Hacking Henkaku Save Editing Thread

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Is it like this bro?
0x00065CFF
and how about value and size?
i read the instruction like this..
#CHEAT NAME
@offset @value @Size

can you help me...


Mira;
@Offset; 00065CA8
@Value; FF E0 F5 05
@Size; 99999999

Sepith;
@Offset; 00065C68 00065C6C 00065C70 00065C74 00065C78 00065C7C 00065C80 (all 7 sepith color)
@Value; FF E0 F5 05
@Size; 99999999

Something like that?
 
14212737_1386010594745944_6862821268031581870_n.jpg
Mira;
@Offset; 00065CA8
@Value; FF E0 F5 05
@Size; 99999999

Sepith;
@Offset; 00065C68 00065C6C 00065C70 00065C74 00065C78 00065C7C 00065C80 (all 7 sepith color)
@Value; FF E0 F5 05
@Size; 99999999

Something like that?


yeeaahhh,..!!
its works bro,..
TKX,..
 
yeeaahhh,..!!
its works bro,..
TKX,..

Excuse me can you explain how you execute this? Do you use rincheat beta4?
I tried creating .txt file with game id, copied the list, rincheat popped up in-game but no cheat list found.
Then I tried changing cheat list exactly like in rincheat instruction, using

#CHEAT NAME
@offset @value @Size

Well, cheat list are there (mira and sepith) but I can't enable it. I got C2-128128-1 error with the game crashed.
 
rincheat doent work for me don't know why it alway crash when enable cheat i try to lower value from the cheat crash gone but when enable nothing happen

Thx for the trail of cold steel offset it not exactly match mine offset don't know why but it close enough i check my own value and compare in the hex and edit my save and it work perfectly

hope someone got code for cold steel II and grand kingdom too :D

92c9cc8414fc44a88b335b113f5304a4.png
 
Last edited by myangel,
I edit save data with hex then import back using rincheat, use vitashell hex editor.
I hear save data for the second game is vastly different, values are stacked together (lol)
 
I edit save data with hex then import back using rincheat, use vitashell hex editor.
I hear save data for the second game is vastly different, values are stacked together (lol)

Hi Majikoi, i am having the same problem with the Trails of Cold Steel codes. The cheat list is there (Mira and Sepith) but when i try to enable the Mira code, the game crashes with C2-128128-1 error message.

How did you fix this? I am not experienced with Hex Editing so if you could provide guidance on how to fix the error message that would be appreciated.

Thanks
 
So, does anybody have some offsets for digimon story cyber sleuth? I had a play around yesterday with a decrypted save and modified what i thought was the offset for cash, but the value didn't change :(
 
i tried to use my P4G save file with my backup game and it keeps giving me error (file corrupted, i think its because the save is encrypted) :/
Do someone know how to solve this?
 
Hi Majikoi, i am having the same problem with the Trails of Cold Steel codes. The cheat list is there (Mira and Sepith) but when i try to enable the Mira code, the game crashes with C2-128128-1 error message.

How did you fix this? I am not experienced with Hex Editing so if you could provide guidance on how to fix the error message that would be appreciated.

Thanks

I have no clue tbh, sorry.
Hex editing is rather easy, just navigate to save.dat edit it using vitashell hex edit, look for offset number, change the value and save, then import back.
Untitled.png
 
I have no clue tbh, sorry.
Hex editing is rather easy, just navigate to save.dat edit it using vitashell hex edit, look for offset number, change the value and save, then import back.
Untitled.png

Thanks Majikoi. Can you explain how you access the sav.dat file? Also, how do you access the Vitashell Hex Editor?
 
Thanks Majikoi. Can you explain how you access the sav.dat file? Also, how do you access the Vitashell Hex Editor?
¨

Actually am not so sure vitashell hex editor would work
Use rinCheat to export save data, then go to ux0:data/rinCheat/PCSE00786_SAVEDATA/ save data should be in there. Pick which ever save you want to edit, use ftp to copy it to your pc, then edit it using hxd hex editor.

edit values, then put it back to ux0:data/rinCheat/PCSE00786_SAVEDATA then import it using rinCheat.
 
¨

Actually am not so sure vitashell hex editor would work
Use rinCheat to export save data, then go to ux0:data/rinCheat/PCSE00786_SAVEDATA/ save data should be in there. Pick which ever save you want to edit, use ftp to copy it to your pc, then edit it using hxd hex editor.

edit values, then put it back to ux0:data/rinCheat/PCSE00786_SAVEDATA then import it using rinCheat.

Great thanks. Have exported sav.dat and opened in the Hex Editor. The Trails Offset for Mira is noted as 00065CA8 but there does not seem to be an Offset value of 00065CA8 in the editor down the left hand side unless i am missing something? Also, how do you know which columns to edit for the values. The first value for Trails is FF but there is no FF column across the top of the editor. Sorry for all the questions.
 
Great thanks. Have exported sav.dat and opened in the Hex Editor. The Trails Offset for Mira is noted as 00065CA8 but there does not seem to be an Offset value of 00065CA8 in the editor down the left hand side unless i am missing something? Also, how do you know which columns to edit for the values. The first value for Trails is FF but there is no FF column across the top of the editor. Sorry for all the questions.


In the pic in my previous post you can see the value in the box which is "35 15 01 00"
"35" is in column 08 which is the last number on the offset: 00065CA(8) Just edit those 8 value to FF E0 F5 05.

Ps in your save the value might look different tho
 
Last edited by Majikoi,
So, does anybody have some offsets for digimon story cyber sleuth? I had a play around yesterday with a decrypted save and modified what i thought was the offset for cash, but the value didn't change :(

I'm pretty sure the cash offset is 0003EB58 - 0003EB0B . I haven't gotten too far into the game to get more offsets yet.
 
Hello, I was playing around with my savedata for Monster Monpiece (JP) (PCSG00148).

Not sure if this will be useful for anyone. Seems to be the same as the US and EU offsets.

Monster Monpiece (JP):
//Found in SystemData_0000.sav
Money 0x1A724
Rub Points 0x1A728
Red Key 0x1A72C
Blue Key 0x1A730
Yellow Key 0x1A734
Green Key 0x1A738
Purple Key 0x1A73C

Deck Inventory (0x20A4 + (Card#)*(0x20))
No 1. 0x20C4
No 2. 0x20E4
No 3. 0x2104
...
No 1063. 0xA584

Deck Gallery (0x0918 + (Card#)*(0x2))
No 1. 0x091A
No 2. 0x091C
No 3. 0x091E
...
No 1063. 0x1166

Notes:
For the Deck Gallery, each entry is 2 bytes in size. The high end bits indicate something about card status. The low end bits indicate quantity possessed.
For some reason, you have to edit both Gallery and Deck inventory to get the card to show up.

For example, if I wanted card No 1063. (Leviathan +2) I would put something like:
@0xA584 @0x63 @1
@0x1166 @0x0163 @2
--------------------------
@ Offset @ Value @ Byte
 

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