1. elk1007

    elk1007 GBAtemp Regular
    Member

    Joined:
    Jun 23, 2017
    Messages:
    121
    Country:
    United States
    I wanted to post here instead of starting a new thread. I am having trouble compiling the 3ds port of Mario64.
    All the assets seem to be extracted...I get this error, however.

    Code:
    bash.exe: warning: could not find /tmp, please create!
    
    [email protected] MSYS ~
    $ cd "C:\Users\WEPC\OneDrive\Desktop\Mario64_3DS Source\FORK sm64-port-3ds-port"
    
    [email protected] MSYS /home/WEPC/OneDrive/Desktop/Mario64_3DS Source/FORK sm64-port-3ds-port
    $ make
    bash.exe: warning: could not find /tmp, please create!
    bash.exe: warning: could not find /tmp, please create!
    extracting actors/amp/amp_body.rgba16.png
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    bash.exe: warning: could not find /tmp, please create!
    bash.exe: warning: could not find /tmp, please create!
    audiofile.cpp: In function ‘status _afOpenFile(int, File*, const char*, _AFfilehandle**, AFfilesetup)’:
    audiofile.cpp:14640:28: error: ‘strdup’ was not declared in this scope; did you mean ‘strcmp’?
    14640 |   filehandle->m_fileName = strdup(filename);
          |                            ^~~~~~
          |                            strcmp
    make[1]: *** [Makefile:7: audiofile.o] Error 1
    make: *** [Makefile:53: audiofile/libaudiofile.a] Error 2
    Makefile:186: *** Failed to build tools.  Stop.
    
     
    Last edited by elk1007, Nov 18, 2020
  2. Hegerfors

    Hegerfors Newbie
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    God i'd love to see a 3DS port containing all the Mario 64 DS additions. Guess it's too late for that now.
     
  3. retrospect

    retrospect GBAtemp Fan
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    How do I add a high-poly Mario model, and which one is most appropriate?

    Also, is there a fix for the end sequence yet?
     
  4. Wavy

    OP Wavy Advanced Member
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    Model packs usually come as an actors folder, so copy the actors folder into the root of your SM64 directory and overwrite any files.
    As for the end sequence, you'll need to restart the game. That's how it was in the original Mario 64
     
  5. spyro3dsguy

    spyro3dsguy GBAtemp Fan
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    This link assumes I've already compiled it. I haven't done anything at all.
     
  6. Wavy

    OP Wavy Advanced Member
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    Oh, you'll need to compile a 3dsx before you make a cia.
     
  7. retrospect

    retrospect GBAtemp Fan
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    I think you've misunderstood what I meant. I meant the end sequence animation is a mess. It was not like this on the N64 iirc.
     
  8. Agent_Galactic

    Agent_Galactic Riddim lover
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    I did all of this and got:
    [​IMG]
     
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  9. Momoro

    Momoro The Dark One
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    ... sudo gives you the root permissions on linux doesn't it??

    I'm sorry, this is old, but I had to say it..
     
  10. elk1007

    elk1007 GBAtemp Regular
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    Sorry, but can someone assist me?

    What does this mean?


    Code:
    audiofile.cpp: In function ‘status _afOpenFile(int, File*, const char*, _AFfilehandle**, AFfilesetup)’:
    audiofile.cpp:14640:28: error: ‘strdup’ was not declared in this scope; did you mean ‘strcmp’?
    14640 |   filehandle->m_fileName = strdup(filename);
          |                            ^~~~~~
          |                            strcmp
    make[1]: *** [Makefile:7: audiofile.o] Error 1
    make: *** [Makefile:53: audiofile/libaudiofile.a] Error 2
    Makefile:186: *** Failed to build tools.  Stop.
     
  11. Momoro

    Momoro The Dark One
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    It means there's a syntax error in the 'audiofile.o' file and possibly other files.
     
  12. Agent_Galactic

    Agent_Galactic Riddim lover
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    I still dunno what a FPU is
     
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  13. Momoro

    Momoro The Dark One
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    :rofl2::rofl2::rofl2:

    I don't know either..
     
    Last edited by Momoro, Nov 30, 2020
  14. elk1007

    elk1007 GBAtemp Regular
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    Yeah, but what to do about it?

    Anyone get a similar error?
     
  15. Momoro

    Momoro The Dark One
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    It can't compile if there's an error, maybe ask the developer / creator? Otherwise I'm sunk.
     
  16. replicashooter

    replicashooter GBAtemp Maniac
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    Have the very slight glitches and intermittent slowdown on text boxes been fixed since ryotokos previous commit? Github has the crappiest UI I've ever seen on any site as its quite horrendous for those that don't dweeb out 24/7 even though I can appreciate those who do appreciate it might like it but eughck, what a mess it is for us regular folk.

    The last version I checked was probably about 6 weeks ago and it was the commit that got the 3D working really well, so well in fact that it was better implemented than most commercial titles as there were parts where Mario is literally popping out of the screen. The only thing that let it down were those text box slowdowns and frame stutter at the beginning of some stages which I'd guess was due to either transparency effects or the AA filtering draining too many resources on the n3DS. Aside from that its nearly perfect in all respects and really feels like playing a new game.

    Well done everyone involved (golf clap)
     
  17. Jayro

    Jayro MediCat USB and Malwarebytes Bootable Developer
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    Why not just use the pre-compiled binaries?
     
  18. nl255

    nl255 GBAtemp Addict
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    I would install a real version of Linux in virtualbox or hyper-v and dump WSL/WSL2 which are not 100% compatible, for example no 32 bit support.

    Not true, Virtualbox has support for running with hyper-v enabled though it might be slower and some things like 3d acceleration may still be buggy (having 3d acceleration enabled in virtualbox causes random lockups for me).
     
  19. Wavy

    OP Wavy Advanced Member
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    Mods/model packs are why. Plus I got it working already so I don't need pre-compiled versions

    — Posts automatically merged - Please don't double post! —

    I know what sudo is now. I didn't know to much about Linux at the time.
     
    Last edited by Wavy, Dec 5, 2020
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  20. Momoro

    Momoro The Dark One
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    Okay :) Sorry if it came across wrong!
     
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