HG / SS Patch discussion

Discussion in 'NDS - ROM Hacking and Translations' started by Tom133t, Mar 15, 2010.

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  1. Risendevil

    Risendevil Member

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    What's hanabi?I found it at 63919D0
     
  2. PikaPerson01

    PikaPerson01 Advanced Member

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    High five brother! Same boat as you. >_>

    As for a way to get around badges, I'd recommend using Project Pokemon Save editor - DS http://projectpokemon.org/editing/ppseds.php

    You can give yourself whichever badges you need, as well as remove ones you temporarily don't need at the moment, allowing you to progress just a bit further. Good luck, and happy gaming!
     
  3. Vidar

    Vidar Member

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    Not gonna include that post I gave earlier Olly? It has some good info.
     
  4. Olly

    Olly Advanced Member

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    Link me? I may have missed it.
    xD

    I have that up in a notepad document, so I'm continuously updating.
     
  5. baldymcbald

    baldymcbald GBAtemp Regular

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    vaughn, on, canada
    as was mentioned earlier the problem that the offset 02260344 that is the culprit is used to regulate the ap coding yet this address cannot be fixed as it is used at the same address differently on arm7 is not not possible to "buffer" or move the location of this program to another address lock it there and then bypass it
    other possibility the fact that it is directly locked in the arm9 means that if we can change the arm9 coding we may be able to create a patch getting to work on this now gimme a half hour i will see if i can patch it then repack it
     
  6. rvd42387

    rvd42387 GBAtemp Regular

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    from what ive read it looks like it has to do with the game trying to access some addresses that shouldnt be accessed on the DS it automatically redirects them and im guessing on the Acekard they have programed the firmware to fix the problem when they updated for sprit tracks or whatever and the emulators ignore that problem from what ive read its a new style of AP that nintendo is allowing all developers to use

    Squall posted it on another thread or something i dont remember where but if he can come in and explain ti it might be worth it to actually read
     
  7. Squall Leonhart

    Squall Leonhart GBAtemp Regular

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    Mar 12, 2010
    Firmware+NDSBios Y/N
    Version
    SVN Build
    Settings.

    Coz im calling BS.
     
  8. Vidar

    Vidar Member

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  9. Squall Leonhart

    Squall Leonhart GBAtemp Regular

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    its both.
     
  10. Arkansaw

    Arkansaw GBAtemp Advanced Fan

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    That's your problem, newcomer
     
  11. rvd42387

    rvd42387 GBAtemp Regular

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    arkansaw... i am also calling BS and squall may be a new member but hes done alot to get through this AP issue
     
  12. Squall Leonhart

    Squall Leonhart GBAtemp Regular

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    Mar 12, 2010
    Unfortunately for you, im not new. To AP, Desmume or Emulation in general.

    Now since you haven't provided proof, i call you out as a troll.

    Desmume is not immune. regardless of SWI's, Emulated Bios or Firmware, Cheats, Versioning, or Save settings.

    Now since im bored, im gunna go watch the under 8000h rack up in the desmume console and see if theres any correlation to the count and the likelihood of freeze.
     
  13. Olly

    Olly Advanced Member

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  14. njslurpee

    njslurpee Newbie

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    Godspeed!
     
  15. Vidar

    Vidar Member

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  16. Squall Leonhart

    Squall Leonhart GBAtemp Regular

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  17. Risendevil

    Risendevil Member

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    Don't know if this might help. Utility.bin seems to be the one controlling the menus etc. (from the looks of it) at data > dwc
     
  18. Tom133t
    OP

    Tom133t Member

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    I don't understand - What is
     
  19. MasterLaser

    MasterLaser Vaporeon!

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    Mar 13, 2010
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  20. Olly

    Olly Advanced Member

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    What We Think We Know

    Code:
    Rarely crashing does not mean working perfectly.
    "Random" crashing is typically the 24 event rule at the beginning.

    Code:
    CURRENTLY WORKING:
    
    Acekards work 95% of the time, but freezes have been confirmed.
    Latest version of Desmume can play the game.
    No$GBA has a fix which makes the game playable.
    http://gbatemp.net/index.php?showtopic=213642
    020DD9E4 E1A00000 AR code for NO$GBA
    CODETHE PROBLEM:

    We do not know specifically how this AP works.
    The
     
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