Gaming Gateway Cheats

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xelrix

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Hi @ymyn !
Can I request for a transmagogmazius restriction lift (as in, able to trasnmog any armor with any armor blademaster+gunner etc.)?
and also max brave gauge?
 
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ymyn

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@ymyn
Hi ymyn, your code is excellent! I also want to know what's the address offset for 麻痹 and 眠? I only know that the HP offset is 1418. Thanks!
Sleep Offset(Size:2Byte) = 0x6900(Current HP Offset + 0x54E8)
Paralyze Offset(Size:2Byte) = 0x6916(Current HP Offset + 0x54FE)

Hi @ymyn !
Can I request for a transmagogmazius restriction lift (as in, able to trasnmog any armor with any armor blademaster+gunner etc.)?
and also max brave gauge?
>transmagogmazius restriction lift (as in, able to trasnmog any armor with any armor blademaster+gunner etc.)?
I don't know.
Code:
[Max brave gauge v1.1]
002F3E40 E3A00FFA
002F3E44 E58603EC
002F3E48 EA000000
002F3EA0 E3800501
002F3EA4 E58603A8
 
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qaz015393

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Can someone help me and make working codes. These don't work for me.
The Legend of Zelda: Majoras Mask 3D
Publisher:
Nintendo
Title ID: 0004000000125600
Serial: CTR-AJRP
EUR.jpg

Code:
Max/Inf Arrows
20776391 00000063
Refill Magic (Press R)
DD000000 00000100
20776317 00000060
Magic Meter always full
206F7B3C 00000030
20776317 00000030
Infinite Hearts
206F7B36 00000030
20776314 00000030

pretty much none of the cheats are working for me for the game. And I have tried both versions of the game with the corresponding cheat file and still cant get Eur or US to work with the cheats.
 

BobNoton

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@ymyn
For MHXX, I know how to take a value and display it (like the monster HP) but is it possible to store it from a processor cycle to another and this way be allowed to display the amount of the last strike done on the monster ?

For now, the classic display code on items does just :

Go to the monster's HP adress
Copy it to the data register
Go to the first item adress (or second,or whatever we want)
Write the content of the data register on the item amount

Is there a way to stock it somewhere and get a value like "Previous HP - current HP" (=Last damages done) ?

(and at the end display it on a second item or something)
 
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mancasoko

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@ymyn
I am looking into something about Cardfight Vanguard Stride to Victory game. I am trying to find even heal option or even option not to lose even if I have 6 damage. Because you have much more exp with creating cheat codes, is that even possible to make for this game? Thanks. :)
 

xelrix

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hi @ymyn !
Regarding "Prowler 100% affinity", seems like it only affect melee affinity, ranged attack affinity stays the same. In game testing also confirm this as boomerang attacks doesnt do critical hit 100% of the time
Can i request a same prowler 100% affinity, but for ranged/boomerang attacks too?
 
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ymyn

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@ymyn
For MHXX, I know how to take a value and display it (like the monster HP) but is it possible to store it from a processor cycle to another and this way be allowed to display the amount of the last strike done on the monster ?

For now, the classic display code on items does just :

Go to the monster's HP adress
Copy it to the data register
Go to the first item adress (or second,or whatever we want)
Write the content of the data register on the item amount

Is there a way to stock it somewhere and get a value like "Previous HP - current HP" (=Last damages done) ?

(and at the end display it on a second item or something)
Code:
R+↑で攻撃が当たった時に与えたダメージ表示、R+↓でコードOFF
[(R+Up)Hit Monster Display Last Damage (R+Down)Off v1.1]
00BE5FD4 E3A00001
00BE5FD8 E584005C
00BE5FDC E59F0018
00BE5FE0 E5900000
00BE5FE4 E2600000
00BE5FE8 E12FFF1E
00BE5FEC E59F0008
00BE5FF0 E5801000
00BE5FF4 E59C0360
00BE5FF8 EAF37808
00BE5FFC 00D24004
008C401C EA0C87F2
DD000000 00000140
002438B8 EA000002
00243A90 E3A00004
00243F14 EB26882E
D0000000 00000000
DD000000 00000180
002438B8 E3500000
00243A90 E7D00005
00243F14 E3E00000
D0000000 00000000


@ymyn
I am looking into something about Cardfight Vanguard Stride to Victory game. I am trying to find even heal option or even option not to lose even if I have 6 damage. Because you have much more exp with creating cheat codes, is that even possible to make for this game? Thanks. :)
It is also difficult for me.

hi @ymyn !
Regarding "Prowler 100% affinity", seems like it only affect melee affinity, ranged attack affinity stays the same. In game testing also confirm this as boomerang attacks doesnt do critical hit 100% of the time
Can i request a same prowler 100% affinity, but for ranged/boomerang attacks too?
Code:
ニャンターモード会心率100% 修正
[Prowler Mode Affinity 100% v1.1 fix]
008EF780 E3A000C8
008EF794 E3A000C8
 
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BobNoton

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Code:
R+↑で攻撃が当たった時に与えたダメージ表示、R+↓でコードOFF
[(R+Up)Hit Monster Display Last Damage (R+Down)Off v1.1]
00BE5FD4 E3A00001
00BE5FD8 E584005C
00BE5FDC E59F0018
00BE5FE0 E5900000
00BE5FE4 E2600000
00BE5FE8 E12FFF1E
00BE5FEC E59F0008
00BE5FF0 E5801000
00BE5FF4 E59C0360
00BE5FF8 EAF37808
00BE5FFC 00D24004
008C401C EA0C87F2
DD000000 00000140
002438B8 EA000002
00243A90 E3A00004
00243F14 EB26882E
D0000000 00000000
DD000000 00000180
002438B8 E3500000
00243A90 E7D00005
00243F14 E3E00000
D0000000 00000000

Thank you, like... a lot :D
Is it possible to display it on the second item ? (083217A8) and using the first mob's HP ? it works better in local multiplayer than the "display the hitted monster" way

If you can't/won't it's still okay like that :)

It's because I wanna use it with this code :


[Display Boss HP first item]
D3000000 00000000
6814D0F0 00000000
B814D0F0 00000000
DA000000 00001418
D3000000 00000000
D7000000 083217A4
D0000000 00000000
D0000000 00000000

And it seemed to crash when they are both activated

Or I can try to do it myself but I don't know how to store a value from a cycle to another, and also unused adresses that can be used to do this

I would love to be able to do this in GW code (the assembly ARM you are using is a bit too hard for me)
 
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mancasoko

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Code:
R+↑で攻撃が当たった時に与えたダメージ表示、R+↓でコードOFF
[(R+Up)Hit Monster Display Last Damage (R+Down)Off v1.1]
00BE5FD4 E3A00001
00BE5FD8 E584005C
00BE5FDC E59F0018
00BE5FE0 E5900000
00BE5FE4 E2600000
00BE5FE8 E12FFF1E
00BE5FEC E59F0008
00BE5FF0 E5801000
00BE5FF4 E59C0360
00BE5FF8 EAF37808
00BE5FFC 00D24004
008C401C EA0C87F2
DD000000 00000140
002438B8 EA000002
00243A90 E3A00004
00243F14 EB26882E
D0000000 00000000
DD000000 00000180
002438B8 E3500000
00243A90 E7D00005
00243F14 E3E00000
D0000000 00000000



It is also difficult for me.


Code:
ニャンターモード会心率100% 修正
[Prowler Mode Affinity 100% v1.1 fix]
008EF780 E3A000C8
008EF794 E3A000C8
Maybe it will be easier option like block power is 100 000 or 50 000. I am able to find that value but every time I block with some other card address is changed. Will that be difficult to make too? Thanks for respond. :)
 

ymyn

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Thank you, like... a lot :D
Is it possible to display it on the second item ? (083217A8) and using the first mob's HP ? it works better in local multiplayer than the "display the hitted monster" way

If you can't/won't it's still okay like that :)

It's because I wanna use it with this code :


[Display Boss HP first item]
D3000000 00000000
6814D0F0 00000000
B814D0F0 00000000
DA000000 00001418
D3000000 00000000
D7000000 083217A4
D0000000 00000000
D0000000 00000000

And it seemed to crash when they are both activated

Or I can try to do it myself but I don't know how to store a value from a cycle to another, and also unused adresses that can be used to do this

I would love to be able to do this in GW code (the assembly ARM you are using is a bit too hard for me)
Code:
Monster Hunter Double Cross JPN v1.1
0004000000197100
[Hit Monster Display Last Damage v1.1]
00BE5EA8 E2610000
00BE5EAC E59FC008
00BE5EB0 E58C0000
00BE5EB4 E593C0A8
00BE5EB8 EAF37857
00BE5EBC 00D24008
008C4018 EA0C87A2
DA000000 00D24008
B0D2D640 00000000
DC000000 000000YY <- YY:1st Item=0x12, 2nd Item=0x16, 3rd Item=0x1A...
A0000000 00000000
D7000000 00000002
D2000000 00000000


Maybe it will be easier option like block power is 100 000 or 50 000. I am able to find that value but every time I block with some other card address is changed. Will that be difficult to make too? Thanks for respond. :)
Code:
Cardfight Vanguard G Stride to Victory JPN v1.3
0004000000170500
[Not to lose until you have 9 damage v1.3]
008D4CD0 E92D4000
008D4CD4 EBE8F930
008D4CD8 E35A0000
008D4CDC 03A01009
008D4CE0 13A01006
008D4CE4 E8BD8000
008D4CE8 E92D4000
008D4CEC EBE87453
008D4CF0 E3560000
008D4CF4 03A01009
008D4CF8 13A01006
008D4CFC E8BD8000
00212DBC EB1B07C2
00212DC0 E1500001
006FA320 EB076A70
006FA324 E1500001
 

mumijilo

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Can Someone make EXP Multiplier for Etrian Odyssey IV US (Title ID: 00040000000BD300) and Shin Megami Tensei Devil Survivor Overclocked (Title ID: 0004000000038800) :)
 

urherenow

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Anybody happen to have Dragon Quest VII and a Bumper Bonus Ball in their inventory? I'd love to get the item code for it. I can tell you how to find the item code fast if you have one in your bag. I've spun the damn tombola thing over 200 times and I can't seem to get one :hateit:
 

BobNoton

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@ymyn it's still not compatible with the code that I have shown :/


[Display 1rst Boss HP first item]
D3000000 00000000 Init offset
6814D0F0 00000000 pointer code for monster's HP
B814D0F0 00000000 second part of the pointer code
DA000000 00001418 Stock monster HP (which have an offset of +0x1418 after the pointer code) on the data register
D3000000 00000000 reset offset
D7000000 083217A4 write the data register content on the First item amount
D0000000 00000000 Double end, not really needed
D0000000 00000000

I try to know how to do something more like :

D3000000 00000000 Init offset
6814D0F0 00000000 pointer code for monster's HP
B814D0F0 00000000 second part of the pointer code
DA000000 00001418 Stock monster HP (which have an offset of +0x1418 after the pointer code) on the data register
D3000000 00000000 reset offset
083217A4 YYYYYYYY write Y ([the data register content] - [Adress XXXXXXXX content]) content on the second item amount
D7000000 XXXXXXXX Update adress XXXXXXXX with the data register value
D0000000 00000000 Double end, not really needed
D0000000 00000000

But I don't know what adress 0xXXXXXXXX can be (unused 3DS ram that I can use to store a variable)
Using 0x1FF70000 and beyond is safe ?

Also... how can I substract 2 values ? ^^'

So many questions... sorry x)
 

xelrix

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@ymyn
it's still not compatible with the code that I have shown :/


[Display 1rst Boss HP first item]
D3000000 00000000 Init offset
6814D0F0 00000000 pointer code for monster's HP
B814D0F0 00000000 second part of the pointer code
DA000000 00001418 Stock monster HP (which have an offset of +0x1418 after the pointer code) on the data register
D3000000 00000000 reset offset
D7000000 083217A4 write the data register content on the First item amount
D0000000 00000000 Double end, not really needed
D0000000 00000000

I try to know how to do something more like :

D3000000 00000000 Init offset
6814D0F0 00000000 pointer code for monster's HP
B814D0F0 00000000 second part of the pointer code
DA000000 00001418 Stock monster HP (which have an offset of +0x1418 after the pointer code) on the data register
D3000000 00000000 reset offset
083217A4 YYYYYYYY write Y ([the data register content] - [Adress XXXXXXXX content]) content on the second item amount
D7000000 XXXXXXXX Update adress XXXXXXXX with the data register value
D0000000 00000000 Double end, not really needed
D0000000 00000000

But I don't know what adress 0xXXXXXXXX can be (unused 3DS ram that I can use to store a variable)
Using 0x1FF70000 and beyond is safe ?

Also... how can I substract 2 values ? ^^'

So many questions... sorry x)

Why not use a D9 code?

D9000000 XXXXXXXX – (32bit) sets data to [XXXXXXXX+offset]
parameter: address (XXXXXXXX)

This will load the 32-bit value from the address provided (also taking the offset into account) and store it in the data register.
 

ymyn

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@ymyn it's still not compatible with the code that I have shown :/


[Display 1rst Boss HP first item]
D3000000 00000000 Init offset
6814D0F0 00000000 pointer code for monster's HP
B814D0F0 00000000 second part of the pointer code
DA000000 00001418 Stock monster HP (which have an offset of +0x1418 after the pointer code) on the data register
D3000000 00000000 reset offset
D7000000 083217A4 write the data register content on the First item amount
D0000000 00000000 Double end, not really needed
D0000000 00000000

I try to know how to do something more like :

D3000000 00000000 Init offset
6814D0F0 00000000 pointer code for monster's HP
B814D0F0 00000000 second part of the pointer code
DA000000 00001418 Stock monster HP (which have an offset of +0x1418 after the pointer code) on the data register
D3000000 00000000 reset offset
083217A4 YYYYYYYY write Y ([the data register content] - [Adress XXXXXXXX content]) content on the second item amount
D7000000 XXXXXXXX Update adress XXXXXXXX with the data register value
D0000000 00000000 Double end, not really needed
D0000000 00000000

But I don't know what adress 0xXXXXXXXX can be (unused 3DS ram that I can use to store a variable)
Using 0x1FF70000 and beyond is safe ?

Also... how can I substract 2 values ? ^^'

So many questions... sorry x)

>But I don't know what adress 0xXXXXXXXX can be (unused 3DS ram that I can use to store a variable)
Using 0x1FF70000 and beyond is safe ?
I think that 0x00D24000 to 0x00D240FF is safe
But, 0x00D24000 to 0x00D2400B is used by my code so please do not use here
I recommend 0x00D24010 to 0x00D240FF

>Also... how can I substract 2 values ? ^^'
It can not be done with GateWay
 
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lys1030

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@ymyn it's still not compatible with the code that I have shown :/


[Display 1rst Boss HP first item]
D3000000 00000000 Init offset
6814D0F0 00000000 pointer code for monster's HP
B814D0F0 00000000 second part of the pointer code
DA000000 00001418 Stock monster HP (which have an offset of +0x1418 after the pointer code) on the data register
D3000000 00000000 reset offset
D7000000 083217A4 write the data register content on the First item amount
D0000000 00000000 Double end, not really needed
D0000000 00000000

I try to know how to do something more like :

D3000000 00000000 Init offset
6814D0F0 00000000 pointer code for monster's HP
B814D0F0 00000000 second part of the pointer code
DA000000 00001418 Stock monster HP (which have an offset of +0x1418 after the pointer code) on the data register
D3000000 00000000 reset offset
083217A4 YYYYYYYY write Y ([the data register content] - [Adress XXXXXXXX content]) content on the second item amount
D7000000 XXXXXXXX Update adress XXXXXXXX with the data register value
D0000000 00000000 Double end, not really needed
D0000000 00000000

But I don't know what adress 0xXXXXXXXX can be (unused 3DS ram that I can use to store a variable)
Using 0x1FF70000 and beyond is safe ?

Also... how can I substract 2 values ? ^^'

So many questions... sorry x)
Subtraction can be done with addition, by ignoring the overflow bit. For example, adding ffffffff is equivalent to subtracting 1.
 
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