Homebrew Official HID to VPAD

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Left list? Where? What? I just want to use my PS3 controller on my Wii U as a pro controller. How can I do this? What menu do I this on? Do I need a different config file? What?! IDK.
Zippyshare link in pages 30-39 include newest beta.
 
What do I put in / change about my config file to make it work as a pro controller? I didn't see this anywhere.
If you have version 0.9b then just tap on Wii U Pro Controller, Press A and press button on your desired controller.
 
If you have version 0.9b then just tap on Wii U Pro Controller, Press A and press button on your desired controller.
I do have version 0.9b, but there is no user interface. Just the confirmation that a config file was loaded.

--------------------- MERGED ---------------------------

I do have version 0.9b, but there is no user interface. Just the confirmation that a config file was loaded.
If you have version 0.9b then just tap on Wii U Pro Controller, Press A and press button on your desired controller.
Nevermind. I loaded up the beta 0.9e and it worked perfectly. I guess I'm just stupid. Thank you.
 
hello, I am using the Hid to VPad version 0.9b of git and trying to remap my DS4 buttons, but i can´t get the .ini to work.

Without the ini the DS4 controller is mapped and works amazing.

I can see the .ini on screen of Hid to vpad, but when it get back to home screen the DS4 not work.

Here is my DS4.ini

Code:
[vid=0x054c,pid=0x05c4]
[IgnoreDefault]

VPAD_BUTTON_A = DS4_BUTTON_CIRCLE
VPAD_BUTTON_B = DS4_BUTTON_CROSS
VPAD_BUTTON_X = DS4_BUTTON_TRIANGLE
VPAD_BUTTON_Y = DS4_BUTTON_SQUARE
VPAD_BUTTON_MINUS = DS4_BUTTON_SELECT
VPAD_BUTTON_PLUS = DS4_BUTTON_START

VPAD_BUTTON_STICK_L = DS4_BUTTON_L3
VPAD_BUTTON_STICK_R = DS4_BUTTON_R3

DPAD_MODE = DS4_DPAD_MODE
VPAD_BUTTON_LEFT = DS4_BUTTON_LEFT
VPAD_BUTTON_RIGHT = DS4_BUTTON_RIGHT
VPAD_BUTTON_UP = DS4_BUTTON_UP
VPAD_BUTTON_DOWN = DS4_BUTTON_DOWN

VPAD_BUTTON_L_STICK_X = DS4_STICK_L_X
VPAD_BUTTON_L_STICK_Y = DS4_STICK_L_Y
VPAD_BUTTON_R_STICK_X = DS4_STICK_R_X
VPAD_BUTTON_R_STICK_Y = DS4_STICK_R_Y

VPAD_BUTTON_L = DS4_BUTTON_L1
VPAD_BUTTON_ZL = DS4_BUTTON_L2
VPAD_BUTTON_R = DS4_BUTTON_R1
VPAD_BUTTON_ZR = DS4_BUTTON_R2

PAD_COUNT = 0x01
 
Things I currently can't fix:
- Support for the new DS4 pad. I don't own one, and can't do any further investigations. But if it's not recognized in the hidtest there is maybe nothing I can do. But I could be wronf.
Today I got my hands on a new DS4 controller. I couldn't get then working via USB. From IOS-side everything looks okay, but the HID-API doesn't call the callback. Currently I can't do anything about it...
But like the Xbox and Switch pads, it's still possible to attach them to a computer, and send the data over the network instead of USB.
 
Today I got my hands on a new DS4 controller. I couldn't get then working via USB. From IOS-side everything looks okay, but the HID-API doesn't call the callback. Currently I can't do anything about it...
But like the Xbox and Switch pads, it's still possible to attach them to a computer, and send the data over the network instead of USB.
Any input lag when playing with a controller connected to the computer and sending data over the network ?
Any idea of when you'll release the network version of Hidtovpad ? ^^
Anyway thank your for your awesome work :)
 
sad, i can´t get the ps4 to swap the default keys too. Only with that lines it works, but don´t swap buttons.

Code:
[vid=0x054c,pid=0x05c4]

[Gamepad]
VPAD_BUTTON_A=VPAD_BUTTON_B
VPAD_BUTTON_B=VPAD_BUTTON_A

and the vid and pid are correct, i can confirm it at hidtest
 
Hey guys,
I'm trying to remap some buttons on the Wii U gamepad for BoTW. My goal was to swap L and D-PAD down. Everything works fine on the Wii U menu, but upon actually opening BoTW I run into issues. When link is on the ground both buttons are acting as if they were D-PAD down (whistle) , but when link is in the air the buttons act as if they were L (Use rune). Link is unable to whistle in the air, so the fact that he instead performs the "use rune" input make me think there is some sort of unwanted overlap.

Video showing issues:


My config file:
Code:
[gamepad]
VPAD_BUTTON_DOWN=VPAD_BUTTON_L
VPAD_BUTTON_L=VPAD_BUTTON_DOWN

If anybody can help that'd be greatly appreciated!
 
Hey guys,
I'm trying to remap some buttons on the Wii U gamepad for BoTW. My goal was to swap L and D-PAD down. Everything works fine on the Wii U menu, but upon actually opening BoTW I run into issues. When link is on the ground both buttons are acting as if they were D-PAD down (whistle) , but when link is in the air the buttons act as if they were L (Use rune). Link is unable to whistle in the air, so the fact that he instead performs the "use rune" input make me think there is some sort of unwanted overlap.

Video showing issues:


My config file:
Code:
[gamepad]
VPAD_BUTTON_DOWN=VPAD_BUTTON_L
VPAD_BUTTON_L=VPAD_BUTTON_DOWN

If anybody can help that'd be greatly appreciated!

I think that you can delete one line
I mean, I think if you put down=l, automatically the l will be down
Idk
Bye!
 
Any input lag when playing with a controller connected to the computer and sending data over the network ?
Any idea of when you'll release the network version of Hidtovpad ? ^^
Anyway thank your for your awesome work :)


I didn't try it via Wi-fi yet, but over LAN you can't notice any difference.

@Rookus
I might have any idea whats the problem. Which version of HID to VPAD where you using?
 
I found a build labeled as 0.9e in the app and using Gamecube controllers seems to block Wiimote input. Only the home button will work.
 
I'd be really interested in the new version as well, because Xbox controllers are great. And they have exactly the same amount of buttons as a Wii U Pro controller.
 
So will the crashes when doing things like opening the browser while playing a game be fixed eventually or is that not possible?
 
Any word on DS4/DS3 gyro/accelerometer support? Love the feel of BOTW with a DS4, and it would be absolutely perfect if I could aim with the DS4's motion controls.
 
Wow, I didn't understand the previous references to a network client until you explained the DS4 issue and I watched that video. I think this means wireless input from my Xbox One Elite via a Windows PC will be possible - amazing!!
 
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