Gal*Gun Returns announced for Nintendo Switch, X1 & PC

galgun.png
Your bodies have never been this ready before...

Gal*Gun Returns announced for Nintendo Switch, Xbox One, and PC on Steam!


PQube and developer Inti Creates are delighted to announce Gal*Gun Returns for Nintendo Switch, Xbox One, and PC on Steam coming in 2021! The Nintendo Switch version will have a physical and digital release, while Xbox One and Steam be available digitally.

As the franchise turns 10 next year, what better way to celebrate than to bring to the West the game that started it all but never left Japan, in all its glorious remastered form: Gal*Gun Returns! It's time for our faithful Gal*Gunners and our new fans alike to experience the roots of Gal*Gun and its numerous undiscovered panties!




Gal*Gun is the entertaining story of a young man who becomes "super popular" with the opposite sex and is now living the "unfortunate" life of having every lady that looks his way confessing their undying love for him.
But he must steel himself and fend these would-be lovers off with his 'special weapon' (known as the Pheromone Shot), as he tries to win the affections of one of the main protagonists. Gal*Gun is the crazy combination of arcade-style shooting action and dating sim that truly has no equal.

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:arrow: Source: GBAtemp Inbox
:arrow: Gal*Gun Returns Official Site
 

The Catboy

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JuanMena

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"nExT tImE uSe SpOlEr aNd NSFW tAgS wE hAvE mInoRs heRe"

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  • Psionic Roshambo @ Psionic Roshambo:
    It's fine just stream the game! Lol
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder if that was the point of game streaming
  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
    BigOnYa @ BigOnYa: YEa gotta after a while, looking at code for long periods will bug your eyes. +1