the shit out of anyone who wont immediately give him stuff, any thread about any exploit especially smealums has a bunch "why NO RELEASE!!!" posts......i cant imagine how annoyed smealum must get with all the BS aimed at him by people hounding him 24/7 for ssspwn
 
Guys can you link me to Hello World homebrew project, so i can download it, edit with devkitpro and then build it to a 3ds file? Just for fun, my C/C++ knowledge is very limited...

To clarify: i don't want a launcher.dat, i need a .3DS file to be loaded with Gateway MultiRom...
 
that guy whinges the shit out of anyone who wont immediately give him stuff, any thread about any exploit especially smealums has a bunch "why NO RELEASE!!!" posts......i cant imagine how annoyed smealum must get with all the BS aimed at him by people hounding him 24/7 for ssspwn

yeah, this is why we never get nice things here... people pestering devs 24/7 and then wondering, why they decide not to release anything
sad thing
good job the_randomizer
 
Guys can you link me to Hello World homebrew project, so i can download it, edit with devkitpro and then build it to a 3ds file? Just for fun, my C/C++ knowledge is very limited...

To clarify: i don't want a launcher.dat, i need a .3DS file to be loaded with Gateway MultiRom...


Use the Snailface template

Here:
 

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What's the difference between framebuffer 0 and 1 for each screen? The small explanation on 3dbrew doesn't make sense when applied to the bottom screen specifically.
 
3D, it's necessary to 3D Effect if i am not mistaken =p


Yeah, but there are 6 framebuffer addresses, 0 and 1 for top left, 0 and 1 for top right, and 0 and 1 for bottom. 3d doesn't really apply to the bottom screen, and 3d should be defined by the top left and right buffers if I'm not mistaken.
 
Yeah, but there are 6 framebuffer addresses, 0 and 1 for top left, 0 and 1 for top right, and 0 and 1 for bottom. 3d doesn't really apply to the bottom screen, and 3d should be defined by the top left and right buffers if I'm not mistaken.


Yeah, i don't know exact, but probably DoubleBuffering.
 
it's just an arm11 usermode exploit anyway. there are others. it's not like we're missing out on much of anything by him acting like a child.
 
That makes sense. Probably only framebuffer 0 is displayed. I'll do some experimenting and find out :)

yes, top left/right is for 3d and the 0/1 is for double buffering.
In the 3DSTemplate there's a swapBuffer function which gets and sets the register for the index of the currently drawn framebuffer. (0x400478 for top left/right, 0x400578 for bottom screen)
 
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yes, top left/right is for 3d and the 0/1 is for double buffering.
In the 3DSTemplate there's a swapBuffer function which gets and sets the register for the index of the currently drawn framebuffer. (0x400478 for top left/right, 0x400578 for bottom screen)


Where were you man ? we need peoples to work on homebrews :C
 

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