(GameBoy Advance) GBA Games Requiring Batteries

Discussion in 'GBA - Console and Game Discussions, Help and Tips' started by NintendyFan, Mar 13, 2012.

  1. NintendyFan
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    Member NintendyFan GBAtemp Regular

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    I'm working on a repair project and couldn't find any information on this. So, I decided I would start up a thread on which games require batteries to save or run other activities.


    Without further adieu,

    GBA games that require batteries for saving and other functions:


    - Baseball Advance
    - Boktai 1, 2 and 3 (JP)
    - Bomberman Tournament
    - Breath of Fire
    - Breath of Fire II
    - Castlevania: Circle of the Moon
    - Castlevania: Harmony of Dissonance
    - Dragonball Z Collectible Card Game
    - Hamtaro: Ham-Ham Heartbreak
    - Kirby: Nightmare in Dream Land
    - Krazy Racers
    - Lego Bionicle
    - Lego Island 2: The Brickster's Revenge
    - MegaMan Battle Network
    - MegaMan Zero
    - Metroid Fusion (Only some use a battery)
    - Metroid Zero Mission
    - Monster Rancher Advance
    - Monster Rancher Advance 2
    - Pokemon Emerald (Not for saving, but for other game events)
    - Pokemon Ruby (Not for saving, but for other game events)
    - Pokemon Sapphire (Not for saving, but for other game events)
    - Super Dodgeball Advance
    - Warioland 4



    If anyone else can name so other games that require batteries, please let me know!
     
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  2. Necron

    Member Necron Lurking~

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    Boktai 1, 2 and 3 (this one is in japanese, bokura no taiyo)
     
  3. Mariosegafreak

    Member Mariosegafreak AKA ZeroTheSavior

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    ALL the megaman battle network games. No wonder they save instantly.
     
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  4. DanTheManMS

    Member DanTheManMS aka Ricochet Otter

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    Basically any game that uses "SRAM" to save will use a battery for saving purposes. So here's a complete list of those titles: http://www.pocketheaven.com/ph/releases/advsearching.php?Name=&Release=&Publisher=&Country=&Language=&Dumper=&Filename=&Internal=&Serial=&CRC32=&Size=&Save=%25SRAM%25&Sort=Release

    This doesn't necessarily include games that have batteries purely for a real-time clock, or for any other purpose. Just for saving via SRAM.
     
  5. NintendyFan
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    Hmm.. Megaman Battle Network 3 White for sure doesn't, I just repaired one of those. I'll look into this more and add these new titles tomorrow. Thanks for the suggestions. :)
     
  6. NintendyFan
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    Dantheman: hmm.. Not so sure that's true. There is a great deal of titles on that list that I've seen with no battery, pokemon pinball for one.
     
  7. DanTheManMS

    Member DanTheManMS aka Ricochet Otter

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    My mistake, I forgot that many of the later ones could be FeRAM though they're still classified as SRAM in the release lists - http://www.pocketheaven.com/ph/wiki/index.php?title=GBA_Saves
     
  8. NintendyFan
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    Member NintendyFan GBAtemp Regular

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    Not a problem, :P
     
  9. hare1222

    Newcomer hare1222 Newbie

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    Thanks for this list. I've disected a few of my GBA carts with the tri-wing screwdriver and discovered that many of them don't use backup batteries. This is pretty cool, as it means I won't need to replace burnt out batteries in most of my favs. Mega Man Zero 2 and Final Fantasy Tactics are two that use SRAM as opposed to batteries. Unfortunately, FF6 does use a battery. Bummer when it dies.


     
  10. hare1222

    Newcomer hare1222 Newbie

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    Final Fantasy VI uses a battery. I own it and have disected it with the tri-wing screwdriver.

    These games don't use batteries:

    Gunstar Super Heroes (yay!)
    Mega Man Zero 2
    Final Fantasy Tactics
    Final Fantasy I&II Dawn of Souls
    Summon Night Swordcraft Story 2
    Street Fighter Alpha 3
    Mario Advance 2: Super Mario World
     
  11. regnad

    Member regnad Button Masher

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    Listing GBC games as well? Both Oracles have batteries.
     
  12. Varia

    Member Varia GBAtemp Fan

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    Actually, I also have MMBN3 White, and had my save battery replaced a few years back. It does have one of those, that's for sure.
    Even my 2nd battery had burnt out already, I was so pissed off that it happened only like 5 months later...
    I'm not sure about MMBN5 and 6, but I know for fact that 1-4 all use those save batteries.
    It's the only thing that always kept me from getting physical copies of the whole series...
     
  13. NintendyFan
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    It's possible that they've made 2 different versions with battery save and just SRAM memory, thanks for clearing this up for me! I'll edit this ASAP.


     
  14. loco365

    Member loco365 GBAtemp Guru

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    For some reason, on the PH list of games that use SRAM+Battery to save, Final Fantasy IV is on there, but mine doesn't have a battery.
     
  15. NintendyFan
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    I haven't seen a IV with a battery yet, but it is possible. Like I said above, it would seem they created some versions ( presumably first release ) of games that use battery and then when creating another run of them, used SRAM no battery.
     
  16. loco365

    Member loco365 GBAtemp Guru

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    That's certainly a possibility.
     
  17. Sumea

    Member Sumea Disco Ninja Frog

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    I have an european copy of Warioland 4 which seems to be using FeRAM and no battery backup, though the casing clearly has "slotting" for battery backup in the casing. Still, non battery backed up FeRAM seems to be in use.

    I find it possible the whole list of games is "only some" - possibly depending on region or revision.
    I am just happy only my ruby has battery and even that is just for the clock.
     
  18. bradzx

    Member bradzx x-Darkie-x

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    I have Bomberman Tournament cartridge with me and I save the file. Then I turn on and pick Quest, it delete by itself. I don't have any tool with me. I know I need to buy it but I forgot what is name of tool to open it up. So I can change the battery.
     

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