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All Pokemon Games for GBA except Pokemon Pinball are working and very playable at the Moment.Do all the gba pokemon game work?
I haven´t tested Pokemon Pinball yet.
All Pokemon Games for GBA except Pokemon Pinball are working and very playable at the Moment.Do all the gba pokemon game work?
thanks for your reply, know I will take my sd card and put some good gba games on itAll Pokemon Games for GBA except Pokemon Pinball are working and very playable at the Moment.
I haven´t testet Pokemon Pinball yet.
Saveing has not been integrated yet.thanks for your reply, know I will take my sd card and put some good gba games on it
ohhhhhhh, ok at least I can test some games on my ds.Saveing has not been integrated yet.
If you want to debug I would recommend trying "Game Boy Advance Test Suite". It runs many hardware tests and tells you the results, with expected results to compare to. I tried it with gbarunner 2 and it did pretty poorly.Nice that you got it working! It's almost certain that I'm getting an IS-NITRO-EMULATOR now, so hopefully it is gonna help me a lot with fixing those bugs. With it I'll be able to debug gbarunner2 on real hardware, put code and data breakpoints and see the memory. Then I can compare stuff to values in no$gba running the gba games for example.
I already used that indeed. The timings will never be the same as the gba, since it's a different processor with a different clock speed (and I don't know if it uses timers, but if it does, it will miss a bit when it uses cascade mode atm). The i/o read and memory tests are very useful though.If you want to debug I would recommend trying "Game Boy Advance Test Suite". It runs many hardware tests and tells you the results, with expected results to compare to. I tried it with gbarunner 2 and it did pretty poorly.
***Game Boy Advance Test Suite Results for gbarunner2 Commit 596fca3 (2017/02/04)***
Memory tests--- Passed 843/1552
I/O read tests--- Passed 95/122
Timing tests--- Passed 29/1260 (Ouch)
Carry Tests--- Passed 93/93 (yay)
and video tests don't give you a pass/fail ratio like the others.
This test suite seems like a very practical way to debug gbarunner2, if not as fun as playing games and reading the memory
I have tested it with a Couple of Games.I already used that indeed. The timings will never be the same as the gba, since it's a different processor with a different clock speed (and I don't know if it uses timers, but if it does, it will miss a bit when it uses cascade mode atm). The i/o read and memory tests are very useful though.
@Dodain47 I don't know if you read it, but could you try the 512 read branch and see if it affects speed?
Hmm, okay. Do you think I should merge this into master? I think the difference will be big for people using 32k clusters, but that has to be verified.I have tested it with a Couple of Games.
The Speed is more or less the same. Castlevania Circle of the Moon, Donkey Kong Country and Dragonball Advance Adventure have a little less Slowdown.
Donkey Kong Country 2 has a bit more Noise.
What are the outcomes of your testing?I would like to test it a bit more before merging with master.
Edit: I´m finished testing. You can merge the block read with the master version.
That the block read Version little Differences has to the current Master.What are the outcomes of your testing?
If it creates more noise, I'm not gonna merge it yet.That the block read Version little Differences has to the current Master.
Like a bit more Noise. I couldn´t find much of a Difference.
I'll have a look at it when I have time. As for more complex bugfixing, I am pushing that forth to when I get my is-nitro, as that will make it much easierCould you take a look at Yoshi´s Island? I´m curious why it is broken now.
The hardest part of the saving is actually the dumping to a file. The creation of a new file actually. Maybe @T-Tudor could have a look at that. I would also like to implement the different save types at some point, since sram patching breaks some games appearently (such as SMB3).Compatability for this emulator keeps getting better . But it's not all that useful for the typical user because save support isn't implemented yet.
How difficult would it be to add a crude save mechanism by dumping the sram to a file when a button is pressed? Then the next time you load the rom it checks for the save file and just loads the save into the emulated Sram.
Save support is one of the few things gbaemu4ds still does better than gbarunner2.
(And BTW why is there a 2 in the name?)
Somehow the GBARunner File Explorer Version doesn´t work for me anymore.
I have an GBA Ordner with bios.bin and the GBARunner file explorer version for ds on the Root of my SD Card.
When starting the gbarunner I always get the LAST DLDI based on Message on the Touchscreen.
The Master and Blockread Version work perfectly.
Is it possible for the File Explorer Version to get broken after some testing?
I tested about 30 Games with it Yesterday.
I have put the Version I´m using below.