Hello, can someone point out where can i download the . NDS of gbarunner3, i have been searching for days but all what i can find is expired links

Hi there, I've got GBARunner 3 working on my R4 SDHC with the normal kernal.Just dug my DSLite out of the closet to test this out. Amazing job.
Everything runs beautifully and sounds great, a huge improvement over GBAr2.
I'd actually never played a GBA game on a console that was intended to play them, only on PC, PSP, PSV, Xbox, 3DS, Android, just about every platform except GBA/DS.
I do hope GBAr3 eventually gets a normal .nds release though.
I had to wipe my microSD and install TWL++ to get it to run, and as fancy as TWL++ is, it's kind of buggy.
On my first day of usage I managed to get TWL++ to bootloop because I renamed a ROM folder that had the current "last played game," and after renaming it back it didn't fix the bootlooping so I had to wipe the whole thing out and reinstall.
Had some other more minor issues as well, but it just overall doesn't seem very polished.
I much prefer the rock solid and simple AKAIO on my original R4.
Thank you for your suggestion for the setup of my R4 it helped me a lot, I only use TWL++ for DSiware games on my DS Lite because I prefer to install all the emulators standalone, besides that I try to have on the root of my sd card only the nds games which are not compatible with YSMenu because of the AP-patch but compatible with my original R4 Kernel, otherwise everything else is classified in subdirectories, anyway all that to say that with the gbar3-frontend-Twilight.nds file, you can place the frontend .nds file wherever you want as you said and besides that, if like me you use twilight only for certain emulators (nds-bootstrap for dsiware in my case), by simply putting the GBARunner3.nds file in the _nds/twilightmenu/emulators/ subdirectories, it works without having to put the GBARunner3.nds file in the root of the sd card, it's probably not useful for everyone but very useful for my setup, with your suggestion this led me to do this test, it works perfectly and it allows me to have GBArunner2 and 3 installed standalone in addition to GBAExploader, so a big thank you buddyHi there, I've got GBARunner 3 working on my R4 SDHC with the normal kernal.
I downloaded the latest GBARunner3, added the bios file to _gba folder and renamed the bios file to bios.bin.
Put _gba folder and GBARunner3.nds to the root of the SD card.
Next I downloaded the gbar3-frontend.nds from
https://github.com/flashcarts/gbar3-frontend/releases
You can place gbar3-frontend.nds anywhere you want.
Launch gbar3-frontend.nds, then select the directory where your gba are, then select the desired game.
when trying to use the GBA bios dumper on my real physical GBA, the wiki is saying error that's not the correct .sav, and for some reason my crc-32 ain't matching, would replacing the original screen with the funny playing IPS effect that? The python script isn't working either for me
wdym "ignored"? You can't expect an entire Discord server to help (they'd either be busy or just don't know how to help), but we tried as best as we could.Howdy do maybe someone here can help me because I've asked the entire discord and they just ignore me![]()
A screen replacement cannot cause this issue.when trying to use the GBA bios dumper on my real physical GBA, the wiki is saying error that's not the correct .sav, and for some reason my crc-32 ain't matching, would replacing the original screen with the funny playing IPS effect that? The python script isn't working either for me
Glad I could help.Thank you for your suggestion for the setup of my R4 it helped me a lot, I only use TWL++ for DSiware games on my DS Lite because I prefer to install all the emulators standalone, besides that I try to have on the root of my sd card only the nds games which are not compatible with YSMenu because of the AP-patch but compatible with my original R4 Kernel, otherwise everything else is classified in subdirectories, anyway all that to say that with the gbar3-frontend-Twilight.nds file, you can place the frontend .nds file wherever you want as you said and besides that, if like me you use twilight only for certain emulators (nds-bootstrap for dsiware in my case), by simply putting the GBARunner3.nds file in the _nds/twilightmenu/emulators/ subdirectories, it works without having to put the GBARunner3.nds file in the root of the sd card, it's probably not useful for everyone but very useful for my setup, with your suggestion this led me to do this test, it works perfectly and it allows me to have GBArunner2 and 3 installed standalone in addition to GBAExploader, so a big thank you buddy![]()


_gba folder on the root of your SD card, same as gbarunner2.iniWhere's the config stored?
Cheers._gba folder on the root of your SD card, same as gbarunner2.ini
The config file has to be called "gbarunner3.json" instead though.
I can upload my edited example file I got from the Discord server since I don't think I found anything about it mentioned on this thread.
Just change the extension to .json since I'm not allowed to upload it with that extension as per the forum's rules.

Can I get a compatibility list for roms?

Hello, I tried "Polarium Advance" USA and EUR version with GBARunner3 on my DSi through TWLM++.
In both case, the game freeze after the GBA Logo animation.
Odd, SRW J doesn't seem to get past a white screen on my DS despite being marked as "Works" on the spreadsheet. This may be because of the fact that I'm using an english-patched ROM.

Make sure that you copied the configs folder inside /_gba, those have important patching information to allow many games to work properly.Unfortunately, seems the cart used actually has a significant impact.
Using a Ace3DS+/R4iLS clone I ran into freezing and white screen problems on Castlevania Harmony of Dissonance and Metroid Zero Mission even though they're listed as Perfect and Works on the list.
The cart listed in the test results say Ace3DS+, but I don't know if that's another clone or original, or if that should even matter if it's supposed to be a "clone."
Tested on 3 separate DS Lites and a 3DS with 4 flash carts (all Ace3DS+/R4iLS clones), all with the same results.
Odd, SRW J doesn't seem to get past a white screen on my DS despite being marked as "Works" on the spreadsheet. This may be because of the fact that I'm using an english-patched ROM.Any idea how to use the JP config and apply it to the english one? I have no idea how the configs work lolDoesn't seem to exist. Who the hell got SRW J working?
Make sure that you copied the configs folder inside /_gba, those have important patching information to allow many games to work properly.








