Fox Engine or Real Life?

Guild McCommunist

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So I saw this interesting article over at Silconera. There was a similar one too (I think at Kotaku) but involving the Source engine. Basically Kojima Productions has been giving these images of their meeting room to applicants. The answer is below in the spoiler (warning: the source also contains the answer).

real_or_fox.jpg


All the ones on the right are Fox, all the ones on the left are real.

Really shows how far tech is coming. Can't wait for a proper game release with this engine. Perhaps MGS5?
 
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Foxi4

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That is quite remarkable, I really had to look close to see the sheering on the *** ones and even then I wasn't sure if it's really rendered or did the camera suck.

But still, renders are renders, I'd love to see this runnin' in Real Time, prefferably in a video... please? *winks at Kojima* :creep:
 
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Guild McCommunist

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If you were wondering, here's the images on the Source engine. It's a lot easier to identify which ones which but for a relatively old engine, it's remarkable. WARNING: LARGE AMOUNTS OF IMAGES.

V9Cc9.jpg

r4j1r.jpg

tK06A.jpg

RJDeS.jpg

ZRaCj.jpg

tBCVs.jpg

TNRIi.jpg

vrsDf.jpg

Y3ra7.jpg


I really can't call the second one "realistic", the textures on the chairs are not realistic at all.
It would be more impressive if they were to show a more open world with that engine...

Here's the engine in motion:

2qu5a9d.jpg


EDIT: The engine also runs on the Vita.
 

TehSkull

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It was easy for me to tell the difference from just the first picture. No glare on the leftmost poster, middle poster was a bit too focused, and you can't see the dividing lines for the wall panels.

But that's being nitpicky, I can't believe an engine this nice exists. Combine it with LA Noire's face tech... :creep:
 

T-hug

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I guessed which was the engine but only from the first image on the right, the edge of the table is obvious imo.
Really amazing though a full Metal gear game using this will be awesome, and probably take 10 years to create lol.
 

Skelletonike

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That is quite remarkable, I really had to look close to see the sheering on the *** ones and even then I wasn't sure if it's really rendered or did the camera suck.

But still, renders are renders, I'd love to see this runnin' in Real Time, prefferably in a video... please? *winks at Kojima* :creep:
Same, it was pretty hard to distinguish but after reading the spoiler it became easier to understand by comparing and seeing stuff that are somewhat missing.
 

Nathan Drake

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I easily identified the engine images. The main giveaway was the posters. The edges were either a bit misshaped (as can be seen in the first image), or they were too damn crisp, as well as the edges being a bit jaggy (such as in the second image). The third image just had a lot wrong with it: pictures, shadows and the TV screen all had problems.
 

Taleweaver

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I spotted it on the rather sharp shadows and the backs of the chairs. But still pretty darn impressive.

Also: if given "just" the pictures on the right, I doubt anyone would have guessed it's not a photo.
 

Guild McCommunist

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Source Engine was easy, either because it's inferior, or it's because all I play are Source Games.

Probably both. The engine is like 8 years old or something and by today's standards looks rather "crappy". Well, at least a lot of the models from Half Life 2 (which were used), other games have improved on it a lot (Left 4 Dead, Portal 2, etc).
 

Cyan

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I thought the spoiler would reveal "both columns are rendered on computer".

The right one have a lot of aliased edges, and the posters are sticked on the wall, missing some shadows and lights reflection/diffusion.
I guess playing it in realtime looks better.
 

Gahars

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This worries me.

Hideo Kojima with access to an engine that can imitate realistic environments to an incredible degree? If you thought his games were crazy enough to mess with your view of reality before, imagine what he can do with this!
 
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