ROM Hack Help with a graphic

TheKiller69

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Hi there! First of all, I'm TheKiller69, from Spain. Nice to meet you.
wink.gif


Well, I'm posting here because I've got a problem. I'm translating a game (Trauma Center 2 into spanish) with some friends, and we have a trouble with a graphic.

When I open this graphic with Tile Molester (previously I had extracted the palette from the file), I can't see anything with any codec. I have tried decompress the file with BatchLZ77 and with more file decompressors, but it didn't work. I'm a noob with "strange" graphics, so I hope you can help me with this problem.

Here is the file:
http://www.megaupload.com/?d=WPOLXEI4

Thanks in advance!
 

DarthNemesis

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You're sure it's a graphic? I don't see anything resembling graphics there, and the big chunk of 00s makes compression unlikely...
 

TheKiller69

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QUOTE said:
You're sure it's a graphic?

Yes, well... I can see the palette of the graphic in offset 0xA40, and if I delete this file from the data folder of this game, this graphic didn't appear in the game.

Thank you very much for your answers. ^^
 

DarthNemesis

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You're right that it looks like an image map...

Header:
120020181000000610063004400A2000

1200 - Signature
20 - Width
18 - Height
1000 - Map offset (0x10)
0006 - Map length (0x600)
1006 - Tiles offset (0x610)
3004 - Tiles length (0x430)
400A - Palette offset (0xA40)
2000 - Palette length (0x20)

What remains is figuring out the format of the graphical tiles.
 

Lyan53

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Format is NTFS (Nintendo Tile Format Screen) >> Not sure but It seems


2 bytes for 1 tile > stocked in little endian >

convert in binary = 16 bits: PPPPYXTTTTTTTTTT

P x4 bits > Palette number
Y x1 bit > Y flip (mirror)
X x1 bit > X flip (mirror)
T x10 bits > Tile number


100615024032570616.png




ex/ 2F00 > 0x002F (in little endian)

Convert in binary > 0000000000101111

Palette number > 0000 > 0x00 (in this exemple there is only 1 palette)
Y flip > 0 > no flip
X flip > 0 > no flip
Tile number > 0000101111 > 0x2F


View in tile molester (just an exemple):
100615030624652070.png




See ya ...
smile.gif
 

Necron

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TheKiller69 said:
Hi there! First of all, I'm TheKiller69, from Spain. Nice to meet you.
wink.gif


Well, I'm posting here because I've got a problem. I'm translating a game (Trauma Center 2 into spanish) with some friends, and we have a trouble with a graphic.

When I open this graphic with Tile Molester (previously I had extracted the palette from the file), I can't see anything with any codec. I have tried decompress the file with BatchLZ77 and with more file decompressors, but it didn't work. I'm a noob with "strange" graphics, so I hope you can help me with this problem.

Here is the file:
http://www.megaupload.com/?d=WPOLXEI4

Thanks in advance!
Hi, I´m from Chile. If you want, I can help with the translation, I'm very skilled in translating and I have good grammar.

Spanish: Hola, hablo castellano también ^^. Si estás buscando algun traductor para el juego, estoy disponible. Tengo buen nivel de inglés, además buena gramática y manejo de vocabulario amplio (el mensaje en inglés no es exactamente lo que escribí aca, lo hice porque me cargaría escribir lo mismo dos veces XD)

P.D : Lyan53, nice to see you here again. How's the VPDS translation going? I suppose very well, with that team of skilled translators and hackers =D.
BTW, You remember the voice swap I did? I want to change some voices again, if you can help me again with the CPK builder, I'd be very glad. Contact me through bessab or here.
 

TheKiller69

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Thanks for all the information, DarthNemesis and Lyan53. It's very useful for me, because I'm very noob with graphics. ^^U

@Lyan53, I've read all the information that you have put here, but I don't know how you did for see the Criware graphic (0182 file) so clear. If you can explain me with more details, I would appreciate it.
wink.gif


And...

Necron N.N said:
Spanish: Hola, hablo castellano también ^^. Si estás buscando algun traductor para el juego, estoy disponible. Tengo buen nivel de inglés, además buena gramática y manejo de vocabulario amplio (el mensaje en inglés no es exactamente lo que escribí aca, lo hice porque me cargaría escribir lo mismo dos veces XD)

Saludos a ti también, Necron. Te comento: actualmente, tenemos todos los textos traducidos al 100% en proceso de inserción, así que no es necesaria la ayuda, pero se agradece mucho el ofrecimiento.
smile.gif


Greetings.
 

Lyan53

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QUOTE said:
@Lyan53, I've read all the information that you have put here, but I don't know how you did for see the Criware graphic (0182 file) so clear. If you can explain me with more details, I would appreciate it. wink.gif

There's no graphism in 0182 file (graphisms associated in this tilemap are certainly on 0181 file or 0183 file) ,

The Criware graphic is just an exemple that I used to show how to find tile number with tilemolester
wink.gif



QUOTE said:
P.D : Lyan53, nice to see you here again. How's the VPDS translation going? I suppose very well, with that team of skilled translators and hackers =D.



French translation for VPDS going very well :

Graphic hack > 98%
Scenar texts translation > 100 % (Correction and harmonization of texts in progress)
Secondary texts (objects , armaments , etc ...) > 0% (dump ok ; translation in stand by)

Insertion test (texts + graphisms) > ok

Demo patch for VPDS FR > Coming soon ...


QUOTE
BTW, You remember the voice swap I did? I want to change some voices again, if you can help me again with the CPK builder, I'd be very glad. Contact me through bessab or here.

Yes I remember
smile.gif


No Soucy , send me to PM with all the modified ID files as the last time and I repack and test the CPK files for you
wink.gif
 

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