Official hakchi2 - NES Mini very simple pimp tool

Discussion in 'Other Consoles & Oldies' started by Cluster, Jan 7, 2017.

  1. ArcNoculus

    ArcNoculus Member

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    1
    Feb 10, 2017
    United States
    I'm having a bit of trouble trying to get Zelda - Majora's Mask on my system. The file size is around 33MB and during flashing the LED power light gets hung up and will not go off. I've flashed over a dozen times and never had this happen before.

    I saw someone post on Reddit that they have Majora's Mask working. Any insight into this would be greatly appreciated!!
     
  2. Mad-Mega

    Mad-Mega GBAtemp Regular

    Member
    2
    Jan 11, 2017
    Netherlands
    Maybe a dumb question, but if i want to play super mario allstars, how can i configure the buttons for the original NES controller so that both the buttons do something else, now they both do the same
     
  3. Boognish

    Boognish GBAtemp Regular

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    1
    Feb 14, 2017
    United States
    hehehe,,?? thats nice,

    ask for help= get laughed at

    wonderful forum.. :(

    the game loads, cant press start, and the graphics are messed up...

    oh well,, just point and laugh at me .. thanks gbatemp!!!!
     
    Last edited by Boognish, Feb 22, 2017
  4. omega man

    omega man Advanced Member

    Member
    5
    Mar 29, 2003
    N64 games any work around for saving?
     
  5. alucard73

    alucard73 Member

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    1
    Nov 9, 2016
    France
    Hello
    I would like to know one thing, everything works perfectly using use_nestopia.hmod, but there are still 2 or 3 games that does not work in translation because of mapper change and that nestopia does not support (ex: Contra trad french version JAP)
    So I would like to know if to put in arguments --retroarch there would be something else to put to launch the game with core fceumm?
    Thank you for your reply
     
  6. pcm720

    pcm720 GBAtemp Regular

    Member
    5
    Jul 29, 2012
    Russia
    RetroArch module and cores were updated:
    https://github.com/pcm720/retroarch-clover/releases/tag/0.4-extra
    Changes:
    • A lot of FDS fixes and shell optimizations (including the ones from Cluster)
    • Some cores were updated from Lakka distribution for RPi 2/3
    • Added PicoDrive, SNES9x2005, DOSBox, MAME 2000, MAME 2003 and Mednafen NGP cores.
    Thank @asper for MAME 2003, DOSBox and NGP and @nesito for MAME 2000, DOSBox and Caprice32 update

    As always, read the instructions.
    If you're having troubles with this release, try to uninstall hakchi completely. To do this, in Hakchi2, press Kernel —> Uninstall, do not restore the original kernel.
    Synchronize your games and then install the modules you need

    --retroarch --core fceumm
     
    Last edited by pcm720, Feb 22, 2017
    Kobe46, herm4n, Parallax2814 and 4 others like this.
  7. WaveRider626

    WaveRider626 Newbie

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    1
    Feb 20, 2017
    United States
    How about more info..
    What core are you using? (picoDrive?)
    Do you have any 32x games running ok?
    What is the name of the rom and it's checksum?
    Can you run the rom without issues via RetroArch on another system (windows/Lnx/etc)

    Star Wars Arcade (32x) should run according to the youtube video from 1lokolo1.
     
  8. kingj

    kingj GBAtemp Regular

    Member
    1
    Feb 3, 2017
    Canada
    Awesome work, do the MAME games save unlike CPS2 games =/ there similar games like marvel vs capcom vs MAME and its around same rom size.
     
  9. alucard73

    alucard73 Member

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    1
    Nov 9, 2016
    France
    Very thanks and thank you very much for hmod
     
  10. pcm720

    pcm720 GBAtemp Regular

    Member
    5
    Jul 29, 2012
    Russia
    Can't say anything about MAME. I don't test extra cores, that's up to people that suggest and provide them.
    The only cores I test are the ones in cores/core_modules directory.
     
  11. kingj

    kingj GBAtemp Regular

    Member
    1
    Feb 3, 2017
    Canada
    fair enough Ill wait to see if anyone has issues with MAME games saves either through save states through nes or retroarch. Cause problems with CPS2 games is they don't make save states in 4 slots, it just launches back to game at the start. and retroarch if you launch save state after starting up the game again its all laggy and choppy.

    So if anyone here trys MAME games or already has them on there nes and their save states work either through retroarch gui or nes save states let me know!
     
  12. sostark

    sostark Member

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    1
    Feb 20, 2017
    United States
    Ok--should I add the n to snes9x2005 then too (nsnes9x2005_libretro.so)? Many thanks for your help
     
  13. XXwillisXX

    XXwillisXX Advanced Member

    Newcomer
    1
    Jan 15, 2017
    Canada
    you need to edit retroarch-core-options.cfg
    look for mupen64-pak1 = "none'' and make it look like this mupen64-pak1 = "memory"
     
    omega man and ArcNoculus like this.
  14. MrTea

    MrTea GBAtemp Fan

    Member
    4
    Apr 6, 2009
    .

    I can confirm using the mame2003 core save states work great (at least in the 20 or so games I've tested... Pang, robocop, outrun, shinobi, wonder boy etc). I've only been slowly adding games though and have tested with 1 save state each via the nes GUI but so far so good. The core runs all the classics perfect too. :)
     
    Last edited by MrTea, Feb 22, 2017
  15. Boognish

    Boognish GBAtemp Regular

    Member
    1
    Feb 14, 2017
    United States
    word, thanks


    core picodrive_libretro.so

    rom star_wars_arcade_(32x)

    bios 192311740647317996 zip

    md5 7FD5595A7B3A581ED98A8DFB4EC7D5E6

    it loads, no controls and messed up graphics. its the only 32x games i have tried

    any help?
     
    Last edited by Boognish, Feb 22, 2017
  16. baconcow

    baconcow Member

    Newcomer
    2
    Aug 8, 2007
    Canada
    I wasn't sure if you were adding any NeoGeo (fbalpha2012_neogeo), CPS1 (fbalpha2012_cps1) or MSX (blueMSX) cores. I can attempt to build and add them; is there a guide for this? How to I submit them?
     
  17. GRYPHINKING

    GRYPHINKING Newbie

    Newcomer
    1
    Feb 22, 2017
    United States
    I see. Thank you!

    I found a custom core creator in the new GitHub stuff. I'm in the process of trying to create the ".hmod" for snes9x2005 from the original .so format... It works! You can upload cores through a core template now.
     
    Last edited by GRYPHINKING, Feb 22, 2017
  18. baconcow

    baconcow Member

    Newcomer
    2
    Aug 8, 2007
    Canada
    It should not make a difference as the hakchi2 application converts all of the images to .PNG with it's own method. The only thing that would cause a significant change in size would be the overall size of the image (i.e. amount of total pixels). I find most images are between 75 and 100 KB. You can always test both methods of image on a specific game and see what the size of the converted image is in that specific game's folder, in the hakchi2 "games" folder.
     
  19. pcm720

    pcm720 GBAtemp Regular

    Member
    5
    Jul 29, 2012
    Russia
    fbalpha2012_neogeo module is already in the repo.

    If you can use Git, submit them via pull request to my GitHub repo. All cores must be in core_modules_extra, and no changes beyond this directory are allowed.
    If you can't use Git, PM me the hmod cores.
    And please make sure that the cores are working and don't forget to provide the proper readme.txt for every core (use other cores as example).
     
    Last edited by pcm720, Feb 22, 2017
    nesito likes this.
  20. maande80

    maande80 GBAtemp Regular

    Member
    2
    May 30, 2010
    Indonesia
    That was my choice, but somehow those games are outside the sub folders while the other 24 original games stay inside.
     
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