WIP GZDoom for Switch

Discussion in 'Switch - Emulation, Homebrew & Software Projects' started by fgsfds, May 7, 2019.

  1. fgsfds
    OP

    fgsfds GBAtemp Fan

    Member
    7
    Aug 28, 2018
    Russia
    You can make an NSP forwarder and give it your own title ID. I don't usually give my ports one myself.
     
  2. bad361

    bad361 GBAtemp Regular

    Member
    4
    Jun 18, 2018
    Russia
    Moscow
    Yeah, forwarder works fine but it soft-crashes when you try to quit properly from gzdoom, but it still saves the settings tho, so not a big deal.
     
  3. GraveUypo

    GraveUypo Newbie

    Newcomer
    1
    Aug 8, 2019
    Brazil
    'kay, thanks! i'll look into that.
     
  4. Smoker1

    Smoker1 GBAtemp Addict

    Member
    8
    Feb 17, 2015
    United States
    Carmichael, California
    Users can connect a USB Keyboard to the Dock or any USB-C Hub for the Switch. Keyboard works perfectly.
    However, for ease of use, it would be better if there was a Keyboard Image or Icon floating on the Screen, where if you tap it, it comes up with the System Keyboard for Users to Type in the Commands they want.
     
  5. FrExY_432

    FrExY_432 Member

    Newcomer
    2
    Apr 18, 2017
    So is there not gonna be an update to fix the joystick issues?
     
  6. fgsfds
    OP

    fgsfds GBAtemp Fan

    Member
    7
    Aug 28, 2018
    Russia
    Maybe when the next GZDoom version comes out.
     
    ShadowOne333 and Dutt like this.
  7. Hambrew

    Hambrew GBAtemp Regular

    Member
    3
    Oct 9, 2018
    United States
    zandronum iwads like MM8BDM aren't supported by GZDoom, and vice versa (atleast with Adventures of Square).
     
  8. cucholix

    cucholix Banners guy

    Member
    9
    Jan 17, 2017
    Chile
    What joystick issues?
     
  9. Smoker1

    Smoker1 GBAtemp Addict

    Member
    8
    Feb 17, 2015
    United States
    Carmichael, California
    What Issues are you having? I am only having Text Issues for Brutal Doom. Otherwise, works great, but might need to access more Memory.
     
  10. Hambrew

    Hambrew GBAtemp Regular

    Member
    3
    Oct 9, 2018
    United States
    Once GZDoom comes to switch, then I can eventually get Zandronum. Those are the only two Doom engines I want in my life tbh.
     
  11. Smoker1

    Smoker1 GBAtemp Addict

    Member
    8
    Feb 17, 2015
    United States
    Carmichael, California
    I take it there is currently no way to Connect a Bluetooth Controller to the Switch, huh?
     
  12. FrExY_432

    FrExY_432 Member

    Newcomer
    2
    Apr 18, 2017
    • "Joystick axis settings might reset after restart."
    This is a problem accompanied by the fact that the game takes quite a while to launch is a bit tedious. However from the sounds of it it may be fixed as soon as GZDOOM itself updates which is great to hear.
     
  13. sj33

    sj33 GBAtemp Psycho!

    Member
    13
    Oct 22, 2013
    Japan
    Would it be possible to add support for WADS named using file aliases (e.g. doom2bfg.wad in addition to the regular doom2.wad)? I want to have both the regular and BFG versions of Doom 1 and 2. This is because some pwads only support one or the other. For example, Sigil requires the original non-BFG Ultimate Doom WAD, whereas the No Rest for the Living WAD requires the BFG version of Doom 2 specifically, and Master Levels requires the original Doom 2 WAD.

    Aliases can be found here https://zdoom.org/wiki/IWAD
     
    Dutt likes this.
  14. fgsfds
    OP

    fgsfds GBAtemp Fan

    Member
    7
    Aug 28, 2018
    Russia
    Yes, that is possible. Though I'm pretty sure you can do that by creating custom profiles right now.
     
    Last edited by fgsfds, Aug 17, 2019
  15. pcwizard7

    pcwizard7 GBAtemp Fan

    Member
    3
    Aug 2, 2013
    Australia
    I can't seem to run iwads that I got from doom 3 BFG edition and I m wounder why? are the ones from BFG compatible?
     
  16. samcambolt270

    samcambolt270 GBAtemp Advanced Fan

    Member
    6
    Dec 24, 2014
    United States
    I can't seem to get this working. Nothing I do in the launcher seems to do anything, as after trying to launch, it just goes back to the homebrew menu. Launching from the nro called simply "gzdoom" kind of works. It loads into freedom, however it always crashes not long after I start a new game. I'm also definitely launching from a title, and not the album like I'm supposed.I apologize if theres a solution to this already in the thread, but I didn't see it if there was.
     
    Last edited by samcambolt270, Aug 19, 2019
  17. gabisenk

    gabisenk Advanced Member

    Newcomer
    1
    Nov 19, 2017
    Romania
    Will this work on an 8.1.0 switch? I really want to play my childhood game Heretic on my switch please!
     
  18. Milenko

    Milenko GBAtemp Advanced Maniac

    Member
    10
    Oct 16, 2017
    Australia
    If your switch can use homebrew then of course it works
     
  19. samcambolt270

    samcambolt270 GBAtemp Advanced Fan

    Member
    6
    Dec 24, 2014
    United States
    I still can't get this working in any way. Trying to any wad, including the default freedoom ones, will always crash. Usually within the first couple seconds of gameplay, but sometimes after only a frame or two of the splash screen. Usually it just crashes to hbmenu, but it also crashes the console sometimes too.
     
    Last edited by samcambolt270, Aug 19, 2019
  20. fgsfds
    OP

    fgsfds GBAtemp Fan

    Member
    7
    Aug 28, 2018
    Russia
    That sounds very much like you're running with insufficient memory, which is likely to happen if you run in applet (album) mode. If you are 100% sure that you're running in regular app mode or from NSP hbmenu, post logs from the /switch/gzdoom folder.
     
Loading...