ROM Hack Game Center CX : Arino no Chosenjo 2 (New Start?)

Aaron Chmielowiec

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Actually, I usually write out the URL base and copy/paste and them add in the picture filename after that. I forgot to remove that base link. Pay it no mind.

Okay, now that I got through the main game and fixed up the main dialogue I have the following to do in whatever order I want, I guess:

* fix the magazines and manual text
* check/fix the actual challenge text
* check and fix the text (again) for the Adventure
* proofread the rest of the RPG
* add in the Triotos DX taunts

At that point I think all there is left to do is hack in the remaining graphics. Some of it is already done and a bunch is in progress. I'll edit this post later with some random screenshots just to add some more color to this page.

Clearing the 4th challengs of Guadia Quest Saga:
gqclear.png


Testing some of the new redone backgrounds in Arino : Ace Detective
advnewbg.png


Super Demon Returns is looking good even if there wasn't much to translate with this one:
sdr.png


Triotos works fine, demo messages and all. Other than the global "Now Playing" in the bottom screen, when you win in VS mode, the background fills with 勝 tiles. 勝ち means "to win" but it says "You win!" right there so I'm not sure if I really have to do anything to those background tiles. Westerners can just see it as a pretty pattern.
youwin.png


And here is a screen you don't normally see. This is a special warning saying that since you already have a saved game, it will be overwritten if you start a new game and clear an entire chapter of challenges or you save when quitting. "Do you wish to continue?" This is a minor issue since you have to go out of your way to see it but it should be done, even if this is one giant messy tiled graphic.
bigwarning.png
 

AnotherGamer

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I think I kinda prefer the translated version, the pseudo-Chinese script kinda fits the era of the game.

As for the Triotos "win" tiles, maybe you could try editing those into a hand showing the V sign.
 

Freqman

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heh i like the 'chinese' title graphics better, the english one looks like a 1980 Chinese delivery menu pamphlet (no offense)
 

Celice

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The english screen feels very bland, and has no character to it. Probably because all the letters are in uniform order. The Japanese screen has some velocity to the black characters, as an example.
 

Pix3l

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Well, I'm agree with you guys about the black text, but it's difficult to find something that look like that...
I can try to mimic the character by hand or you can tell me what font is more suitable to your taste:
http://www.dafont.com/it/theme.php?cat=201

What about this little test for Triotos?
youwin.png

From up to down, a star, a crown, a cup and 2 fingers in sign of victory.
Your the choice!
 

Pix3l

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On the subject of the title, I found that the first Retro Game Challenge used "Super Kung-Fu Fighting" as the name when the magazines mentioned this game.

If it was written that, I think it's can be good to use that title instead of a literally translation of it...
Anyway, I made some more 2 variants for the title screen, what do you think about?

kungfutitle.png


The last 2 variants are work in progress, they need some more work on it, this is just a proof of concept before I continue the work.
Let me know your thoughts ;)
 

Arras

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If it was written that, I think it's can be good to use that title instead of a literally translation of it...
Anyway, I made some more 2 variants for the title screen, what do you think about?

kungfutitle.png


The last 2 variants are work in progress, they need some more work on it, this is just a proof of concept before I continue the work.
Let me know your thoughts ;)
Ooh, I rather like the fourth one. Maybe change the KUNG FU font to be a bit more angular and a bit less rounded/curved? The original font seems to use almost straight lines.
 

Aaron Chmielowiec

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Just a quick note:

For Mutekiken, I know the title needs "Mutekiken" in roman characters. When I said background characters I meant the random characters on walls during the game.

For Triotos, I can't have those blocks be different in the victory screen. All must be the same.

That's about it. I have the manuals and magazines set up ready to edit now so I'll get to that (just the text contents)
 
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Aaron Chmielowiec

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Ah, okay. Of those Triotos ones if I had to pick I guess the star looks best if we absolutely had to change it.

I'm at a loss for Mitekiken, though. One thing to note is the game elsewhere refers to this "game" as Mutekiken Kung Fu so if we change it to something else there is a lot to change in the rest of the game's script and I'm not too fond of that idea.

Where in the original RGC does it refer to this game? I'm curious what the Japanese version called it.
 
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Celice

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I don't like any of the Super Kung Fu Fighting choices, as they bleed down into the setting sun and actually the head of the silhouette figure. The Mutekiken screens maintain good space composure by filling the empty parts up top without feeling like they're taking up too much space.

Bottom-left is my choice, but KUNG FU still feels like it's being typed out in Note Pad instead of being a title screen :< It just feels very... office-document like.
 
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Lazermutt4

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Ah, okay. Of those Triotos ones if I had to pick I guess the star looks best if we absolutely had to change it.

I'm at a loss for Mitekiken, though. One thing to note is the game elsewhere refers to this "game" as Mutekiken Kung Fu so if we change it to something else there is a lot to change in the rest of the game's script and I'm not too fond of that idea.

Where in the original RGC does it refer to this game? I'm curious what the Japanese version called it.
In the first magazine (December 1984), it's at the top of the sales charts in the back. I checked the Japanese version to make sure and in the same spot was
無敵拳カンフー, the exact title of this game.
 

Pix3l

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I don't like any of the Super Kung Fu Fighting choices, as they bleed down into the setting sun and actually the head of the silhouette figure. The Mutekiken screens maintain good space composure by filling the empty parts up top without feeling like they're taking up too much space.

Bottom-left is my choice, but KUNG FU still feels like it's being typed out in Note Pad instead of being a title screen :< It just feels very... office-document like.

Kung Fu text now has the same line style of the original one, the traits are the same, and the pure pixelated lines maybe doesn't help to make it more enjoyable to eyes...
I think the new text in the recent sketches is a good compromise... or not?
 

Arras

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Kung Fu text now has the same line style of the original one, the traits are the same, and the pure pixelated lines maybe doesn't help to make it more enjoyable to eyes...
I think the new text in the recent sketches is a good compromise... or not?
I rather like the new text myself. He is right about the FIGHTING text overlapping the silhouette though.
 

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