Emulation GBA emulator for GBA?

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Sergey

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Hi guys,

Is there an emulator for GBA (like Goomba for .gb files) that can take a .gba file and wrap it with features like save/load a state?

Thanks
 
Last edited by Sergey,
Hi guys,

Is there an emulator for GBA (like Goomba for .gb files) that can take a .gba file and wrap it with features like save/load a state?

Thanks
Why not just use a gba flashcart? Fairly sure that's the closest you're gonna get to a 'gba emulator'
 
I'd also like to know if there is a decent GBA emulator for NDS systems and not the SuperCard DSTWO. I don't have one of those, but have a DSi with a NDS flashcard.
 
"GBA emulator for GBA?"

Huh? Why do you want a Gameboy Advance emulator for the Gameboy Advance?

There isn't any wrapper for GBA roms for other system as many other systems already have emulators available.

I'd also like to know if there is a decent GBA emulator for NDS systems and not the SuperCard DSTWO. I don't have one of those, but have a DSi with a NDS flashcard.

There is a GBA emulator here: http://ichfly.github.io/gbaemu4DS/
 
Last edited by link6155,
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"GBA emulator for GBA?"

Huh? Why do you want a Gameboy Advance emulator for the Gameboy Advance?

There isn't any wrapper for GBA roms for other system as many other systems already have emulators available.


No, the Nintendo DS and the DSi doesn't have the ability to emulate GBA games without the aid of another CPU like the DSTwo has. If you have the original DS, you can side-load games into the GBA slot if you have an expansion card. As for the DSi, you're out of luck unless you get a DSTwo (which you probably won't find a new one).

That sucks. I have the EZ Flash V GBA flashcard, but the DSi doesn't have a slot for it.
 
I'd also like to know if there is a decent GBA emulator for NDS systems and not the SuperCard DSTWO. I don't have one of those, but have a DSi with a NDS flashcard.
Actually I take back what I said. There is a GBA emulator for NDS flashcart: http://ichfly.github.io/gbaemu4DS/

This may or may not work depending on what flashcard you have. The emulator can get pretty wacky on some roms but many roms are playable.
 
Last edited by link6155,
This seems like one of the strangest requests I've seen on this site (Besides >9.2 kernel access) I mean, why emulate a system on it's native hardware? I don't even know if that's possible (someone will prove me wrong on that). I don't even see any reason for someone to develop such a thing, it would just be a waste of time when you could easily grab a flash card and a micro SD card. (GBA flash cards use micro SD don't they?)
 
Many GBA games don't write to disk, they just provide us with a password we should write down to insert it later when we want to continue the game from that point. I'm looking for a wrapper that would be able to snapshot the progress at any point and write it to disk.
 
Many GBA games don't write to disk, they just provide us with a password we should write down to insert it later when we want to continue the game from that point. I'm looking for a wrapper that would be able to snapshot the progress at any point and write it to disk.

I'm pretty sure most GBA games save the game data using the battery inside the cartridge. NES games on the other hand didn't have this (except for Zelda and some other games), so you have to use a password/code to continue from where you left off.
 
Just looking for something more efficient :)
All right fair enough. I know that it can be tedious writing down several codes just to continue in a game, and then if you loose them you've gotta start all over again. However I don't believe an emulator would help achieve this. (Hell I don't even think a flashcart would help)
 
GBA Emulator on a GBA? Wouldn't that be pointless? Considering the hardware needed to run GBA games is already there, so you don't need to emulate it. As for, essentially, save states, no. The GBA doesn't have anything to allow it to do it hardware side, so it would have to be done software side, as in the game itself.

Assuming you have a flashcart, not only would have you have to create a game specific patch that would tell it to dump the RAM and VRAM to the SRAM (since that's the only writable memory it can address), you'd also have to patch it to load the SRAM back into the RAM and VRAM on boot, you'd have to create a flashcart that has a large enough SRAM, and you'd have to include in that game specific patch the ability to address that much SRAM. It would take a lot of work and time for something very niche. Even then, it would probably be unstable and maybe not workable at all.
 
GBA Emulator on a GBA? Wouldn't that be pointless? Considering the hardware needed to run GBA games is already there, so you don't need to emulate it. As for, essentially, save states, no. The GBA doesn't have anything to allow it to do it hardware side, so it would have to be done software side, as in the game itself.

Assuming you have a flashcart, not only would have you have to create a game specific patch that would tell it to dump the RAM and VRAM to the SRAM (since that's the only writable memory it can address), you'd also have to patch it to load the SRAM back into the RAM and VRAM on boot, you'd have to create a flashcart that has a large enough SRAM, and you'd have to include in that game specific patch the ability to address that much SRAM. It would take a lot of work and time for something very niche. Even then, it would probably be unstable and maybe not workable at all.
Good explanation, now run it by me again in English! :wacko:
 
GBA Emulator on a GBA? Wouldn't that be pointless? Considering the hardware needed to run GBA games is already there, so you don't need to emulate it. As for, essentially, save states, no. The GBA doesn't have anything to allow it to do it hardware side, so it would have to be done software side, as in the game itself.

Assuming you have a flashcart, not only would have you have to create a game specific patch that would tell it to dump the RAM and VRAM to the SRAM (since that's the only writable memory it can address), you'd also have to patch it to load the SRAM back into the RAM and VRAM on boot, you'd have to create a flashcart that has a large enough SRAM, and you'd have to include in that game specific patch the ability to address that much SRAM. It would take a lot of work and time for something very niche. Even then, it would probably be unstable and maybe not workable at all.

Thanks. I'll look into that.
 

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