That's very strange! Just tested Robocop on DSi (not near my DS-Lite) and it loads fine with the standard (non TrueDrive) loader. I played for several minutes - no issues with music. Nothing should really be different for DS-Lite but I'll give it a try. I'm using one of the X-RAY cracks for that title.Only tested on DS lite : Robocop needs now True Drive enabled otherwise the music will stop about 5 seconds after to be in game.This was not the case with previous version AFAIR.
Tested again and it booted fineThat's very strange! Just tested Robocop on DSi (not near my DS-Lite) and it loads fine with the standard (non TrueDrive) loader. I played for several minutes - no issues with music. Nothing should really be different for DS-Lite but I'll give it a try. I'm using one of the X-RAY cracks for that title.
Mine is DCS or OCS (the Police is strange) crack team.Sound is not my specialty![]()
Sound was easy... I managed to bump it by 50% - let's see how that does.
Not a big deal, the C64 port is not good TBH, the fact that you need to wait for the lazer beam (or whatever it is called) to disapear before fire up again is really annoying.I also fixed the uneven speedup/slowdown on games with TrueDrive that load while playing (Pang, etc). Unfortunately the loading is a tiny bit slower - but I'd rather slow loads and proper gameplay. And Pang hits the emulation pretty hard- I doubt that would run on the DS-Lite.
Nice ! This what I neededAlso, an Easter Egg. If you load a game using the Y button (instead of A), it will show you some debug - the Frames per Second (50fps is the target for PAL) will be shown on the 2nd line.
I did take other games to reproduce the problem and it happened again so I am pretty sure that it is related to my rom. When you do a cold reboot after the problem occures, it works fine again.@CrashMidnick - I can't reproduce the drop in sound/music for Robocop. I did some debug and I'm not leaking any memory... and I was able to load it like 10 times and in between loaded 10 other games. Took hours - but no issues so far. Maybe it's some specific game that is being loaded beforehand that causes the issue? I'll keep it on my 'to do' list.
Yeah, it was a toss-up between Tape support and Cart support... and Cart won out mainly because I don't want to add yet another slow loading process and cart memory swap/access is something I'm actually reasonably good at and part of my decision process is to benefit my mental state on this.Ooooooo my fav way for loading c64 games. A lot less hassle and quicker







