Gaming (GameBoy Advance) GBA Games Requiring Batteries

NintendyFan

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I'm working on a repair project and couldn't find any information on this. So, I decided I would start up a thread on which games require batteries to save or run other activities.


Without further adieu,

GBA games that require batteries for saving and other functions:


- Baseball Advance
- Boktai 1, 2 and 3 (JP)
- Bomberman Tournament
- Breath of Fire
- Breath of Fire II
- Castlevania: Circle of the Moon
- Castlevania: Harmony of Dissonance
- Dragonball Z Collectible Card Game
- Hamtaro: Ham-Ham Heartbreak
- Kirby: Nightmare in Dream Land
- Krazy Racers
- Lego Bionicle
- Lego Island 2: The Brickster's Revenge
- MegaMan Battle Network
- MegaMan Zero
- Metroid Fusion (Only some use a battery)
- Metroid Zero Mission
- Monster Rancher Advance
- Monster Rancher Advance 2
- Pokemon Emerald (Not for saving, but for other game events)
- Pokemon Ruby (Not for saving, but for other game events)
- Pokemon Sapphire (Not for saving, but for other game events)
- Super Dodgeball Advance
- Warioland 4



If anyone else can name so other games that require batteries, please let me know!
 

DanTheManMS

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Basically any game that uses "SRAM" to save will use a battery for saving purposes. So here's a complete list of those titles: http://www.pocketheaven.com/ph/releases/advsearching.php?Name=&Release=&Publisher=&Country=&Language=&Dumper=&Filename=&Internal=&Serial=&CRC32=&Size=&Save=%25SRAM%25&Sort=Release

This doesn't necessarily include games that have batteries purely for a real-time clock, or for any other purpose. Just for saving via SRAM.
 

NintendyFan

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Hmm.. Megaman Battle Network 3 White for sure doesn't, I just repaired one of those. I'll look into this more and add these new titles tomorrow. Thanks for the suggestions. :)
 

NintendyFan

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Dantheman: hmm.. Not so sure that's true. There is a great deal of titles on that list that I've seen with no battery, pokemon pinball for one.
 

DanTheManMS

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My mistake, I forgot that many of the later ones could be FeRAM though they're still classified as SRAM in the release lists - http://www.pocketheaven.com/ph/wiki/index.php?title=GBA_Saves
 

hare1222

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Thanks for this list. I've disected a few of my GBA carts with the tri-wing screwdriver and discovered that many of them don't use backup batteries. This is pretty cool, as it means I won't need to replace burnt out batteries in most of my favs. Mega Man Zero 2 and Final Fantasy Tactics are two that use SRAM as opposed to batteries. Unfortunately, FF6 does use a battery. Bummer when it dies.


 

hare1222

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I'm working on a repair project and couldn't find any information on this. So, I decided I would start up a thread on which games require batteries to save or run other activities.


Without further adieu,

GBA games that require batteries for saving and other functions:


- Baseball Advance
- Boktai 1, 2 and 3 (JP)
- Bomberman Tournament
- Breath of Fire
- Breath of Fire II
- Castlevania: Circle of the Moon
- Castlevania: Harmony of Dissonance
- Dragonball Z Collectible Card Game
- Hamtaro: Ham-Ham Heartbreak
- Kirby: Nightmare in Dream Land
- Krazy Racers
- Lego Bionicle
- Lego Island 2: The Brickster's Revenge
- MegaMan Battle Network
- MegaMan Zero
- Metroid Fusion (Only some use a battery)
- Metroid Zero Mission
- Monster Rancher Advance
- Monster Rancher Advance 2
- Pokemon Emerald (Not for saving, but for other game events)
- Pokemon Ruby (Not for saving, but for other game events)
- Pokemon Sapphire (Not for saving, but for other game events)
- Super Dodgeball Advance
- Warioland 4



If anyone else can name so other games that require batteries, please let me know!
Final Fantasy VI uses a battery. I own it and have disected it with the tri-wing screwdriver.

These games don't use batteries:

Gunstar Super Heroes (yay!)
Mega Man Zero 2
Final Fantasy Tactics
Final Fantasy I&II Dawn of Souls
Summon Night Swordcraft Story 2
Street Fighter Alpha 3
Mario Advance 2: Super Mario World
 

Varia

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Hmm.. Megaman Battle Network 3 White for sure doesn't, I just repaired one of those. I'll look into this more and add these new titles tomorrow. Thanks for the suggestions. :)

Actually, I also have MMBN3 White, and had my save battery replaced a few years back. It does have one of those, that's for sure.
Even my 2nd battery had burnt out already, I was so pissed off that it happened only like 5 months later...
I'm not sure about MMBN5 and 6, but I know for fact that 1-4 all use those save batteries.
It's the only thing that always kept me from getting physical copies of the whole series...
 

NintendyFan

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Hmm.. Megaman Battle Network 3 White for sure doesn't, I just repaired one of those. I'll look into this more and add these new titles tomorrow. Thanks for the suggestions. :)

Actually, I also have MMBN3 White, and had my save battery replaced a few years back. It does have one of those, that's for sure.
Even my 2nd battery had burnt out already, I was so pissed off that it happened only like 5 months later...
I'm not sure about MMBN5 and 6, but I know for fact that 1-4 all use those save batteries.
It's the only thing that always kept me from getting physical copies of the whole series...

It's possible that they've made 2 different versions with battery save and just SRAM memory, thanks for clearing this up for me! I'll edit this ASAP.


 

loco365

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For some reason, on the PH list of games that use SRAM+Battery to save, Final Fantasy IV is on there, but mine doesn't have a battery.
 

NintendyFan

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For some reason, on the PH list of games that use SRAM+Battery to save, Final Fantasy IV is on there, but mine doesn't have a battery.

I haven't seen a IV with a battery yet, but it is possible. Like I said above, it would seem they created some versions ( presumably first release ) of games that use battery and then when creating another run of them, used SRAM no battery.
 

loco365

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For some reason, on the PH list of games that use SRAM+Battery to save, Final Fantasy IV is on there, but mine doesn't have a battery.

I haven't seen a IV with a battery yet, but it is possible. Like I said above, it would seem they created some versions ( presumably first release ) of games that use battery and then when creating another run of them, used SRAM no battery.
That's certainly a possibility.
 

Sumea

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I have an european copy of Warioland 4 which seems to be using FeRAM and no battery backup, though the casing clearly has "slotting" for battery backup in the casing. Still, non battery backed up FeRAM seems to be in use.

I find it possible the whole list of games is "only some" - possibly depending on region or revision.
I am just happy only my ruby has battery and even that is just for the clock.
 

bradzx

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I have Bomberman Tournament cartridge with me and I save the file. Then I turn on and pick Quest, it delete by itself. I don't have any tool with me. I know I need to buy it but I forgot what is name of tool to open it up. So I can change the battery.
 

FlareFolf

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Blender Bros. also seems to have a save battery, i have seen two copies of the game from the inside and they both had one
 
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