Homebrew Official HID to VPAD

  • Thread starter Thread starter Maschell
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If i can reconfigure keyboard and mouseinputs, you will be my hero of the month, seriously. Sploot with mousekb, mario kart and 3d as well as zelda with gc-controller, and taiko and tetris with ps3-controller... This is my definition of heaven xD also does it work with loadiine by now? (for the tetris and taiko part)
Button remapping was also my plan. Loadiine has built in hip to vpad support
 
Waw it's nice to hear you can use gamecube controller on wii u but what about the vWii ? Is there a way to use gamecube controller with gx usb loader on the wii side of the wii u ?
 
Waw it's nice to hear you can use gamecube controller on wii u but what about the vWii ? Is there a way to use gamecube controller with gx usb loader on the wii side of the wii u ?
No, there's no way to access the exploit while in Wii mode, maybe it could be done by injecting Wii games on Wii U Virtual Console?
 
No, there's no way to access the exploit while in Wii mode, maybe it could be done by injecting Wii games on Wii U Virtual Console?
I think he was asking about the support for the adapter in general, and to answer this: sadly no, the adapter only works for nintendont, the usbloader-interfacea and some emulators. No wii games with Gc-Adapter, yet...
You would need to make a hook for it in the cios, and that is afaik really hard to archieve because the current hermes and d2x have no modifications for input...
 
Last edited by Jackall4BDN,
hello everybody.

yesterday I tried Super Samsh B. and GameSeek gamecube adapter with hidtovpad activated and I encounter problems with actions in the game, while I was moving left it suddenly started to move right, and the other actions were wrong., I am going to test this again but I think withoud hidovpad activated all work fine, and game pad is ok.

is this awesome homebrew going to implement multiplayer???
 
is this awesome homebrew going to implement multiplayer???
It should be obvious that it wont anytime soon, it's a crazy stretch to implement wiimite or pro controller emulation...

On another note, @Maschell is there any function implemented or could you implement a function to automatically "poke" the gameads gyro every now and then or at least a key for that if possible? It keeps assuming i didnt touch anything WHILE i am playing and dimming down the screen after some minutes...
 
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I think he was asking about the support for the adapter in general, and to answer this: sadly no, the adapter only works for nintendont, the usbloader-interfacea and some emulators. No wii games with Gc-Adapter, yet...
You would need to make a hook for it in the cios, and that is afaik really hard to archieve because the current hermes and d2x have no modifications for input...


Thanks for your answer Yes that's what i meant the official wii u adapter with gc controller to play Wii games on vWii

I like the " yet.." in your answer it gives hope
 
I like the " yet.." in your answer it gives hope
Well i AM positive it still is on SOMEONES prioritylist, also i can see something similar to nintendonts hooks happening for wiigames as soon as wii virtual console has been broken up with kexploit or iosu^^ which SHOULD do the trick

Second random sidenote, we cant disable gamepad rumble while playing, so the next best thing is to lay the gamepad on your junk while playing with a controller to further "enhance" your experience xDD (i'm so very sry for this joke...)
 
Last edited by Jackall4BDN,
It should be obvious that it wont anytime soon, it's a crazy stretch to implement wiimite or pro controller emulation...

On another note, @Maschell is there any function implemented or could you implement a function to automatically "poke" the gameads gyro every now and then or at least a key for that if possible? It keeps assuming i didnt touch anything WHILE i am playing and dimming down the screen after some minutes...
I'd like this as well. So current requests are:

Multiplayer (multiple controllers) support

Poke Gamepad's Gyro so auto-sleep doesn't happen

Config support

Multiple controller profiles

vWii support? (Might need IOSU with this one)
 
I'd like this as well. So current requests are:

Multiplayer (multiple controllers) support

Poke Gamepad's Gyro so auto-sleep doesn't happen

Config support

Multiple controller profiles

vWii support? (Might need IOSU with this one)
The first and latter won't be feasible by this project AT ALL, your better hope is wii virtual console ISO "injection". and multiple controllers in a program that just reroutes keystrokes to a (still fully operational) gamepad-i/o won't happen before nintendo implements multiple gamepads OR someone writes a softwarehack to "enable" virtual Bluetooth controllers. I guess if you actually attach a wiimote+chuck or pro controller and just dont use it, a program could emulate it, but it would "disconnect" every few minutes just like the games dim out...
 
Last edited by Jackall4BDN,

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