Hacking GATEWAY PUBLIC RELEASE 2.6

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PKHeX should handle the x/y saves just fine, it's the exact same file as you'd get from Cyber Save Editor.
(Also, the ability/EV limits are in place to keep people from complaining about not being able to use them online, and it's really easy to circumvent the program's restriction as rei mentioned)

Made a small program that handles checksum fixing for OR/AS demo saves; hex edit on your own then drop it into this program.
 
(Also, the ability/EV limits are in place to keep people from complaining about not being able to use them online, and it's really easy to circumvent the program's restriction...


That's a nasty reason, but I'll look into the source in a little bit to see if I can come up with something to dodge that kinda stuff. Thanks for the info!
 
That's a nasty reason, but I'll look into the source in a little bit to see if I can come up with something to dodge that kinda stuff. Thanks for the info!

Well, you can't battle outside of your cartridge if you have >510 EVs, and you can only battle locally if you have illegal abilities. Patch 1.3 made all online (wifi) interactions (including passerby / friend battles) use their pkm validation service. The 510 limit is hard coded into the cart. I don't publicize the 'trick' to unlock PKHeX because it's really a limited use thing.

Anyways, have fun with the checksum fixer, has been confirmed working :)
 
Well, you can't battle outside of your cartridge if you have >510 EVs, and you can only battle locally if you have illegal abilities. Patch 1.3 made all online (wifi) interactions (including passerby / friend battles) use their pkm validation service. The 510 limit is hard coded into the cart. I don't publicize the 'trick' to unlock PKHeX because it's really a limited use thing.

Anyways, have fun with the checksum fixer, has been confirmed working :)



Yeah, of course. I know what I'm digging my head into, I just think it'll be fun to go up against the Battle Mansion with invincible Pokemon. :rolleyes:

And yeah, thanks for that! PKHex's UI is a bit nicer than a hex editor, though! :rofl2:
 
PKHeX should handle the x/y saves just fine, it's the exact same file as you'd get from Cyber Save Editor.
(Also, the ability/EV limits are in place to keep people from complaining about not being able to use them online, and it's really easy to circumvent the program's restriction as rei mentioned)

Made a small program that handles checksum fixing for OR/AS demo saves; hex edit on your own then drop it into this program.
i was literally about to RE the checksum table lol.. thanks for saving me work senpai :^)

lel hax

zqt8Znx.jpg
 
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nope, the save file is much smaller for oras so the checksums are all different.. you cant use pkhex to fix it.


I assume the save'll be a lot bigger for the retail release. Nice job with that, though. Not much use being on the Gateway card, but I'm glad it works!

Hey Kaphotics, have you looked into the Public Icon ID's at all? I'm pluggin' and chuggin' 'em right now to see if I can find some interesting one's, but all I've found are two "Blank" icons at 17 and 25.

EDIT: And God Dammit, all these fucking puns!! Thanks for looking around, supermalloch!

SFRFBvy.png
 
To everyone who keeps asking me about recompiling SaveDataFiler as an installable cia.
Here is an easy automated script, all you need is "SaveDataFiler.3ds". The RSF is already patched. This is tested and confirmed working with the version from SDK-5.2.2. Thanks to all the people who helped.

:!: Disclaimer: I am in no way responsible if you screw up your save file using this.

Here you go!

:yay: Enjoy
 
so can anyone help me step by step how to open my pokemon x save in pkhex?
i already instal savedatafiler at my 3ds
i got pokemon x rom in 3dz format and i already dump it's save using cartsave
so what else should i do?
 
so can anyone help me step by step how to open my pokemon x save in pkhex?
i already instal savedatafiler at my 3ds
i got pokemon x rom in 3dz format and i already dump it's save using cartsave
so what else should i do?
Dump it with the savedatafiler instead of cart2sav, load the "main" file into PKhex.
 
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