Yeah I have another issue. You fix one another makes itself known. This time with grit/image converting. Running it on the ds makes it print the error "File /palette/ui/01.pal not found. Error code 101.". I think I know what's going on, but I don't know how to fix it. BlocksDS automatically converts my graphics when compiling, but they're d, o, c, and h files, not the img and pal files needed for NFLib. I have .grit files with the same name as my graphics, but I don't think they're doing anything, and it's going to be very annoying to make them for everything.
I tried not using NFLib and just using LibNDS, and that also made me realise that my graphics export with the file extension still there. So I have A.png and A.grit next to each other, it exports as A.png.d, A.png.o, A_png.c, and A_png.h. Using naming everything related A_png still says that A_pngTiles doesn't exist, so trying that just gave another error, and it would be a lot nicer to use NFLib anyway.
Basically, how do you convert images in the right format to use for NFLib, and have those compile?
I tried not using NFLib and just using LibNDS, and that also made me realise that my graphics export with the file extension still there. So I have A.png and A.grit next to each other, it exports as A.png.d, A.png.o, A_png.c, and A_png.h. Using naming everything related A_png still says that A_pngTiles doesn't exist, so trying that just gave another error, and it would be a lot nicer to use NFLib anyway.
Basically, how do you convert images in the right format to use for NFLib, and have those compile?








