Well Since i am here now, I am surprised i got some responses.
So from what i see here is that people critized a story that they don't understand, according to some sources, it was nintendo who made the story and protrayed her that way, and not team ninja (Co producers of the game) Decision for this is obscure, that there been probably metroid stories we don't understand or truly know since i bet not most people know the whole story, the ones that do probably read the manga, or other media (If there is any) not just play the game. Back in the day, story telling through game play was kept very minimum, to even know what the story was about or why you are going on this adventure (playing the game) it was in the manual. Besides that, the story was put in between Super metroid and Metroid fusion if i understand corrrectly. Is true that while making stories and putting them in random places in the games plot timeline can create plot holes that don't make sense at all if not done conrrectly i also don't understand why people can't just make sequals in order that they are produced.
Yes i understand that most metroid games were more like "Send her into the planet, traverse the labrynith of the world and gather upgrades to unlock the secrets further inside, defeat the bosses and acomplish the mission." This one had different approach as to just have her working with a team and have her restricted to using her abilites when given permission made little more sense than starting with a over powered character or having to find them again. It did make her look silly but it is what it is. We get to see a back story that probably most players didn't know yet, and presented in the same style of the More notable Ninja Gaiden series (not the nes trilogy) And nice looking cenematography for the most part i didn't expect from the wii since Super smash bros brawl opening or Xenoblade Chronicles. Since i like ninja gaide, i felt playing was not so bad, except when she started walking and pausing to find what i need it got slow at the time but running around and firing stuff was just fun to look at. Weather the story was good or not, is debateable, The presentation was good, and they must been proud cause you can watch a automated version of it like a movie. Not most games do that and i wish it did. Be cause the presentatnion was so well i actually paid attention, and this coming from someone with ADHD. The game could been worst from what i am saying, I never played metroid prime series and from what i know is a FPS game which i also don't get the understanding of since i feel Metroid should just been a platformer jumping game always. But if story ruined the mood for you, sorry. I enjoyed PLAYING THE GAME CAUSE IS FUN. (Not that i didn't very much like the story either but it was a try they risked)
Super smash bros melee seem to be the definite game everyone likes. Even when brawl was out people played it less than melee and the newer one is out, people buy the games but still pull out the gamecube and play melee. I admit when getting my gamecube and this game for christmas in 2001 i was excited to play and we did with my brother and sister for hours and days and months. I still go back to play it sometimes but not as much as the newer ones. I also understand why people like hacking games, but the game choices and reasons are what i don't always get. Project M is a hack of super smash bros that is loaded from the stage builder exploit (Known as smashstack or something, it used to install homebrew channel) And load replacement data on disc with files from sd card. Why is it called that? Obviously trying to turn brawl in to melee for some reason, adding melee characters and stages as well as more content to the game that wasn't in melee at all, people just wanted to transform it into melee for some reason. I dunno what to say to that. There was other hacks like Minus brawl which i find fun since it crreates a unbalanced game just for being unbalanced but was entertaining, but project m seem more like a way to rebrand the game for competitive aspects or melee nostalgic fans.
Hyrule warroirs is something i like to call a Tower defense Game. Although maybe i am using the context wrong, let me explain, basically the idea of tower defense is usually a game whereyour job is to protect some base from getting damaged, if it suffers too much damage and unable to achieve goal, you lose. Some games like pixel junk monsters or Final fantasy crystal defenders are perfect examples. You build up the army, use money and cash in real time to buy upgrades and new soldiers to help defend the base.
In this game your job is mostly defending some bases (Or seize control, all depends on what your goals are telling you to do) Defeating hoards of monsters by simply mashing attack buttons, similar to another familar game made by the same people, dead or alive series. While DOA is has gotten more technical aspect of fighting game with counter holds, hitting high and low and learning to defend with a move list of over 100 combos i think, hyrule warriors lets you do combos with just about the same feature except is not as complex as DOA. Game is time consuming and also can take up to a hour to complete the chapter. (The ingame timer actually gives you a hour for total limit you can spend in the level before you lose. I think they knew it was gonna be that long.) Weather the game is good or not, i guess is opinion based. But i just wonder since Is a clone of Dynasty warriors series which is also available on nintendo console, why not just play that game? Only difference may be the story and characters and some minor changes to make it feel more like a legend of zelda game. Playstation also has Dragon quest heroes which is just about as much the same even being released several months after hyrule warriors was made. But it was playstation only and not many talk about it as much either.
Pokemon is a simple rpg, you collect pokemon, battle with them and train them, they encourage you to catch them all which is no easy task for honest players. (I mean people not cheating) I doubt anyone has claimed to gotten them all which get's ridiculous considering how they keep making more. But i guess 700 isn't enough
So i can see why is a very attracted game. Is easy to play and understand, but every new game seem to make minor few changes. It basically follows same proceedure. The only problem i don't get is why are every game released in pairs? I am not saying the game is bad, but i just wonder what the reason behind it is. Going to the store and buying a pokemon game always been hard decision since there always 2. It just made things little more difficult to choose. There no way to tell if one is good or bad, or which is better choice. You just get the game, the box cover, and how it looks. Pokemon Sun? Pokemon moon? Do i pick when i play the game as well? I guess since i am awake when sun is up, i'll play pokemon sun.
Red, blue? Well favorite color is red. Gold, Silver? Well the bird look like a pheonix so i'll pick that. That is what picking games is like for me. This was before you had stuff like E3, gaming conventions expos, online videos that talk about the game, people who analize trailers, and show off more than a 15 second commercial. I don't think this game is just for kids, is for anyone who wants a light weight RPG game you can play anywhere but i would liked to see least one game that followed the tv show more, or least something close and for console. Pokemon is a smart move to be honest. Now i am scared they may screw it up before i decide to try playing it again.