Hacking Gundam Breaker 3: Build your Ultimate Gunpla

Roah

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S5jwQZn.png

While Gundam Breaker 3 can be fun to play my only complaint is how it handles the abilities. Some abilities are restricted to certain part categories which means you won't be getting all abilities at max in normal play which is a shame. Not to mention getting ability cubes can be daunting even with the 1.00 exploit. So with the help of this little tutorial you will enjoy more the battle (new-type) and building aspect of the game. No more grinding!

Warning! This will make Extreme difficulty easy and New-Type normal.
I have tested and compiled this tutorial using 1.20 and with the following DLCs: Re:Break, Build Beginning, Build Rising. If you're having problem like missing cubes, abilities, etc make sure you have the same version and dlcs.

It can be overwhelming or confusing at first so please bear with me. You are stuck with this until there is a proper editor.

Features
:
  1. No more restrictions! Can put any abilities in any part category.
  2. No more multiple abilities separated in more than one parts. You can now have one capped ability in one part which means more slots to use!
  3. All abilities are available in cubes except the special abilities (Gesho, etc) (see F.A.Q. for more details)
  4. Weapon DPS (Solid, Prominence, Pulse, Brinicle and Dissolve)
Here's the addresses:
  • Gunpla Parts: 0x1D25C
  • Cubes: 0xC10BC
Item Part Formatting:

Before we start editing it is important to learn about the part formatting. Each parts are 54 in hex length so you know where to start editing again.

z3dX5zn.png

Colors:
  • Part's ID (Red) (4 bytes)
    • The way GB3 handle the ID is so redundant that I don't even want to touch it. HG and MG parts have different IDs! I haven't really bothered examining it closer, maybe there's a trick or something. If someone could do it then notify me and I'll add it here.
  • Weapon DPS (Yellow) (2 bytes) (0x4)
    • This is fixed. I tried editting it and setting value to max and game crashed. I think value should match with what's in the game code. No need to change this because of cubes and plastics.
  • Part's Slot # (Green) (2 bytes) (0x6)
    • There are 7200 slot I think. 900*8. Plastics and Cubes have separate address. Slot # is a mess too.
  • Label (Light blue)(1 byte) (0xA)
    • 00 - None
    • 01 - Yellow
    • 02 - Red
    • 03 - Green
    • 04 - Blue
  • Level (Purple) (1 byte) (0xC)
    • 1E - Level 30
  • Rarity (Blue) (1 byte) (0xD)
    • 00 - Common
    • 01 - Uncommon
    • 02 - Rare
    • 03 - Exclusive
    • 04 - Legendary
  • Abilities (Black) (2 bytes per ability) (0x18)
    • List too long, download the excel file for the offsets.
  • Ability Values (Light Green) (4 bytes) (0x2D)
    • 80969849 - Max Value (in float)
      • The game will automatically tally the cap. Even if you put (1250000) value it will read the ability's capped like for example the ability '% Damage to Shield' will always default to 100%.
Abilities:

This is my settings atm. I have arranged each abilities so that you can merge parts without losing abilities. Check the excel file for details.
Code:
Weapon #1: FF FF 90 03 96 00 0E 03 FF FF FF FF FF FF FF FF FF FF FF FF 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49
Weapon #2: 91 00 DE 00 DD 00 92 00 8F 00 90 00 8C 00 8D 00 8E 00 FF FF 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49
Head: BC 02 AE 01 78 00 79 00 64 00 84 03 FA 0A FF FF FF FF FF FF 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49
Body: 90 01 8F 03 8E 03 CC 01 6E 00 62 02 83 00 A4 03 9A 03 FF FF 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49
Arms: 9D 03 82 00 58 02 59 02 98 03 A2 03 9C 03 FF FF FF FF FF FF 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49
Legs: 6C 02 B8 01 2C 01 2D 01 6F 00 A5 03 9B 03 EE 02 0C 03 FF FF 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49
Backpack: C8 00 C9 00 CA 00 37 01 D0 02 C2 01 40 01 99 03 A3 03 FF FF 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49
Shield: D2 00 D3 00 D4 00 36 01 9A 01 A4 01 AC 03 0D 03 02 03 FF FF 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49 80 96 98 49

Launch the game first before we start editing. Label all the parts you want to edit. We'll use the labels as 'bookmarks' to help us search for the right part category. For example label Weapon 1 = Yellow, Weapon 2 = Red, Head = Green and Body = Blue. There's only 4 labels unfortunately so you'll have to edit the rest later on. Also, make sure that nothing is labeled aside from the parts you want to edit. Once done save and exit the game.
I suggest selling all your parts and only keep the parts registered in your design. With this tutorial, there's no need to keep thousands of parts anymore. Keeping numbers like that makes the game slower.

Dump your savedata with savemanager. There might be new ways on dumping savedata (I've been away for a while so Google).

Open your savedata with HXD and go to the address 1D25C (as listed above)

fJmhPZ4.png

Once there search each block for the parts you have labeled.
  • 00 - None
  • 01 - Yellow
  • 02 - Red
  • 03 - Green
  • 04 - Blue
Labels is under offset (h) #06 (0xA in length).

6WWzbsa.png

Once you've found the part you want to edit put your cursor across to offset (h) #14 or (0x18 in length). Copy the code above and paste it in hxd. Use Ctrl+B when pasting.

Do the same until you edited all your parts.

Once done re-inject your savedata to the game and remove the labels of all edited parts then do the same process for Legs, Backpack and Shield.

To verify if edit is successfully, go to hangar and check the spec. tab.

5A5koe2.png

Cubes:

And to complete this tutorial here's the code for cubes which contains Solid, Prominence, Brinicle, Pulse and Dissolve and all abilities that I have found throughout the game.

Load your savedata in HXD. Go to address C10BC and copy and paste the code below using CTRL+B. Repeat the process until you have enough cubes. Be careful not to overload the max slot or you'll end up corrupting your savedata. Max slot for cubes is 1400.

Special abilities like Gessho Nickel Silver Armor, E-Carbon (GN Particle Coating) doesn't have cubes. Game will crash so ignore these abilities. I haven't tested all special abilities because it's a waste of time, they're not even rare to begin with.
Code:
00 00 00 00 79 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 36 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 37 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 62 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 6C 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 40 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 90 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 9A 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 A4 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 AE 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 B8 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 C2 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 CC 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 0D 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 AC 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 0E 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 84 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 8E 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 8F 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 78 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 64 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 6E 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 6F 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 90 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 83 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 82 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 2C 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 2D 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 58 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 59 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 D0 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 02 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 03 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 9B 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 9A 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 98 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 99 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 9C 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 9D 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 A5 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 A4 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 A2 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 A3 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 91 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 DE 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 DD 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 92 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 8F 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 90 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 8C 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 8D 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 8E 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 96 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 C8 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 C9 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 CA 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 D2 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 D3 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 D4 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 E8 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 E9 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 EA 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 EB 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 EC 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 EE 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 ED 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 EF 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 F0 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 F1 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 F2 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 F3 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 4C 04 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 4D 04 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 4E 04 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 50 04 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 52 04 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 51 04 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 53 04 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 54 04 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 55 04 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 56 04 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 57 04 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 BC 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 EE 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 F5 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 F6 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 FD 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 FE 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 00 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 03 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 04 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 08 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 09 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 01 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 F7 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 F4 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 02 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 FC 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 FF 01 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 0B 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 0E 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 10 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 11 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 12 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 14 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 15 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 16 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 17 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 1A 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 20 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 23 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 26 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 2A 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 2B 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 2F 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 22 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 06 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 1F 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 18 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 1B 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 24 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 31 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 32 02 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 22 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 23 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 25 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 2B 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 2C 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 21 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 26 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 20 03 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 01 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 02 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 03 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00
00 00 00 00 04 00 00 00 80 96 98 49 00 00 00 00 00 00 00 00

Above code will not be updated. Download the excel file instead.

F.A.Q.:

Q: This sounds like a pain in the ass. Can't I just use ability cubes?
A: Yes you can use cubes but you won't be able to get max cap values you get by manually editing parts. See the excel file for the capped values.

Q: Can't you index the codes?
A: Like follow the pattern? Hmm too bothersome. Sometimes there's a gap or something and the game crash.

Q: What is the most powerful part?
A: Hmm... Astray Gold Frame Amatsu Mina Backpack I guess. With this beautiful (twin-tail?) OP backpack you'll be able to finish 2x top GP (33600GP) bounties in less than 2 minutes by infinitely spamming the Maganoikutachi attack. Also the NewType mission (Time Stands Still: World Tournament Finals) in 2 minutes 10 seconds (till cutscene). The Option equipment Maganoikutachi not only heals your gunpla it also deals multiple damage. Very effective when awakened with Super DRAGOON and any trance-EXs like Tran-Am.

Q: Is Super DRAGOON OP?
A: Casual yes. New-Type no.

Q: Can you ride a Perfect Grade (PG) gunpla?
A: This is not a joke -.- You can ride and defeat a PG without even touching the ground by using the Maganoshirahoko and Maganoikutachi option. Simply fling your gunpla with Maganoshirahoko and then switch to Maganoikutachi. You can deal lots of damage and also charge the Maganoshirahoko.

Q: Enough with the joke!
A: Okay.

Q: Isn't that boring though?
A: Play the game anyway you want. Gunpla is freedom they say.

Q: Any item editors?
A: I have coded a partial editor in php but I can't go through categorizing the redundant parts ids.

Q: Infinite Durability/Boost/Ex/Awakening?
A: Nope!

Q: I hate cheating.
A: Good for you!
Note: If you have abilities not included in the excel file please comment and I will add it. Also, lost my phone so I'm not always online to answer questions but I'll try.

Download:

dpqqEH1.jpg
 
Last edited by Roah,
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MugenAttack

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I started a Save Editor. haven't gotten to the parts section which i will be using your guide for.

can't post a link to the github cause of being a new member but my username on github is about the same as here. should be easy to find.
 
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Roah

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I started a Save Editor. haven't gotten to the parts section which i will be using your guide for.

can't post a link to the github cause of being a new member but my username on github is about the same as here. should be easy to find.
I've seen it and it looks good. I haven't tested it yet because I've deleted the game as it's the old maidump version but I'll test it when I download the nonpdrm version.

The problem with the parts is that HG and MG have different IDs for the same parts for some reason. Maybe it's bad design, IDK but it sucks. Maybe what you should do is let users edit parts abilities (head, torso, arms, legs, backpack) and change the rarity. There's also the cubes so you should add them specially the Solid, Prominence, Brinicle, Pulse and Dissolve.

Feel free to use the excel file and looking forward to the finished product. Good luck.
 

MugenAttack

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HG and MG have different IDs cause of different stats.

all the stuff you figured out will be available to edit. though some might come with warnings. as for IDs they will be able to be tied with names later on.

also ability values are at 0x2C
 
Last edited by MugenAttack,

Roah

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HG and MG have different IDs cause of different stats.

all the stuff you figured out will be available to edit. though some might come with warnings. as for IDs they will be able to be tied with names later on.

also ability values are at 0x2C
It's just bad design and redundant. The developers should have added a column to categorise each parts whether it's mg or hg. This is the reason why I dropped from categorizing the parts ids.

Based on your comment you're going to categorize each parts anyway? This would greatly benefit your editor because if you have full part database the editor can determine if the part being edited is head or arm. It'll be lot easier if the game doesn't crash and instead display a dummy text for null items then you can run sequential values but this is not the case.
 

MugenAttack

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Features that are in:
-Rank, Exp, GP editing
-Plastic editing

Features Coming in next update:
-Part stuff the OP talk about except cubes. Basic Editing with Improved stuff coming later.

Features Planned
-Part Sharing/Injection with part Databases containing names and data for parts that can be injected into a file.
-Mech Sharing/Injection


i wasn't going to categorize but i could add it in. instead of just adding names i could have category info. though this feature would use an external file others could edit so i don't have to do all the work myself. i could do a few parts and leave rest for others to finish.
 
Last edited by MugenAttack,

DEMONDICE

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Features that are in:
-Rank, Exp, GP editing
-Plastic editing

Features Coming in next update:
-Part stuff the OP talk about except cubes. Basic Editing with Improved stuff coming later.

Features Planned
-Part Sharing/Injection with part Databases containing names and data for parts that can be injected into a file.
-Mech Sharing/Injection


i wasn't going to categorize but i could add it in. instead of just adding names i could have category info. though this feature would use an external file others could edit so i don't have to do all the work myself. i could do a few parts and leave rest for others to finish.
I take it the editor only works on the Vita version, correct? I switched over to the PS4 version since it runs better, it would be nice to be able to edit it haha. I'm not sure if the saves are any different. I know it has cross-save, but I think it needs PSN to work.
 

DEMONDICE

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using Save Wizard could allow you to edit it. though someone needs to test this.
Actually, scratch what I said. I'm not exactly sure how to decrypt a save using Save Wizard. I know it decrypts when you use the cheats, but then it encrypts it again afterwards. Is there a way to decrypt the save and keep it that way so I can use your editor?
 
Last edited by DEMONDICE,

MugenAttack

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Updated the Editor using Stuff posted by OP. Part Editing possible now.

as for categorizing, filter will be used to separate between categories and other things aswell. if you just want to set all parts to level 30 and Legendary made a feature in latest release that helps with that.
 

squall23

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I have a question about capped values. Let's say I have Induce Stagger 450% on both my arms and my legs. Does that add up to Induce Stagger 900% or is 450% the hard cap for the overall unit?
 

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    Woah! Kenny has changed their name?
    +1
  • M4x1mumReZ @ M4x1mumReZ:
    @cearp, Hey there!
    +1
    M4x1mumReZ @ M4x1mumReZ: @cearp, Hey there! +1