Hacking GUI USB Loader

  • Thread starter Thread starter trottolo
  • Start date Start date
  • Views Views 168,547
  • Replies Replies 847
Anyone know an easy way of knowing the screen co-ordinates ............ i need to match the new background and atm it's a guessing game
 
Hi
I've notice a small glitch when using this. The first few games in my list aren't showing their titles until I click into them

here i pick the first game on the list which is not displaying the name correctly
1-1.jpg


Yet it displays correct name when clicked into?
2-1.jpg
 
Same problem here ^^. It would also be nice if the game ID didn't display before the title, but perhaps when you select it. That way it won't take up room that could be used for longer titles. Thanks for your work on this and just fyi since this was based directly off of 1.1, games like Exite Truck don't green screen anymore....bonus! (I'm not sure where that went wrong since it seems like a ton of features...ocarina, etc. were implemented all at once)
 
This really strange i already talked yesterday with dimok about it and this shouldn´t be happen since the code really shouldn´t do this i mean it´s coded that it takes the ID and game name and put this into the list and not take ID then again and put it in the list.
And for me it´s working fine except the installation but i do anyway install the games with the windows tool
 
nIxx said:
This really strange i already talked yesterday with dimok about it and this shouldn´t be happen since the code really shouldn´t do this i mean it´s coded that it takes the ID and game name and put this into the list and not take ID then again and put it in the list.
And for me it´s working fine except the installation but i do anyway install the games with the windows tool


I install mine with a windows tool too. I used yours to rename the iso, then i used wbfs manager 2.1 to install em.

I know its not your tool nIxx, because every other loader displays the names just fine. same with WBFS manager.
 
How do you mean it the coordinates of the cursor because buttons and so because libwiigui automatically recognize if they over, clicked or held

EDIT: Okay i saw the other post

for example
poweroffBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
Sets the alignment on the screen so from the coordinates are starting and
poweroffBtn.SetPosition(-278, 405);
set then the position on the screen (from the set aligment position)

It´s like coding c# (not really but a bit
smile.gif
)
 
just for comparison's sake. I have used no renaming conventions whatsoever, but I still have the name bug as well.
EDIT: all ripped from Wii
 
Co-ordinates of screen positions so i can change where buttons are


NIXX-

I know where in source to change but i need to know how to find the co-ordinates on the actual screen that relate to the source
 
nIxx said:
poweroffBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
Sets the alignment on the screen so from the coordinates are starting (ALIGN_LEFT,ALIGN_RIGHT rae possible too ) and
poweroffBtn.SetPosition(-278, 405);
set then the position on the screen (from the set aligment position)
 
NIXX hahaha nah nah i know how to change them but.........

i want to know the co-ordinates on the screen where i changed my images to...... how do i find the new co-ordinates



NVM - im just using good old trial and error.

I will have a release shortly.

Will fix the screen crop on HDTVs
and made it more user friendly
 
mooseknuckle2000 said:
just for comparison's sake. I have used no renaming conventions whatsoever, but I still have the name bug as well.
EDIT: all ripped from Wii


Hmm. How many games do you have installed? I have 32. Just wondering if the GUI loader can only handle so many games.
 
kongsnutz said:
NIXX hahaha nah nah i know how to change them but.........

i want to know the co-ordinates on the screen where i changed my images to...... how do i find the new co-ordinates

Sorry i´m still not sure what you mean (is my english really so bad
smile.gif
) but if you set for example ALIGN_LEFT and ALIGN_TOP and you use 0,0 as position the image will be placed on the top left (that´s where it starts) if you use ALIGN_CENTER and ALIGN_CENTER and use 0,0 its in the middle of the screen and so on
 
Nah it's ok NIXX

I was after a way to get a screen position on the TV...... so i could enter it in the source.



GuiLoader_KongsNutz_Edition_V0.1


Changes:

V0.1

Fixed display settings for HDTV
Changed location of the Install and Settings buttons.
Changed location and size of the HDD space indicators.
 
kongsnutz said:
Nah it's ok NIXX

I was after a way to get a screen position on the TV...... so i could enter it in the source.

The way I do it is just overlay a grid over my images in photophop with 10px squares. The grid should be atleast 2px wide of else it won't show up on the TV correctly. Change the opacity of the grid so you can see your image through it. Then flatten and save the image to test it out on the Wii. Now you can get a good idea of what you need to move, and how far to move it. Once you have everything where you want it, just flatten the image without the grid and you're set.

If you are trying to find screen position to move around parts of the loader, just use the grid as a bg and count the lines on the TV.

Here is a basic PSD file that I use. It's 640x480 with a black grid 2px wide 10x10 set at 100% opacity. This means that every clear square is 8x8.
http://www.mediafire.com/?ouly0gtnmmy



On a different note, I tried to compile the source from the link you just posted and got this error...

CODE> "make"
FreeTypeGX.cpp
In file included from c:/Guiloader2/source/FreeTypeGX.cpp:23:
c:/Guiloader2/source/FreeTypeGX.h:155:22: warning: ft2build.h: No such file or directory
c:/Guiloader2/source/FreeTypeGX.h:156:10: error: #include expects "FILENAME" or
c:/Guiloader2/source/FreeTypeGX.h:157:10: error: #include expects "FILENAME" or
c:/Guiloader2/source/FreeTypeGX.h:158:25: warning: Metaphrasis.h: No such file or directory
make[1]: *** [FreeTypeGX.o] Error 1
"make": *** [build] Error 2

> Process Exit Code: 2
> Time Taken: 00:02

What did I fuck up?
 
TroyTheZombie said:
mooseknuckle2000 said:
just for comparison's sake. I have used no renaming conventions whatsoever, but I still have the name bug as well.
EDIT: all ripped from Wii


Hmm. How many games do you have installed? I have 32. Just wondering if the GUI loader can only handle so many games.


Yep, that is the problem. I added a few less games, then everyone of them were displaying properly. Hopefully that gets fixed.

So it is something in the loader itself, it is not anyone's isos or how they were installed that is causing the Name Bug..
 
you need the new library from a page back



GuiLoader_KongsNutz_Edition_V0.2

Changelog:

V0.2
Redid side buttons
much nicer looking
Added, coders to side bar


V0.1

Fixed display settings for HDTV
Changed location of the Install and Settings buttons.
Changed location and size of the HDD space indicators.


Cheers,

KongsNutz
 

Site & Scene News

Popular threads in this forum