Hacking GUI USB Loader

  • Thread starter Thread starter trottolo
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Will try this. Report you if it works or not
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Check out the Power Off and Home Button. You can go over them with WiiMote (idea and pictures thx to cyrex
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)
I like those two lol.

Oh crap i forgot to add a Settings Menu where to select the language and video mode. Going to add it in next release i guess.
 
dimok said:
Ok guys here is my first release:

Gui without background music:
http://www.mediafire.com/download.php?ijqmcynmtoy

WOW!! This looks great. A couple things...
It sees all my games and displays them correctly except the first and last games. "AC/DC Live: Rock Band Track Pack" and "Trivial pursuit". The AC/DC game shows up as "R33E RYQP". R33E is the disk ID and shows up corectly above the other disk IDs. RYQP shows up as the title. Trivial Pursuit shows up as "RYQP Trivial". RYQP is the disk ID and shows up correctly on the list. The title should show up as "Trivial Pursuit".

Am I the only one getting this Problem?

The up and down buttons on the controller don't work when the cursor is over a game name because the app keeps returning to the title that the cursor is over. You could fix this be stopping the function that watches the cursor while the up and down are being pressed.

I would also like to see a either a smaller font, or don't display the disk ID so it shows more of the game title. The ability to drag the scroll bar would be nice. Also, clicking on the up and down arrows on the scroll bar and holding the button should scroll down the list, as on a computer. And some of the features of the other loaders would be super. This is, by far, the best looking. Keep up the good work!!
 
Works very well, I love proper use of the Wiimote. Can I suggest you reduce the size of the game list font? All my game names are cut off at the end. Also, someone altering the source to include game box images would be great.
 
dimok extrembly nice,can you and Nlxx work together to make gui usb loader.

you can post your source on code.google.com
 
*UPDATE*

Sorry guys that i forgot to put in a Settings Menu in which you can select video mode and language. Now its in here is how it looks:



You can choose between Force PAL50, PAL60 and NTSC and 11 Languages there.
Have fun testing and modding it.

GUI with source and backgroundmusic:
http://www.mediafire.com/download.php?m0umjmzeznn

GUI with source and without background music
http://www.mediafire.com/download.php?ijizwghoatt


@giantpune hmm a strange error and this shouldnt happen if you look at the source. Anyone else got this error? Can you tell me your Systemdetails? FW4.0/4.0 Waninkoko/or else and maybe cios rev.

@Kempston hey it is easy to do so yourself. Just look into menu.cpp and everytime you see a text you also see Set.Position (for positions
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) and right behind the text is the font size like in Word for example 24 or 22 or 18. You just need devkit and libwiigui lib to compile it.
 
A few things that would make this amazing.


On a HDTV the top and bottom of the screen gets cut a bit making POWER OFF and WII MENU not shown.

and the gamelist box should be stretched about 10cm wider......... you can also remove the buttons - and + on the side as these are not needed or used.

Also....... this loader works for me using Pal 60 for games that didnt before on many other loaders....so awesome.

Just a few Menu changes and it would be perfect plus Ocarina and a remember settings thing
 
Oh i guess its because i am using a PAL50 Widescreen Modus. You can easily do changes on it yourselve. Go to menu.cpp (everything of the gui is there) and search for poweroffbtn or exitbtn and there you can see a setposition and an align_centre or top or left or right. Just change SetPosition to the coordinates you need and compile so that its best made for your screen.

The - and + Buttons are written in the Background. You can delete them by opening the background.png with some Programm and delete them
tongue.gif
. Then compile and its ready
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.
 
I need to download devkit haha hmmm.....well alright i'll get coding hahaa


may try and implement Ocarina also......no promises


can you point me to a complete devkit install with all that i need to compile this
 
dimok said:
@giantpune hmm a strange error and this shouldnt happen if you look at the source. Anyone else got this error? Can you tell me your Systemdetails? FW4.0/4.0 Waninkoko/or else and maybe cios rev.
I have a NTSC-U Wii, 3.2u, cIOS rev 9.

I have taken some of the source from the latest ultimate loader and put it in yours. How would I go about compiling it? I have devkitPro installed on a vista machine, if that matters.

After I verify that it works, I will update the BG and other images.
 
I get this when compiling


> "make"
FreeTypeGX.cpp
In file included from c:/projects/GuiLoader/source/FreeTypeGX.cpp:23:
c:/projects/GuiLoader/source/FreeTypeGX.h:155:22: warning: ft2build.h: No such file or directory
c:/projects/GuiLoader/source/FreeTypeGX.h:156:10: error: #include expects "FILENAME" or
c:/projects/GuiLoader/source/FreeTypeGX.h:157:10: error: #include expects "FILENAME" or
c:/projects/GuiLoader/source/FreeTypeGX.h:158:25: warning: Metaphrasis.h: No such file or directory
make[1]: *** [FreeTypeGX.o] Error 1
"make": *** [build] Error 2

> Process Exit Code: 2
> Time Taken: 00:00
 
Ok, I found that make button, but when I choose make, I get error 2. It's bitching about the directory. How does it want me to have all the files so it will compile them and not be a whiny little baby?

EDIT>>>>>>>
Nevermind, I figured it out.
 
nIxx said:
Ah okay you don´t have the the libraries installed
Here you go
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http://code.google.com/p/libwiigui/downloads/list

Download devkitPro Libraries 03-04-2009.zip and install it into your libogc/wii directory

Could you create a zip/rar archive with the complete devkitpro (the wii part, without the apps like programmers notepad) and the libwiigui inside?
 
you only really need to to put whats in the devkitPro Libraries 03-04-2009.zip into the devkitpro/libogc directory

EDIT: Hmm installation seems to have a problem and it´s a really strange i formatted my HDD and used wbfs.exe to install two games if i now install a game with this Loader the old games show up again even if i try to install another game.
Does wbfs.exe not really format and only delete the table !?
 

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