Huh I learned something new today. Thanks!
What do you say to do a "General hacking" thread for the game instead? I see you manage to remove the annoying watermark. And people probably wanna add custom songs etc. later as well.
Probably a dumb question but can I get the songs from the Arcade dump as well?
Might be a bit off-topic but how is frame rate and resolution defined per song? Any issues (such as framedrops) when importing PS4 songs?
Huh I learned something new today. Thanks!
What do you say to do a "General hacking" thread for the game instead? I see you manage to remove the annoying watermark. And people probably wanna add custom songs etc. later as well.
https://www.vg-resource.com/thread-30071.html - maybe might help?now we can replace existing music , ogg music and mp4 video can direct replace , lyric is plaintext in txt file , but keymap and movement tracks not plaintext , you must decrypt/repack farc file and know how to create control files
control files is sega own data generation methodhttps://www.vg-resource.com/thread-30071.html - maybe might help?
Notice the top. "Project Diva Colorful Tone"hahaha , use ps4 ui replace to ns , ns eshop interface become PlayStation Store
View attachment 196794
Hmm... you don't have the english future tone dx from the PS4?ps4 version have 3 themes to change
Yepp but it's playstation store only.no , ftdx have english version?
Do you happen to know what the ui file is called?if someone have this pkg dump , he can use english ui file relpace japanese ui to english
However, my idea is to try to steal the 2d letters and see if that works.Note that -ui_ps4 crashes the selector when selecting certain songs that have a Mix Mode chart unless you stub pv_db_switch.txt, privilege_pv_db_switch.txt, and dlc1_pv_db_switch.txt.
You can also get a patched executable to unlock Kagamine Hachi Hachi Flower Fight and saturation. I've also made a patch that disables the NPR shader without slowdowns and without turning the skin black. Also, you can copy the extra extreme charts from PDAFT and use a merged pv_db.txt to unlock them. (all of these patches are in the Project DIVA modding server 2nd)
As for the _en strings and sprites, they only seem to work in Yuzu unless you merge them.
Note that -ui_ps4 crashes the selector when selecting certain songs that have a Mix Mode chart unless you stub pv_db_switch.txt, privilege_pv_db_switch.txt, and dlc1_pv_db_switch.txt.
You can also get a patched executable to unlock Kagamine Hachi Hachi Flower Fight and saturation. I've also made a patch that disables the NPR shader without slowdowns and without turning the skin black. Also, you can copy the extra extreme charts from PDAFT and use a merged pv_db.txt to unlock them. (all of these patches are in the Project DIVA modding server 2nd)
As for the _en strings and sprites, they only seem to work in Yuzu unless you merge them.
Most of the UI text is prerendered onto the sprites. As for the rest, you don't need to swap the fonts, you can just swap the str_array files.However, my idea is to try to steal the 2d letters and see if that works.