(Help Wanted) Ace Attorney - Dual Destinies 3DS Model Rips

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Tomato Hentai, Jan 7, 2015.

  1. Tomato Hentai
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    Tomato Hentai nut neutrality

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    So far, I guess you can say that the models have been ripped from the game. They're just not currently useable in any animating programs. 
    If you can help, here's a Google Drive folder containing MOD, MRL, and TEX files. There are some being uploaded right now.
    Invertigo at Court-Records forums had written a program that converts Dual Destinies iOS' TEX files to PNG, but this program doesn't appear to work with the 3DS version's TEX files.
     
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  2. XImplosionX

    XImplosionX Newbie

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    Zaramot over at xentax wrote the following maxscript: http://pastebin.com/EafXb2ZU

    As you can see, it is able to import models into 3DS max:
    [​IMG]

    There are still some issues with bone weights and the like. I might take a look at writing a parser myself. Hopefully this can get you unblocked and doing cool things.
     
  3. XImplosionX

    XImplosionX Newbie

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    I haven't had a chance to take a look at this lately. Does anyone here have experience with 3D importers? The bone weights are off in this import script, and we need a way to import the .mrl material files for these meshes,
     
  4. Cuber456

    Cuber456 Member

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    Not too surprising I suppose. It seems a lot of 3DS games use ETC1 for textures or a variation of it. I very briefly looked at some of the TEX files in a hex editor. My guess is that they are some sort of ETC. However, I had trouble finding the widths and heights of textures which should be stored in the first 16 bytes (or in this case, the first 20 bytes). I'm not sure if I just overlooked it or maybe they aren't really ETC files. That's all I can really say without getting my hands dirty.
     
  5. NCDyson

    NCDyson Hello Boys...

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    sometimes the header is actually a footer. I don't have the game, so I can't look into it, but I'd check there. Also, a trick I've noticed is that since the textures have to be a power of two anyways, sometimes they use a byte for each the height and width, and the byte denotes which power of two the height or width is, though usually it's just a u16 or u32.
     
  6. dirtypantsdan

    dirtypantsdan Newbie

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    Sorry to bring back this topic, but I'm curious to know if anyone has access to all the model files. Regardless of being able to bring reverse engineer the tex files, I want to try to re-create the entirety of the UV mapping and textures from scratch and import the models into something cool like, Source Film Maker or MMD. Upon close inspection the textures look very simple and can be easily recreated. I wanted to give a shot and editing "chr105" which should be Trucy Wright's model. In leu of this whole 3DS exploit stuff going on, I'm curious if this somehow can gateway into accessing the Dual Destinies files much easier now? If anyone has the "chr105" I'd appreciate the help if any one can share it with me via PM. Anyway thank you.
     
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  7. AlphaBagel

    AlphaBagel Newbie

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    bump

    I need some help, can someone get the romfs from this cia file, because I don't have a 3ds. I'm just a modeller and the files in the end result are supposed to be name either these .mod, .tex or the numbers from this photo below. PM me if you can help
    [​IMG]
    I'm trying to obtain the old school blue suit from the DLC. I'm not gonna give up, I will get this model and the textures
     
  8. Bowl0l

    Bowl0l GBAtemp Regular

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    @AlphaBagel, I have the eshop game and DLC. i don't know how to do what you are requesting.

    Do you have a tutorial for me to follow?

    Note that i am on 10.1, latest version of Hans.
     
    Last edited by Bowl0l, Nov 22, 2015
  9. Tomato Hentai
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    Tomato Hentai nut neutrality

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    I'm like 99% sure you can't dump the DLC with braindump (and definitely not with HANS), but I'll try dumping the game anyways to see if it will also dump DLC.
     
  10. MRJPGames

    MRJPGames Pretty great guy

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    Sorry to bump this thread, but I thought it be better than creating a new thread. First of all I think the DLC should be dumpable because all DLC content is included in the gamedata, it's only activated with the purchase.

    But my real reason for posting here is to ask if anyone knows a way to edit the ripped mesh and import it back into the game?!
     
  11. Tomato Hentai
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    Tomato Hentai nut neutrality

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    I don't believe there is a way to do this yet. There was a Facepunch thread where people were trying to rip the models and last I looked at it, they still were having issues with opening the models, so I doubt that it'd be possible to convert them back into the format used by the game yet.
     
  12. MRJPGames

    MRJPGames Pretty great guy

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    Oh well... Too bad I guess. Though opening the models seems to be possible now though.