If you are just ripping them is it too tedious to rip with an emulator sprite viewer (and maybe some cheats in the game to speed things along/dodge having to also play it properly)?
Failing that you should still be able to open it in a tile viewer and set start location well enough, DS stuff was occasionally quite custom in sizes so be sure it is not that. If they are compressed (which would appear as a certain type of garbled, usually starting OK and getting progressively more and more hard to read, can be hard to learn to spot it on tiles for the GBA/DS vs text or older systems) on an individual basis (possible, indeed probable if it is an all in a big archive affair -- don't want to have to decompress the entire archive to get one file after all) then that should be detectable and thus can be fed to one of the various compression tools (
https://www.romhacking.net/utilities/826/ and
https://github.com/Barubary/dsdecmp https://www.romhacking.net/utilities/789/ https://gbatemp.net/threads/new-version-of-dsdecmp.292890/ ) which will then go through detecting things to pull out (or you can -- most of the time it will be starting with 10h or maybe 11h and then a size of the upcoming file, and then whatever graphics format it might be should be going from there).
If you are actually after editing things then yeah time to figure out archive formats.