Harada talks Super Smash bros.

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In an interview, Katsuhiro Harada the creator of the Tekken series talks about why he believes Nintendo selected Namco Bandai to develop the next Super Smash Bros. entry. Harada touches on his experiences with the Tekken franchise that he believes makes him qualified for the job. He also mentions that behind the scenes, Nintendo and Namco have been developing a relationship.



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If the powers that be feel this isn't newsworthy then feel free to delete it and I'll re-post it Yuki's Smash Bros. thread.
 
I'm really looking forward to this game, Nintendo and Namco have proved time and time again that they can push out masterpieces. I would kill for at least one Soulcalibur or Tekken character.
 
I just don't want to be let down, not that they will but i'm just worried that we will have more 3rd party characters that needed. I still have only played sonic only a few times. I love him but not in SSB
 
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The Tekken franchise is pretty fundamentally different from the Smash Bros. games (says Captain Obvious). It'll be interesting to see how their experience with the former impacts the latter.
 
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Im kind of suprised how he mentions about Nintendo and Namco having a developing relationship...After that Pac-Man game they made for the GC exclusively using the GBA LInk Cable, the Mario Kart Arcade GP Games , allowing Namco to develope Star Fox Assault, allowing Link to be in Soul Calibur 2....you would think they was pretty close already, but whatever the future brings in shall be interesting to watch unfold
 
Am I missing something here?
Brawl was fun, for me at least.
The game was fun, but the game was slower compared to the older games. One of the reasons being that they made the physics much floatier and got rid of the tricks that made Melee so fast-paced in the competitive scene.
Most casual players don't even realize how radically different it really is, but some even go out of their way to say that the changes were good (even though almost everyone in the competitive scene disagrees).
Also, tripping.
FYI, they added tripping to get rid of dash dancing (just like how they got rid of all the other tricks). Doesn't really change how dumb it is though.
Also, Project M.
 
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The game was fun, but the game was slower compared to the older games. One of the reasons being that they made the physics much floatier and got rid of the tricks that made Melee so fast-paced in the competitive scene.
Most casual players don't even realize how radically different it really is, but some even go out of their way to say that the changes were good (even though almost everyone in the competitive scene disagrees).
Well is it wrong to consider myself a hardcode gamer but still agree Brawl was a step up from Melee?
 
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The game was fun, but the game was slower compared to the older games. One of the reasons being that they made the physics much floatier and got rid of the tricks that made Melee so fast-paced in the competitive scene.
Most casual players don't even realize how radically different it really is, but some even go out of their way to say that the changes were good (even though almost everyone in the competitive scene disagrees).
Well is it wrong to consider myself a hardcode gamer but still agree Brawl was a step up from Melee?
Being that you are a hardcode gamer, I don't see why not!
 
Well is it wrong to consider myself a hardcode gamer but still agree Brawl was a step up from Melee?
Gameplay-wise, or content-wise? Because I'd agree on the content side of things (Brawl did add a vast amount of content, after all). But personally I still think Melee was more fun.
Also, note that I used the words "most" and "almost everyone".

EDIT: Also, when I say "casual player" I'm talking about those who were introduced to the series through Brawl, or those who don't play SSB religiously. I'm really loosely using the term.
 
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Am I missing something here?
Brawl was fun, for me at least.
The game was fun, but the game was slower compared to the older games. One of the reasons being that they made the physics much floatier and got rid of the tricks that made Melee so fast-paced in the competitive scene.
Most casual players don't even realize how radically different it really is, but some even go out of their way to say that the changes were good (even though almost everyone in the competitive scene disagrees).
Also, tripping.
FYI, they added tripping to get rid of dash dancing (just like how they got rid of all the other tricks). Doesn't really change how dumb it is though.
Also, Project M.

As a competitive Melee player, I agree with everything you've said. I cannot play Brawl. I'm good at it, but Melee is so much more fun IMO. Vanilla Brawl has way too much exploits that work against the balance while Melee's exploits help. My Wii destroys every Brawl disk I play so I've yet to be able to play it with a balancer mod (though not for lack of trying with pirated isos).
 
Am I missing something here?
Brawl was fun, for me at least.
The game was fun, but the game was slower compared to the older games. One of the reasons being that they made the physics much floatier and got rid of the tricks that made Melee so fast-paced in the competitive scene.
Most casual players don't even realize how radically different it really is, but some even go out of their way to say that the changes were good (even though almost everyone in the competitive scene disagrees).
Also, tripping.
FYI, they added tripping to get rid of dash dancing (just like how they got rid of all the other tricks). Doesn't really change how dumb it is though.
Also, Project M.

Yeah i know, sakurai tried to get rid of as much ATs he could.

Also, yeah, only reason i boot up brawl is to load Project M.
 
Most of the hate for Brawl comes from people jumping in with the tournament community's gripes with the game. At a technical level, Brawl is very flawed. Get good enough at it, and there enough little exploits that you can render the game completely fucking broken. Awful balance problems don't help either
It doesn't really affect you unless you're a pro. Carry on.
 
Most of the hate for Brawl comes from people jumping in with the tournament community's gripes with the game. At a technical level, Brawl is very flawed. Get good enough at it, and there enough little exploits that you can render the game completely fucking broken. Awful balance problems don't help either
It doesn't really affect you unless you're a pro. Carry on.

I began playing Melee with my friends when Brawl came out. We could play 3 Melee Free for alls with the time of 1 brawl match (and thats when we were complete noobs), Even without using Lcancel, wavedash or any of the Melee AT, any casual can notice the gigantic speed difference between the 2 games.
 

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