"-Project DipStar-" is cheat-tool for NintendoDS.
The one such as GameShark and ProActionReplay.
(But,My release was earlier.)
@The necessary one
1.GBA FLASH CART(EZ-FLASH,XG,USBLine,etc..** Please "Not use loader" **)
2.PassMe(M3/G6 PassKey,PassKey2,MAGICKEY MK2/MK3,etc..)
3.NintendoDS(FW1~FW3) or NintendoDS(FW4/FlashMe)
@This cannot be used.
1.M3-PerFect,G6adaptor,SuperCard (Loader is obstructive)
2.SPRITEKEY,SUPERPASS,EZ-PASS,PassMe2
3.NintendoDS(FW4/No FlashMe)
@How to use
1.Please write dipstar.ds.gba in GBA-FLASHCART. ** Plz! "Not use loader" **
2.Please write dipstar.ds.sav in FLASHCART-SRAM area.
3.Please set PassMe+DSGAME and GBA-FLASHCART in NintendoDS.
Please start while pushing L button.
The operation method is written on the screen.
Please start while pushing A, B, START, and the SELECT button.
These buttons are the same as .
@Where is the code?
http://hp.vector.co.jp/authors/VA018359/nds/cheatcode.txt
@How to search
1.Use disassembler :
http://hp.vector.co.jp/authors/VA018359/ndsdis/
2.Use search-tool : sub folder \hasteDS\hasteds.exe & Emulator(iDeaS or DeSmuME)
3.Read documents  :
http://hp.vector.co.jp/authors/VA018359/nds/dip_top.htm
 (Sorry,Japanese only)
@Code format
0XXXXXXX 000000YY .. 8bit write it only once.
1XXXXXXX 0000YYYY .. 16bit write it only once.
2XXXXXXX YYYYYYYY .. 32bit write it only once.
AXXXXXXX YYYYYYYY .. 32bit write it only once.
FXXXXXXX YYYYYYYY .. Master Code(Interrupt address & Original data)
0XXXXXXX 000000YY .. 8bit write it always
1XXXXXXX 0000YYYY .. 16bit write it always
2XXXXXXX YYYYYYYY .. 32bit write it always
AXXXXXXX YYYYYYYY .. 32bit write it only once.
4XXXXXXX YYYYYYYY .. Repert write
W000ZZZZ UUUUUUUU
->W .. (0=8bit write / 1=16bit write / 2=32bit write)
ZZZZ Â .. Loop count
UUUUUUUU .. Step width