Games you unintentionally played wrongly

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On non-PC games, only magic: the gathering really comes to mind.I "learned" it from someone at school who had bought a few booster packages and made a game as he went along (in his favor). I actually bought a starter pack and learned the rules from a tiny instruction manual that came with it. I was pretty decent at English then, but it certainly wasn't perfect. Also keep in mind that this was 4th edition, so it still had pretty complex things like banding and interrupts. And I had nobody to properly learn the game from (I was the one introducing it to all my other friends).

I remember the first games we played had things like giving mana when untapping and just stacking mana as we went (for some reason, mana burn was only mentioned once in the glossary). I remember arguments on whether you could just discard cards you didn't want anymore (lord of the pit), everything was used during your own turn (there wasn't a counterspell in that first package). Oh, and we had no idea there was something like rarity (honestly: the first card I had two of was lord of the pit), so we just put all our cards in a large heap and drew from that.

Is it bad that I remember doing that in high school? I did learn MtG from that tiny ass instruction booklet. I remember 4th edition distinctly, and yeah, that did mention mana burn - once. I ended up being retaught by a few MtG fans, and I spent more time in that comic book shop than anything else. I ended up playing by the "rules" but for Pokemon (the card game), I ended up disregarding evolutions and how to create them. (Because we didn't have too many Pokemon cards.)
 
Back when I was young and Final Fantasy 1 was a new thing I didn't realize that I had to equip my items in order to get the bonus from them. I would buy new things and the game would ask "who will take it" and I would give it to a guy, but never go equip it. I think I made it all the way through the marsh cave without equipping anything. lol Luckily if you're not wearing armor your evasion is much higher.

Oh and to the guys talking about MTG. I learned from the revised rule book, and yeah I played it wrong too. Llanowar elves made new (token) forests when you tapped them obviously. Which made Gaea's Liege with Aspect of Wolf the most broken thing ever.
 
now since you ask it.
tbh, I never understand how to play Card mini-games in FF 8/9.

FF9 is a bit simple tough, but sometimes I just don't understand when i got beaten with the same strategy that I use earlier. Although it's not really important but it's been bugging me whenever I think about it (and it's been a decade)
 
In Fallout 3 I didn't realise there was a quick travel option and used to trudge from home town to everywhere else and back. Couldnt understand why other people loved the game when all I was experiencing was long walks.
 
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In Fallout 3 I didn't realise there was a quick travel option and used to trudge from home town to everywhere else and back. Couldnt understand why other people loved the game when all I was experiencing was long walks.

Maybe it was because I never actually do the storylines in such games, have no bases of operation and I am lucky in that they always provide great places to explore but the "long way home" approach is what I enjoyed most about such games. Indeed I dare say I have never actually used quick travel in them, the closest I ever got was paying one of the walking bugs in morrowind to take me someone I heard was good.
 
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Is it bad that I remember doing that in high school? I did learn MtG from that tiny ass instruction booklet. I remember 4th edition distinctly, and yeah, that did mention mana burn - once. I ended up being retaught by a few MtG fans, and I spent more time in that comic book shop than anything else. I ended up playing by the "rules" but for Pokemon (the card game), I ended up disregarding evolutions and how to create them. (Because we didn't have too many Pokemon cards.)

Mana burn was a rule but was eventually removed for just being irrelevant.

Apparently no one actually learned YuGiOh correctly accept me. Like I was talking to my friends and they had no idea about like sacrificing (or tributing, whatever the key word is) monsters to go up to stronger ones. Like the whole point of 4 stars, 7 stars, etc.

The game is ass but I played it when I was younger. I still have my cards but I'd never go back to it.
 
Gravity Rush.

I played the entirety of the game without dodging. I knew it existed, I read the tutorial about it, I even "leveled the skill up" with left-over points but it was never handy or necessary to use it... and then the time came to hunt for trophies, and that meant finding the additional Bosses.

After struggling for quite some time with the first one, cursing under my nose I remembered "wait, there's this thing where I swipe on the screen and... oh. Ooooh... So I can be invulnerable for a brief moment"...

Dodging helped. Only at that part, but it helped.
 
I have one - my university was doing a study on violent video games and competition. They had us play Call of Duty - Black Ops competitively against another person. It was pretty fun, and I ended up winning against my opponent.

However, we were locked into just the lightweight class (a pistol and a machine gun). My opponent kept trying to use the scope with her machine gun, and I was free aiming with the look and move controls. (It was the right analog control stick.) I ended up getting more kills because I was "firing from the hip" apparently. It was fun, although pretty damn intense - I heard my opponent swearing in frustration and we were in different monitored rooms!
 
Mana burn was a rule but was eventually removed for just being irrelevant.
The thing is that the Fourth edition rules didn't even mentioned it burned up or emptied. I wouldn't surprise me if players worldwide at some point said something like "okay...I'll tap this forest but won't use it. I'll take the mana burn so I can have an extra one next turn, and...What do you mean, I can't do that?".

@astrangeone: was that "firing from the hip" how they called it in the study? Because if so, it's not a very thorough study. Fixed aiming (where you keep the mouse still and do the final part of the aiming by 'walking' your target within your scope) is pretty common in FPS'es. Probably less in the ones where the aim is reduced when you move, but the term still applies.
 
Don't know if this counts... But I put over 50 hours into my first Skyrim character before I realized you could hotkey gear/spells...
 
The thing is that the Fourth edition rules didn't even mentioned it burned up or emptied. I wouldn't surprise me if players worldwide at some point said something like "okay...I'll tap this forest but won't use it. I'll take the mana burn so I can have an extra one next turn, and...What do you mean, I can't do that?"

yileap8m6l_EN.jpg


Problem solved.
 
Haha, that reminds me of that german rpg game I played once.

It had a main character die during the main story.

However you could revieve him if you got certain events in the game "right".

Back in the days I presumably was so stupid I managed to all those events wrong => Character stays dead.

I replayed the game nowadays, just for the fun, and it seemed like that was enough to revive that character.

Seriously... The choices in that game were ridiculous... what was I thinking back in the days.


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Also back in the days when that ygo game was the shit ppl played the game wrong all the times and tried to convince me of their "rulings".
Mystical Space Typhoon negating a card it destroys ? (not talking continuous btw) LMFAO.



Pokemon I will make an exception for, mainly as those people that talk about ev training scare me worse than guilds/alliances types in mmo games. Similarly it works so what is wrong with that?
Seconded... Those pokemon players are serious business, just watch one of those "uber matches" where they switch pokes like no tomorrow and "predict"...

What is this ? Poker ?
 
Like many apparently I played Pokémon with just my starter Pokémon.
Of course I couldn't get past vermillion city because Squirtle can't learn Cut.
Only later when I learned enough english I understood I could catch the other Pokémon.
(They didn't show the anime on tv yet, so I couldn't derive it from that)
I also thought the game glitched when you reached viridian forrest and I restarted the game completely after that.
Turned out it was normal and I got poisened.

Fighting games aren't my best genre.I'm rubish at combos and blocking.

Like Arras said: Playing skirmish on easy, building a massive base and crushing army before ever attacking the enemy, mainly in Red Alert 2 and Battle for Middle-Earth 2.

I used to be a massive cheater on pc games and ds games, now I only use x2 exp cheats on RPG's because I don't like grinding too much.

I'm really bad at investing skill points.
I can never choose what skills to invest in so I probably waste a lot of points in skills I don't need.
 
Apparently no one actually learned YuGiOh correctly accept me. Like I was talking to my friends and they had no idea about like sacrificing (or tributing, whatever the key word is) monsters to go up to stronger ones. Like the whole point of 4 stars, 7 stars, etc.

The game is ass but I played it when I was younger. I still have my cards but I'd never go back to it.
Actually, the anime didn't follow the official card game rules until the second season (and even then, they used 4000LP instead of the official 8000). Which explains why many people didn't actually know how to play.
 
Pokemon, I would try to catch all of them and try to train ALL of them to the same levels before i went on.
 
I used to play RPGs by avoiding every battle then wondering why I couldn't beat a boss, so I ended up restarting so the game would be easier. My logic was that if you restarted the game, the difficulty would lower.

Pokemon, I would try to catch all of them and try to train ALL of them to the same levels before i went on.
I play like this. I used to have it where I'd only level the pretty Pokemon, though. If I had a level 15 Zubat that could be helpful in beating a gym leader or something with one level up, I'd box that in favor of the level 5 Ratatta, then wonder why it wasn't strong enough to beat any mons. I didn't understand leveling then. I thought it was like the anime, where all you need is the will. However, as soon as they introduced baby Pokemon into the anime, I went along with that and waited until they evolved before using them on that gym leader. RIP Pokemon I had no idea had 0 evolutions. Forever boxed.

Actually, the anime didn't follow the official card game rules until the second season (and even then, they used 4000LP instead of the official 8000). Which explains why many people didn't actually know how to play.
I used to play a friend's copy of Dark Duel Stories. Then I got my own deck and asked where the card-creation decks were. I was laughed out of a small comic book shop. I later went back to do a tournament. I was disqualified for not knowing the official rules. It was mainly for trying to get fusion monsters with the game's rules, which was just putting one card atop the other since the game didn't have Polymerization. I also insisted that my light-alignment card defeated a stronger dark-alignment card enough times to get a 'hey kid, your monster was killed. If you don't stop questioning official rules, you're disqualified' from the ref.

Every time I went back to that shop, I was called Dark Duel Stories. I burned my deck in my dad's grill and never went back to that shop after a while.
 
Fire Emblem, I was used to playing forgiving tactics games where people dont die for good. I got a bit of the way into the game and lost someone... and didnt notice, like a dummy. A few more battles down and I had even less characters... I gave up because I finally realized they werent coming back.

FF7, I didnt understand materia, and i didnt really use it, except enemy skill and some healing ones and summoning ones. Needless to say I had a pretty rough FF7 experience.
My friend played to the end and thought you had to beat the various weapons that appeared, not knowing they were optional... he never beat the game.
 
Mana burn was a rule but was eventually removed for just being irrelevant.

Apparently no one actually learned YuGiOh correctly accept me. Like I was talking to my friends and they had no idea about like sacrificing (or tributing, whatever the key word is) monsters to go up to stronger ones. Like the whole point of 4 stars, 7 stars, etc.

The game is ass but I played it when I was younger. I still have my cards but I'd never go back to it.
Well, I guess Forbidden Memories was kinda at fault for that. :P
@topic: To be honest, can't remember. There probably were a couple games I played "wrongly" without knowing/caring.

Haha, that reminds me of that german rpg game I played once.

It had a main character die during the main story.

However you could revieve him if you got certain events in the game "right".

Back in the days I presumably was so stupid I managed to all those events wrong => Character stays dead.

I replayed the game nowadays, just for the fun, and it seemed like that was enough to revive that character.

Seriously... The choices in that game were ridiculous... what was I thinking back in the days.

What game are you talking about? You got me interested. :)
 

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