Homebrew Discussion Halo online pc port possible?

ColdDay

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do you know any coding languages?
I am really good at python and i know barely anything about C++, seeing as my teachers aren't really teaching that :/.
It probably sounds stupid of me to even try though

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do you know any coding languages?
but i'm willing to give it a try, I just need someone to help me understand how to port.
 
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Shawnm355

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would love to see that. just make sure you port over the single player. lots of lonely games who just want single player. but would love to see your work.
 

Biduleman

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Halo 3 and Online sources were never leaked or completely decompiled. A open-source PC mod was released, but it only hooked into the game, so still no full sources. So, there is 2 ways to do it: either you emulate the Xbox 360 on the switch (not likely to happen, we're just getting Xbox 360 emulation on PC) or you remake it from the ground up.

Remaking it would mean:
  • extracting ALL the assets from the game,
  • recreating the engine from scratch (Halo 3 has a proprietary engine, meaning it doesn't use Unreal, Unity or Cryengine but its own thing, built from the ground up)
    • This decides how everything interact together, like visuals (3D rendering, shaders, lights, AI, collision detection, physics, etc), audio, controllers, etc.
  • integrating the assets in the engine (need to script how everything work, where everything spawns, where are sounds coming from, lights positioning, how guns work, etc)
  • redoing the netcode
  • UI and stuff
  • and probably more stuff that I'm forgetting
So, with all that said, this is not a project for a beginner. If you REALLY want to, you'll have to start smaller: make a small game from scratch, then add sound, then add 3d, etc.

Good luck on your journey, becoming a game dev is not an easy task.
 
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coppertj

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