Homebrew Hi! Any idea to make a game?

Have you ever worked making games?
Do you actually know how much work and care and time does it takes to make a gam... that isn't crap?
I've worked a few times with other guys making games, mainly as designer, and giving ideas...
 
I already said that but you can use NUSPacker to probably install it. I need someone to test it.
If you like i can pm you later for the files and pack them for you with the sdk.

I may have got confused with who originaly explained how to export from unity, I thought it was voxel but obviously not. I will have an ask about who it was.
 
Last edited by ARVI80,
Hey Voxel :D
You didn't get installing Unity Games to work on SysNAND yet, right? :(
Hey dude! ;)
Unfortunately not; everything I did for the Wii U I did on an EmuNAND with Sigpatches, and that was it. I believe it just simply isn't possible to get a Unity game working on plain SysNAND without some sort of CFW/patches. If you try to merge your game into an existing title, the files will just lose their integrity and won't work. :(
 
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Hey dude! ;)
Unfortunately not; everything I did for the Wii U I did on an EmuNAND with Sigpatches, and that was it. I believe it just simply isn't possible to get a Unity game working on plain SysNAND without some sort of CFW/patches. If you try to merge your game into an existing title, the files will just lose their integrity and won't work. :(
I thought so :(
Will use my EmuNAND for this, then :)
 
Have you ever worked making games?
Do you actually know how much work and care and time does it takes to make a gam... that isn't crap?
I've worked a few times with other guys making games, mainly as designer, and giving ideas...
First: Yes I did
Second: Yes, with AR on N3DS and VR on Android
Third: Nope, isn´t crap.
More questions? No? Thanks!

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Voxel, how I export my games to loadiine format, Develoment or master build???
 
Voxel, how I export my games to loadiine format, Develoment or master build???
In the build settings window, set the build mode to 'Master', and build type to 'Unpackaged'. This should export the code/content/meta folders you can just copy straight to your SD card just like any other Loadiine-format game.
 
Ok, thanks and It will work with NUSPacker or not?
I have never tried NUSPacker before, so I wouldn't know. However, you can set the build type to 'Downloadable Image' instead of 'Unpackaged' and that will give you the *.app and *.h3 contents you can install straight through WUPInstaller/System Config Tool.
But you have to modify something within the SDK before you build first, so perhaps NUSPacker might be the better option here.
 
I have seen a clone of minecraft made in a 24 hour challenge amongst many other titles created by sole individuals in 24 hours. All this bull about it takes to long or only rubbish games can be achived is a stupid assumption and negativity that's not wanted or needed. If it aint constructive then why bother to say anything.
 
I have seen a clone of minecraft made in a 24 hour challenge amongst many other titles created by sole individuals in 24 hours. All this bull about it takes to long or only rubbish games can be achived is a stupid assumption and negativity that's not wanted or needed. If it aint constructive then why bother to say anything.
Welp, to make a Unity game port to wii U the easy way we need the project and the files. But Minecraft is ported officialy
I have never tried NUSPacker before, so I wouldn't know. However, you can set the build type to 'Downloadable Image' instead of 'Unpackaged' and that will give you the *.app and *.h3 contents you can install straight through WUPInstaller/System Config Tool.
But you have to modify something within the SDK before you build first, so perhaps NUSPacker might be the better option here.
I will try this weekend. I have sysNAND with SigPatches and if it doesnt work I´ll make redNAND.
Also, will that *.app and *.h3 files work on sysNAND /w SigPatches?
 
Last edited by Dario_Darioso,
Welp, to make a Unity game port to wii U the easy way we need the project and the files. But Minecraft is ported officialy

I will try this weekend. I have sysNAND with SigPatches and if it doesnt work I´ll make redNAND.
Also, will that *.app and *.h3 files work on sysNAND /w SigPatches?
Tried the one I created with Unity directly. Didn't work :(
WupInstaller won't install it
 

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