Harada talks Super Smash bros.

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I'm sure people consider All Star Wrestling to be a real fighting game too.

You do realize the point of fighting games is combos and that the strategy behind it is being able to chain specific combos together and know when to use them at the right time.
Well I guess some an consider it a sports game. Can we agree that fighting games don't need combos but greatly benefit from them entertainment and gameplay wise? That was basically what I was trying to get at since games like Karate Champ were like the only way to do a really deep fighting game at the time without maybe adding weapons.
 


^^^ Pretty much prooves that smash bros is a fighting game.

About the combo thing:



Or



Case Closed

Now back on topic.
 
I'm sure people consider All Star Wrestling to be a real fighting game too.

You do realize the point of fighting games is combos and that the strategy behind it is being able to chain specific combos together and know when to use them at the right time.
Well I guess some an consider it a sports game. Can we agree that fighting games don't need combos but greatly benefit from them entertainment and gameplay wise? That was basically what I was trying to get at since games like Karate Champ were like the only way to do a really deep fighting game at the time without maybe adding weapons.

Considering that combos have been a staple of competitive fighting games for the good part of 20 years I think we'll have to disagree on them. I enjoy fighters quite a bit actually and in recent years they've become quite accessible. Games can be fun and not be fighters too, there's nothing wrong with SSB for doing that. It's a frequent game at parties for me but it doesn't stop my friends and I from enjoying a few bouts in a real fighter.

Also, Felipe, exploits aren't combos. There's a reason they fixed it in Brawl.
 
The early fighting games did not have combos but that is besides the point. Fighting games isn't about combos but the newer ones have them.

If by "newer ones" you mean "in the past twenty years" then yes. I think we should change our definition of "newer" as well.

I'm not saying there's anything wrong or bad with SSB, I love the franchise and have played all the games for more hours than I can count. But I just find it to not be a fighter and a lot of the people who say it is are honestly annoying though. There's nothing wrong with the game not being a fighter.



Yeah, the game is a fighter. Whether you think it works well competitively or not is arguable, I don't see how you can say it isn't a fighter.

edit: and someone already posted the vid
 
Considering that combos have been a staple of competitive fighting games for the good part of 20 years I think we'll have to disagree on them. I enjoy fighters quite a bit actually and in recent years they've become quite accessible. Games can be fun and not be fighters too, there's nothing wrong with SSB for doing that. It's a frequent game at parties for me but it doesn't stop my friends and I from enjoying a few bouts in a real fighter.

Also, Felipe, exploits aren't combos. There's a reason they fixed it in Brawl.
Before Street Fighter there were basically fighting games with no combos and if those games without combos weren't fighting games what are they genre wise.

The people that developed SSB said it was not a fighter so maybe it is a Beat em up I'm trying to argue about fighting games without combos.
 
Also, Felipe, exploits aren't combos. There's a reason they fixed it in Brawl.

You should really evaluate what Melee really is. They took most things that ever made SSB a fighter out in Brawl. So, you're right about brawl not being a fighter. Especially since character balance is non-existant in Brawl. Chain grabs are a major problem in vanilla Brawl as are other things. Exploits become part of the metagame in any competitive game where said exploits add balance and are uasable by everyone. Hell, most "exploits" in Melee I wouldn't ever tag as being cheap. Things like "L Cancelling" or "Shuffling" don't take that much practice to get good enough to get some practical use of them. These can make low tier characters much more usable than they would be in the first place. Again, they took the exploits out because people like you want a *insert mocking tone here* "party game" *end of mocking tone*. Well, SSB can be both and do very well as melee has proven time and again. Brawl does one thing, and not even very well at that. There's no telling you otherwise though. Party games or not, SSB has an avid competitive scene that would rip you testes through your mouth and shove them up your ass on fire.
 
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Wavedashing in MvC was an exploit and is now used in uMvC3. There are no rules saying exploits can't be used in combos. L-cancel was intentional; even a page of Nintendo Power mentioned it as a tip during the SSB64 era. Wavedashing is just an exploit of physics. It's not a glitch in any way, so why can't people abuse it? Its like comparing wavedashing to an actual glitch, such as freezing the game.

Anyways. Brawl sucks.

And lol @ that "is smash a fighter" video. Kage appears near the end! I met him in person. He's a cool guy.
 
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I have never liked any Tekken game, or any other traditional fighting game for that matter. I like Smash Bros because it's a party game and not so much about button mashing combos that will destroy your opponents quickly. I honestly don't see how Namco working with Nintendo instantly makes Smash Bros better then it is.
 
Im curious why this formula hasnt been copied more. But i move that this game is a "king of the hill" game. But with heavy fighting elements.
 
I don't know if you're aware of this, but comboing in SF2 was a design accident. It was completely unintentional, just like the ATs in Melee. The only difference is that Sakurai decided to remove the ATs.

I don't feel like continuing this argument any further, but I'll state again that IMO "party game" shouldn't even be a genre. Or at least be limited to minigame compilations.
 
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Im curious why this formula hasnt been copied more. But i move that this game is a "king of the hill" game. But with heavy fighting elements.

It is copied. A lot more than people think, just none of them are that successful or even heard of despite using popular cartoons/brands.
 

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